Played a bit of Bloodborne and also Dark Souls 1 last night.
On the latter, I just wanted to make a little bit of progress on my Baldur Side Sword using Dex build. One shotted the Gaping Dragon and cut its tail off. Compared to my first time fighting this boss, it seemed unusually easy. Previously it would annihilate both phantoms and then proceed to be on me like white on rice. This time, it went easy on the phantoms and seemed quite content to stare away into the middle distance whilst I hacked at its tail. Odd.
I then died going into Blightown. I understand this is normal.
I just find it hard to get enthused about DS1. Compared to DS2, the controls and the game feel "floaty" and doesn't feel as solid or as visceral as DS2. Its going to be a long haul for me to get to the end of DS1.
Bloodborne, I'm slowly getting to grips with. Its faster paced than DS2 and DS1 and in many respects, more forgiving than either. The game encourages you to remain on the offensive, especially if you take damage, where retaliation provides a brief window in which to recover lost health. The game world is gorgeously rendered but, I find the colour palette decidedly bland compared to DS1 and incredibly bland compared to DS2.
Mechanically, it is more forgiving than DS2 (by miles) and DS1 (by yards), with the game providing you with DS3 and DS1 style dodging and stamina reserves, a much easier parry system and making it much easier to get counter attacks in for big damage. This said, of the two bosses I've face so far, one has been a fairly standard souls fare beast (Cleric Beast) which was easily dispatched and the other (Father Gascoigne) I've had three attempts at and I'm making progress on defeating. Father Gascoigne is a very different fight to anything I'm used to in a souls game. An equally fast, humanoid opponent. Sadly, the fight feels a little "unfair" in that the boss can use weapons identical to the player in a way that is wholly inconsistent with how the player can use them. Plus shitty camera angles. These are mild niggles though, because it is still a fun fight.
However, the camera angles are more frustrating than those of DS1 and DS2. The rich, detailed world, frequently obscures my view when I'm dodging around something,