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The Scrying Chamber => Bioware Games => Topic started by: Ambar on March 22, 2004, 04:09:01 PM

Title: HELP!!! :D
Post by: Ambar on March 22, 2004, 04:09:01 PM
I read about Legolas's X-bow wielding Halfling.  It sounded fun, so I thought I'd give it a try.

Looking for what feats and skills I should take. (no expansions at this time).

Stats (as I remember)
str: 12
int: 14
dex: 18
wis: 10
con: 12
cha: 10

I think that's right.

I took the default rogue package, initially.  Added one to "hide" and one to "move silent".

The only problem with this game is I don't know the feat/skill combos that really make a character work.

Thanks for your time.
Title: HELP!!! :D
Post by: Pixelated on March 22, 2004, 04:31:32 PM
Halfling rogues... one of my favorites :)

Lessee, intelligence of 14... 10 skill points per level.

"Must have" skills - hide, move silent, disable traps, open locks, tumble, use magic device, search.

Other useful skills (pick 3 to round out the above 7):
persuade (only in the OC and only if you like that sort of thing),
appraise (only in the OC and only if you are hung up on gold),
lore,
set traps (I love this one, myself),
pick pocket (again, pretty useless in the OC),
heal (ditto),
parry (only if you're willing to invest heavy in it - partial investment isn't worth diddly).


FEATS:

Well, you definitely want rapid reload if you're going crossbows. Also point blank shot. I'm fairly sure that rapid shot doesn't work with xbows, but I haven't tested it personally. Weapon focus is a good idea - an extra +1 to hit is always nice. Dodge is really useful since you won't be using a shield. Improved critical later on is a must have. Otherwise, defensive feats are always good - resist energy, toughness, great fortitude, strong soul, etc.

You might reconsider the crossbow though. The damage is only marginally better than a shortbow and the rate of fire will *never* be the same, regardless of how good you get with the crossbow. All the game mechanics seem to indicate you will, but in practice you will not. If you ever get the chance to test it out, put two otherwise identical characters side by side, one with a bow and one with a crossbow. The bow user will seriously outstrip the other in terms of number of attacks.

And since your real damage is going to be coming from sneak attacks, a base of 1d6 vs 1d8 isn't going to be much of an issue.

Hell, for that matter, forget bows or crossbows and instead use darts! Halflings get a natural +1 to hit with thrown weapons, and you'll still get uber sneak attack damage. Not to mention... they're really cool  8)
Title: HELP!!! :D
Post by: maxbeedo on March 22, 2004, 04:45:22 PM
Rapid Shot doesn't work with X-bows, which is why I always stick with regular bows (and then find awesome X-bows, like the +5 +Haste kind).  Improved Critical is important, although not as such as compared to normal bows.  You can't completely rely on sneak attacks, since nearly 1/3 of the enemies are immune to it, so you might want something that specifically deals with undead or constructs, or both.  You probably won't want to stay rogue-only, since there is a cap on how high you need disable trap/open lock where you can disable/unlock EVERYTHING, so you'll find yourself with a lot of extra skill points (oh darn), but instead of putting 1/2 of those in non-class skills you could just get a few levels in Fighter or something else that would help you out more than more skills.
Title: HELP!!! :D
Post by: Ambar on March 22, 2004, 05:01:43 PM
Thanks for the quick response!

Can't use Tumble, it says I need an expansion.  I now have 7 points in the "must have" skills.  Unfortunately have 7 in pick pockets.  I have like 3 points in lore, but it's not doing me much good.

The X-bow is slow, but I like it so far  :D

Btw, how do you get the henceman to quit beating on a chest you are trying to open?  It gets really annoying!
Title: HELP!!! :D
Post by: maxbeedo on March 22, 2004, 08:31:06 PM
The quickest way is to hit V, E, E, which tells them to follow you (I think), and even if they're right there they'll stop hitting the chest.  Pisses me off too, especially when I only need to use a Thieves Tools +1 to open the chest (or pump my dex in any way).

The maximum value of items you can identify with lore jumps up dramatically after 8 pts, where the value difference jumps from 100 to 500, then 500 to 1500 (<500 to <1000, then <1000 to <2500).
Title: HELP!!! :D
Post by: Pixelated on March 22, 2004, 09:27:54 PM
Umm... actually the easiest way is just to talk to the henchman, click on "I want to change your tactics" and then "Don't help me if I fail to open a locked door or chest" - from then on until you tell them otherwise, they won't even look twice at a lock. ;)
Title: HELP!!! :D
Post by: maxbeedo on March 22, 2004, 11:17:12 PM
Yeah, but then you have to change it for those times that you actually want them to bash ;).
Title: HELP!!! :D
Post by: Pixelated on March 23, 2004, 01:32:50 AM
He's playing a halfling rogue. When in blazes would he want him to? And besides, if you *really* feel the urge to have the henchman deal with a *particular* door/chest, just use the radial menu, issue command, "unlock" - they'll bash away but only on that one occasion. :)
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 05:15:57 AM
Quote from: "Luchaire"
He's playing a halfling rogue. When in blazes would he want him to? And besides, if you *really* feel the urge to have the henchman deal with a *particular* door/chest, just use the radial menu, issue command, "unlock" - they'll bash away but only on that one occasion. :)


That's the answer I was looking for.  I found another way, also.  If you don't left click the door/chest, they won't bash.  Just right-click on in.  Either the pick lock icon is active or it is'nt.

I did take skill focus twice - hide and move silent.  *Hopes that wasn't a big mistake* :D
Title: HELP!!! :D
Post by: Infinidex on March 23, 2004, 08:23:58 AM
If you're going to invest that heavily in hide/MS, a level of shadowdancer to fade into the shadows helps. However, in almost all other respects, a plain rogue is better than an SD.

If you have the expansions, the arcane archer is a nice mix with a rogue. Very deadly from long range, although you'd need to use a shortbow since you're a halfling.
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 08:28:16 AM
Quote from: "Infinidex"
If you're going to invest that heavily in hide/MS, a level of shadowdancer to fade into the shadows helps. However, in almost all other respects, a plain rogue is better than an SD.

If you have the expansions, the arcane archer is a nice mix with a rogue. Very deadly from long range, although you'd need to use a shortbow since you're a halfling.


Sorry, playing the basic game patched to the latest.  No expansions or other "paks" at this point.
Title: HELP!!! :D
Post by: maxbeedo on March 23, 2004, 08:45:23 AM
Quote from: "Luchaire"
He's playing a halfling rogue. When in blazes would he want him to? And besides, if you *really* feel the urge to have the henchman deal with a *particular* door/chest, just use the radial menu, issue command, "unlock" - they'll bash away but only on that one occasion. :)


There ARE chests that have higher DCs than you can possibly have at the point you find the chest, some that are way higher.  Some chests in chapter 1 have DCs in the mid 30s, and at least 2 or 3 in chapter 2 in the upper 30s, which without having extra equipment on devoted to those skills (gloves of the rogue, ring of the rogue) would be extremely hard to do at those points.

And if you don't feel like wasting the time to unlock the chests (when there are lots of them), later on, the big mercs can smash right through most chests in 1 attack (hitting it twice instantly), even with the chest having DR of 15/-.
Title: HELP!!! :D
Post by: Pixelated on March 23, 2004, 10:23:51 AM
Quote from: "Ambar"

I did take skill focus twice - hide and move silent. *Hopes that wasn't a big mistake*


I wouldn't call it a mistake exactly... but you spent two feats to get +3 to each skill... you could have taken "Stealthy" feat and got +2 to both for the price of just one feat. ;)

Quote from: "Infinidex"
If you have the expansions, the arcane archer is a nice mix with a rogue. Very deadly from long range, although you'd need to use a shortbow since you're a halfling.


Halflings can't be arcane archers.

Quote from: "maxbeebo"


There ARE chests that have higher DCs than you can possibly have at the point you find the chest, some that are way higher. Some chests in chapter 1 have DCs in the mid 30s, and at least 2 or 3 in chapter 2 in the upper 30s, which without having extra equipment on devoted to those skills (gloves of the rogue, ring of the rogue) would be extremely hard to do at those points.


Huh. Never came across a lock I couldn't open in the OC. Let's consider my typical level 8 halfling rogue:

11 skill points in open locks
20 dexterity base (18 at start +2 for levels 4 and 8 )
+2 in dexterity boosting items (usually more, but this is conservative)
+4 from Cat's Grace potion (+2 to +5, but we'll consider a lucky roll of 4)
+1 to open locks from Ring of the Rogue +1

That gives a total of +20 to open locks, making short work of anything DC 40 or below. And that doesn't even account for Thieves' Tools, which can go as high as +10. :)
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 10:35:28 AM
Now I can take "stealthy" and be +5  :D  j/k

This whole skill/feat thing is interesting to say the least.  I understand how they work, I just don't seem to take the time to read what each one does.  I see one and think "that looks cool" and off I go.  I have a save game before taking Skill focus - move silent, but I doubt I'll go back to it.  Just live and learn as they say and try to take my time a little more next time around.
Title: HELP!!! :D
Post by: Pixelated on March 23, 2004, 10:38:31 AM
Quote from: "Ambar"
Now I can take "stealthy" and be +5  :D  j/k
Not really a bad idea ;)

Quote

This whole skill/feat thing is interesting to say the least.  I understand how they work, I just don't seem to take the time to read what each one does.  I see one and think "that looks cool" and off I go.  I have a save game before taking Skill focus - move silent, but I doubt I'll go back to it.  Just live and learn as they say and try to take my time a little more next time around.


Hehe. That's the way to learn it - just play... and ask questions here.

Also... *looks around furtively, leans in to whisper conspiratorially* Check out my new sticky thread up above. ;)
Title: HELP!!! :D
Post by: Lego on March 23, 2004, 11:00:53 AM
Grrrr, I just tested in Halls of Advanced training. Rapid Shot indeed does not work with X-bows. Wonder why I didn't notice it before?

BTW: On the bioware website nwn.bioware.com, they have some character builds posted, including a complete guide to a halfling Rogue archer. She's simply breathtaking. It give complete level by level progression table, what to take and where to put skills. I'm playing her now. :-)
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 11:13:28 AM
Do I need to be logged in to find it?  If so, I'm most likely screwed.  I created an account when I bought the game, but can not remember the user name / password.  I know you need a valid CD key to create the account.  I have moved twice since then, so even if they could email me the info, it would go to the wrong place.

Otherwise, I can't find any character guides there.  I looked last night.
Title: HELP!!! :D
Post by: Lego on March 23, 2004, 11:24:11 AM
Note: The following is just a copy & paste from the NWN website. The mod known as "Torias" created this character, I simply post it here for your veiwing. I can't take ANY credit ;-)

Rogue Archer

Overview
Fighter: 6
Rogue: 33
Shadow Dancer: 1

Race: Halfling
Alignment: Any

   


"Full In-Game Stats"

Starting Stats
Str: 12
Dex: 20
Con: 14
Int: 10
Wis: 8
Cha: 8
   

Final Stats
Str: 12
Dex: 30
Con: 14
Int: 10
Wis: 8
Cha: 8

Final Skills
Hide: 42
Move Silently: 42
Tumble: 40
Search: 42
Disable Trap: 30
Open Lock: 25
Use Magic Device: 42
Discipline: 43

   

Equipment
Shortbow
Robes

With +27d6 Sneak Attack damage and 5 ranged attacks per round, anything that is not immune to sneak attacks is in for a world of pain. An average sneak attack with a shortbow will do in excess of 100 points of damage.

Scenario 1: Hit and Run. The character can use her excellent stealth skills and the Hide in Plain Sight ability to sneak up within range of enemies, let loose with several devastating ranged sneak attacks, then fade away again into the shadows.

Scenario 2: Melee Companion. Alternately, the character can let their meat shield, errr, melee focused companion, distract the enemies, whilst safely standing back and shooting arrows through the enemies' eyeballs and kidneys.

If, by some chance, enemies do get within melee range, the character has ample ranks of Tumble. this allows her to make a strategic withdrawal to a safer location without attracting any attacks of opportunity.

While the Rogue Archer is awesomely powerful against those who can be sneak attacked, undead and constructs (particularly those with high damage reduction) could pose a significant challenge for this character. Luckily, she has many ranks in the powerful Use Magic Device skill, which lets her use magic scrolls with spells such as Crumble or Sunburst.
   
Character Advancement History

Following is the path of the Rogue Archer during the first forty levels of her life.

1   Rogue   Hide 4, Move Silently 4, Tumble 4, Search 4, Disable Trap 4, Open Lock 4, Use Magic Device 4, Save 4   Luck of Heros *   

2   Fighter   Discipline 5   Weapon Focus (Shortbow)   

3   Fighter   Discipline 1, Save 1   Point Blank Shot, Rapid Shot   

4   Rogue   Hide 3, Move Silently 3, Tumble 3, Search 1      Dexterity

5   Fighter   Discipline 2      

6   Fighter   Discipline 1, Save 1   Dodge, Weapon Specialisation (Shortbow)   

7   Rogue   Hide 3, Move Silently 3, Tumble 3      

8   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 5      Dexterity

9   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 2, Disable Trap 3   Mobility   

10   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 4      

11   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 3, Open Lock 1      

12   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3   Toughness *   Dexterity

13   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3      

14   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2   Improved Evasion   

15   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2   Improved Critical (Shortbow)   

16   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2      Dexterity

17   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2   Defensive Roll   

18   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2   Iron Will *   

19   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2      
20   Fighter   Discipline 14      Dexterity

21   Shadow Dancer   Hide 2, Move Silently 2, Save 2,    Epic Weapon Focus (Shortbow)   

22   Rogue   Hide 1, Move Silently 1, Tumble 3, Search 3, Disable Trap 2   Improved Sneak Attack I   

23   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 2, Open Lock 2      

24   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3   Epic Dodge   Dexterity

25   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2   Improved Sneak Attack II   

26   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2      

27   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2   Improved Sneak Attack III   

28   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4      Dexterity

29   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4      

30   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4   Improved Sneak Attack IV, Improved Sneak Attack V   

31   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2      

32   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2      Dexterity

33   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2   Improved Sneak Attack VI   

34   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2   Improved Sneak Attack VII   

35   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2      

36   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2   Improved Sneak Attack VIII   Dexterity

37   Rogue   Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2      

38   Rogue   Hide 1, Move Silently 1, Search 1, Use Magic Device 3, Save 2   Improved Sneak Attack IX   

39   Rogue   Hide 1, Move Silently 1, Search 1, Use Magic Device 3, Save 2   Improved Sneak Attack X   

40   Fighter   Discipline 20   Epic Weapon Specialisation (Shortbow)   Dexterity

* Indicates this selection can be changed without affecting the integrity of the overall build.

Page can be viewed here: http://nwn.bioware.com/underdark/character_roguearcher.html

There is also a printer freindly link there. (I printed it for myself ;-) )
Title: HELP!!! :D
Post by: Pixelated on March 23, 2004, 11:40:41 AM
Quote from: "Legolas"
I can't take ANY credit ;-)


Thank the gods for that!

That's one of the most munchkin-ized, cheeziest builds I've ever seen.  :roll:

*Grumbling, heads back to Mythos, where cheez is off the menu and no one is allowed to take just one level of shadowdancer for any reason*
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 11:40:53 AM
Thank you, kind sir!  Looks good except the tumble part.  Still don't have the expansions.  I'll just substitute Lore instead.

It seems that you can create an account there without the CD key.  You MAY register your key with that account, so I'm all set up there as Ambar43.
Title: HELP!!! :D
Post by: Lego on March 23, 2004, 11:43:28 AM
I am TopicalAllusion there.

Strike my above comment.

I just printed off the stats for the Divine Warrior.

Going off to play her shortly!!!!

Hey, Luch! Autumnwind is a Halfling Rogue Archer, no?  :lol:  :P
Title: HELP!!! :D
Post by: Pixelated on March 23, 2004, 11:46:08 AM
Quote from: "Legolas"
Hey, Luch! Autumnwind is a Halfling Rogue Archer, no?  :lol:  :P


No. She's an elf rogue archer. With no shadowdancer levels. And no fighter levels.

Rogue archers are awesome. But cheezing the game mechanics (1 lvl of SD, a few levels of fighter for weapon spec) is just... ewww. ;)

My halfling, Tiki, is a dual-wielding melee rogue.
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 11:48:51 AM
*ducks for cover*

Umm, I think I'll just stick with what I got  :D
Title: HELP!!! :D
Post by: Lego on March 23, 2004, 11:48:53 AM
Hehehe, my mistake  :lol:

Then I guess you wouldn't want to see the Whirling Death build? Bard/RDD/WM?  :lol:
Title: HELP!!! :D
Post by: Pixelated on March 23, 2004, 11:52:29 AM
Well, this explains a lot. From that page:

Quote from: "Some Cheezehead"
There is something alluring about Munchkinism. What is Munchkinism you ask? To be a proper Munchkin, you need to be focused on one overwhelming goal: attaining Infinite Cosmic Power. Forget namby-pamby roleplaying. Forget realism. Forget game-balance destroying exploitation of the rules. You want a character so powerful that, in the words of a famous barbarian, "you drive your enemies before you amongst the lamentations of their women". Darn tootin'.

We thought that a section of the Neverwinter Nights Community Site should be devoted to the very best, the very extreme, and the very Munchkinist of character builds that have been carefully crafted by the best to be the best at being the best in the best way. That's right baby. Some do the most damage with one hit, some are the best at firing arrows, and some are the best at resisting attacks. Whatever their particular focus, all would be pretty scary if encountered in a game.



 :roll:
Title: HELP!!! :D
Post by: Lego on March 23, 2004, 12:01:19 PM
True. And remember that I normally have a problem with even mutli-classing, let alone min/maxing. But, to each their own.  :roll:

BTW, I DO remember who it was who first gave me the tip to take a Ranger level to get free dual-wielding  :wink:  :lol:  :lol:
Title: HELP!!! :D
Post by: maxbeedo on March 23, 2004, 02:59:13 PM
Me likely me Bard/Rogue Archer.  Which would be a Bard/Rogue/AA if the expansions existed for macs.  

My wizard archer actually isn't that bad either, although he only gets 4 attacks WITH rapid shot, but he hardly needs to with his other better offensive capabilities.  He's the most well defended against melee attacks compared to.... well..... even the melee guys I have.
Title: HELP!!! :D
Post by: Ambar on March 23, 2004, 07:37:23 PM
For what it's worth, "Stealthy" is NOT an option.  Must be an expansion thing.   :evil:

Playing with Darts now, though the only ones I've found to buy are +1, and kinda pricey.  Aribeth doesn't seem to sell them.  I guess I just need to visit a few more merchants.

The docks are clear and I'm level 6 now  :D
Title: HELP!!! :D
Post by: Lego on March 24, 2004, 01:13:10 PM
LMFAO I wish I could teleport you all of the darts MY characters find  :evil:  :roll:  :lol:
Title: HELP!!! :D
Post by: Ambar on March 25, 2004, 01:02:04 PM
I asked in the rolecall thread, but I'll make it a little more obvious :D

I am having a problem though. I'm in the second level of the Academy (North East corner) and have come across a force field blocking a door. Can't figure out how to get around that. It appears from the doorway that there is at least one more level. Any help would be appreciated!
Title: HELP!!! :D
Post by: maxbeedo on March 25, 2004, 01:35:43 PM
Are you talking about the academy in the Beggar's Nest?  I've never been able to get there, and I've never seen any indication online that it's possible (there's no area-transition highlight on the door when you hover your mouse over it).  I don't remember seeing any other doors in the prelude.  The only force fields I know of in chapter 1 are in the house in the north WEST of the Beggar's Nest and one that prevents you from leaving the final area of the chapter.
Title: HELP!!! :D
Post by: Lego on March 25, 2004, 01:38:43 PM
Err... the academy in SoU?
Title: HELP!!! :D
Post by: Ambar on March 25, 2004, 01:42:39 PM
I THOUGHT it said "Academy".  No expansions here, just the basic game.

This place has a ton of bookshelves and a green haze to the area.  It was here that I resued the guard (forgot his name).  There is a doorway that looks like it has lightning bolts in it.  It doesn't hurt you, but you can't walk past.
Title: HELP!!! :D
Post by: Pixelated on March 25, 2004, 01:45:51 PM
Hrm... I'm wracking my brain trying to figure out where exactly you are (there's several "rescue the guard" situations) but I'm coming up blank.

Are you in the Peninsula District, Beggar's Nest, or Blacklake? (I don't recall any rescue-able guards in the docks, so we can rule that one out).

You gotta be more specific, man! :trout: :P
Title: HELP!!! :D
Post by: Ambar on March 25, 2004, 01:47:34 PM
Beggers Nest, sorry I forgot to mention that.

*edit*  It's not the wall that comes up when entering a new area.  There is clearly a room on the other side and you can see a stairway down on the far corner of the next room.
Title: HELP!!! :D
Post by: Pixelated on March 25, 2004, 01:51:48 PM
Beggar's Nest.

So you rescued the guard, Walters, after going into the warehouse and clobbering Drawl, the uber-egotistical zombie who swears he's immortal?

From there, the only place to go is back or down the stairs to the next level. The "lightning" looking door is the warded door that kept Walters the guard imprisoned. It *should* open when you click on it, allowing you to free Walters. But if you've already freed him, logic says you've already opened it...

So, basically, I'm confused. Just go down the stairs, dude. :P

EDIT: Or your game is bugged - if you can't open that "door" by clicking on it, then I dunno what to tell you. On the positive side, there's another way down to that level... Just leave the warehouse and keep playing in Beggar's Next til you find it. (Hint: Talk to someone named Jemanie).
Title: HELP!!! :D
Post by: Ambar on March 25, 2004, 01:57:35 PM
I can't get to the stairs!

Walters was in a cell in the same room with this funky doorway.  I let him out.  Come to think about it, I don't think I fought ANYTHING on this level.

I had already found the creature part, got back out to beggars nest and found this place.  All the zombies are gone.  Maybe that's the problem.

I could probably take a screen shot and email it to you.  Don't know how to upload images here.[/b]
Title: HELP!!! :D
Post by: Pixelated on March 25, 2004, 01:59:01 PM
Oh. That's why. You already defeated Gulnan the Yuan ti? Then yeah, the area is cleared. Without killing Drawl, the door won't be able to be "triggered" to be opened. :)

EDIT: Clarification: When Gulnan dies, her minions die (such as Drawl). The game requires you kill Drawl in order to go down those stairs (prevents just running past him and going down). If he's already gone because you killed Gulnan, you can't trigger the script that allows the stairs to be accessible.
Title: HELP!!! :D
Post by: Ambar on March 25, 2004, 02:03:21 PM
Thanks for your patience!  At least now I know I can't go further.  I'll come here first next time!
Title: HELP!!! :D
Post by: Lego on March 25, 2004, 02:06:20 PM
Shit. I should have read this post in the last half damn hour.

I knew where you were talking about, so I've been searching nwn.bioware.com for an answer, since I've never been able to get the door open myself.  :roll:

Oh well.
Title: HELP!!! :D
Post by: Ambar on March 25, 2004, 02:07:39 PM
Sorry Lego, I should have said I looked there last night, myself  :oops:
Title: HELP!!! :D
Post by: Pixelated on March 25, 2004, 02:10:35 PM
Quote from: "Legolas"
I've never been able to get the door open myself.  :roll:


*chuckle*

*snort*

*points and laughs*


Myself, I always go in through the cult house, kill everything up to the Dire Spider, then leave and go back in through the warehouse and kill everything there - before proceeding on to the crypts. Why kill just one set of Gulnan's minions, when you can do both? :D
Title: HELP!!! :D
Post by: Lego on March 25, 2004, 02:16:15 PM
@Ambar. Hey, no sweat. I don't have much else to do right now  :roll:

@Luch. It's tragic that I love you so incredibly much, because you do in fact suck  :P
Title: HELP!!! :D
Post by: maxbeedo on March 25, 2004, 02:20:33 PM
Yeah I do the same thing Luch, although usually I just kill Drawl first, then Gulnan, then while I'm going back through the Beggar's Next to complete the quests I drop by the snake cult house for a visit ;).  That way is still open whether or not you kill Gulnan first.
Title: HELP!!! :D
Post by: Mad Godji on March 26, 2004, 02:15:36 AM
Quote from: "Legolas"
I love you so incredibly much, because you do in fact suck  :P


Hey, that's OK you love each other, but fon't feel compelled to describe your sexual relationships here!
Title: HELP!!! :D
Post by: Pixelated on March 26, 2004, 05:11:36 AM
Quote from: "Mad Godji"
Quote from: "Legolas"
I love you so incredibly much, because you do in fact suck  :P


Hey, that's OK you love each other, but fon't feel compelled to describe your sexual relationships here!



You're just jealous cuz Lego doesn't put out for you any more.  :P