Author Topic: Beginning Stats for Scoundrel/Guardian  (Read 8378 times)

Ambar

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Beginning Stats for Scoundrel/Guardian
« on: November 18, 2004, 05:01:43 PM »
Be quick, starting in 10 minutes :D

Lego

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Beginning Stats for Scoundrel/Guardian
« Reply #1 on: November 18, 2004, 05:14:09 PM »
OK.

Str: 10
Dex: 16
Con: 10
Int: 12
Wis: 14
Cha:12

Ambar

  • Shael
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Beginning Stats for Scoundrel/Guardian
« Reply #2 on: November 18, 2004, 05:18:13 PM »
Quote from: "Legolas"
OK.

Str: 10
Dex: 16
Con: 10
Int: 12
Wis: 14
Cha:12


Thanks, but that leaves 2 left over....recommend puts them in Cha.  Is that good enough?  Flurry for the one feat I get?

Lego

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Beginning Stats for Scoundrel/Guardian
« Reply #3 on: November 18, 2004, 05:20:33 PM »
Quote from: "Ambar"
Quote from: "Legolas"
OK.

Str: 10
Dex: 16
Con: 10
Int: 12
Wis: 14
Cha:12


Thanks, but that leaves 2 left over....recommend puts them in Cha.  Is that good enough?  Flurry for the one feat I get?


OOps. Yepper, Charisma. I would probably take Dueling for the first feat, and go with Crit. Strike after that. But, if I were going Flurry, I would still wait a bit on it as a scoundrel. You won't hit squat with it until you get a little higher BAB, so I'd still take dueling first ;-)

Ambar

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Beginning Stats for Scoundrel/Guardian
« Reply #4 on: November 18, 2004, 05:21:19 PM »
Thanks!

Lego

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Beginning Stats for Scoundrel/Guardian
« Reply #5 on: November 18, 2004, 05:22:14 PM »
Oh, and since he/she's going Guardian, I would put all my subsequent points into Dex ;-)

Pixelated

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Beginning Stats for Scoundrel/Guardian
« Reply #6 on: November 18, 2004, 05:26:09 PM »
INT 12 is two completely wasted points. Either go 10 or 14 (for one extra skill point per level).

;)

CON > 10 for a scoundrel, or that 6 VP/level is gonna suxxor.

Ah well, you already started. Sucks to be you. That's what you get for listening to Legoass. :P :P :P


Aim low. Less chance of disappointment. More chance of a nutshot.

If you don't have idiot friends, it's possible you are the idiot friend.

Lego

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Beginning Stats for Scoundrel/Guardian
« Reply #7 on: November 18, 2004, 05:30:29 PM »
think how rough he'd be if my life DIDN'T suck right now  :evil:

nah, on the Con, you can make that up easily enough with toughness. Especially as a guardian, you'll be wanting the extra Force points more than the extra HP, especially as your Scoundrel sneak attacks will rely on stun-type force powers after the initial Force Jump ;-)

Ambar

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Beginning Stats for Scoundrel/Guardian
« Reply #8 on: November 18, 2004, 06:18:01 PM »
Ok, this is like brand new to me again *sigh*

Took Dueling at level one and implants at level 2 for feats.

Skills are as follows:

Computer use 2
Demolition  0
Stealth  5
Aware  4
Persuade 0
Repair  2
Security  5
Treat Injury  0

Two (2) points saved.

Trying now to use the freaking workbench.  I have a prototype vibro sword (upgradable) and some vibro thing-a-majig but I can't seem to put them together.  Oh well.

Time to go exploring.

Lego

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Beginning Stats for Scoundrel/Guardian
« Reply #9 on: November 18, 2004, 06:23:23 PM »
Ok. No more points into repair or computers. Since you won't be getting enough to,err, do something later, there's plenty of party folks who can do it better ;-)

You might want to put at least 1 point into Demolition, as it's pretty easy to accidently use a stimpak every time you run into a mine if you don't (at least on the Xbox control scheme)

If you're going to try to take the implant tree, be careful to get only implant, dueling, and crit. feats - you won't have much to spare ;-)

Ambar

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Beginning Stats for Scoundrel/Guardian
« Reply #10 on: November 19, 2004, 06:25:02 AM »
Do you guys autolevel the "henchmen" or do you go through each one carefully?

Pixelated

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Beginning Stats for Scoundrel/Guardian
« Reply #11 on: November 19, 2004, 06:33:57 AM »
Autolevel = Teh SuXXoR :P

The computer is clueless and will gimp your NPCs badly. Really.


Aim low. Less chance of disappointment. More chance of a nutshot.

If you don't have idiot friends, it's possible you are the idiot friend.

Ambar

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Beginning Stats for Scoundrel/Guardian
« Reply #12 on: November 19, 2004, 06:38:02 AM »
That's what I thought.  Thanks.

Lego

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Beginning Stats for Scoundrel/Guardian
« Reply #13 on: November 19, 2004, 08:11:27 AM »
Quote from: "Luchaire"
Autolevel = Teh SuXXoR :P

The computer is clueless and will gimp your NPCs badly. Really.


Truly. I've goofed off a little with it. It gave my Scout Crit Strike, Sniper Shot, Power Attack etc... all these feats at the worthless 1st level. Then it proceeded to give my Gearhead  :roll: Making your own choices, however informed or uninformed, HAS to be better than the autolevel ;-)

That said, though, I think the game's funner with some variety. It seems all the little munchkins like to give everyone but Jolee and Mission Dual-Weild, Flurry, and have them run around with 2 Vibros. I like to keep Carth's 2 blasters, Canderous' Heavy Gun (although they're rather worthless), etc...

Ambar

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Beginning Stats for Scoundrel/Guardian
« Reply #14 on: November 20, 2004, 09:10:15 AM »
Time to restart.  I've hit a dead end at the Sith Base.  Mostly dead and no medipacks to heal or credits to buy more.  Damn Droid is expensive!  Perhaps I should have taken Bastila with me (the WENCH).  I really don't like her attitude.

The scoundrel's sneak attacks are worthless as far as I can tell.  You can only go in stealth mode when solo and I never seem to get a sneak attack in.

I did hit the 30 second mark in the swoop race on my second attempt.  Not too bad, methinks.

Probably going to try a Scout.