GamersOasis.net

The Scrying Chamber => Bioware Games => Topic started by: Ambar on August 15, 2004, 06:58:42 AM

Title: Keys and notes and stuff
Post by: Ambar on August 15, 2004, 06:58:42 AM
I assume I can drop all the keys and notes and worthless crap I found in chapter one once I'm done with the chapter?  My inventory is a mess.  :oops:
Title: Keys and notes and stuff
Post by: Greybeard on August 15, 2004, 09:08:52 AM
Yes most of it should have been gone when you started chapter 2 although the Zoo key likes to stay around along time.

Just make sure you keep all merc items.

GB
Title: Keys and notes and stuff
Post by: Ambar on August 15, 2004, 10:09:01 AM
Thanks Greybeard.  I hadn't quite got to the end before asking the question.

What about books:

1. Keep them
2. Read and sell
3. Books?  What books? (don't even bother to pick up in the first place)
Title: Keys and notes and stuff
Post by: Greybeard on August 15, 2004, 01:21:29 PM
Just sell the books, anything you lose in a chapter that is quest related you can retrive in the "blue pool" near your teleport thingie, so in case you do lose something important it will show up there, for that chapter only though.

Try to keep all componets like Diamonds and all merc stuff.

GB
Title: Keys and notes and stuff
Post by: Drozz on August 15, 2004, 02:58:58 PM
Wow, good hint GB!  I always wondered what happened with that pool.  I thought maybe if you put Tyr as your god, you would get special stuff.  Now, I know for sure.  Thanks!