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The Scrying Chamber => Bioware Games => Topic started by: narsica on June 15, 2013, 10:09:27 AM
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So, Dragon Age: Inquisition has it's first trailer out from E3, and there's been some more information coming out, some of it interesting, some of it disappointing.
Trailer is here (http://www.youtube.com/watch?v=rh8v3Et4tGE). Bioware staff have confirmed that the trailer was produced using Frostbite, so while it doesn't show gameplay, it is the game engine.
Release date is Fall 2014, pushed back a year from what they had initially indicated. Most likely due to a lot of the criticism leveled at DA2.
Morrigan is back, as well as Flemeth (probably), Casssandra and Varric. General milieu of the game seems to follow DA2's plot, with full out war between the mages and the Inquisition
Gaider has confirmed a human protagonist (probably with voice over, so no return to Origins). Funniest comment on the forums so far regarding this: "Hey! There's this great new Bioware RPG coming out that doesn't import characters or have multi-races to choose from! Can you believe it?! It's really pushing the boundaries of rpgs like no one ever has before!" Allan Schumacher is being totally fucking dense on the objections to this point in the forums.
Selectable backgrounds (a la Mass Effect) will have some limited ability to shape the plot, but will not be playable (unlike Origins).
MP is not confirmed, but is being hinted at (WTF Bioware????)
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MP is not confirmed, but is being hinted at (WTF Bioware????)
This was my reaction when they announced it for ME 3, and to this day this is the game I spent most hours on ever after WoW. Not even counting the 30 hours of solo.
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MP is not confirmed, but is being hinted at (WTF Bioware????)
This was my reaction when they announced it for ME 3, and to this day this is the game I spent most hours on ever after WoW. Not even counting the 30 hours of solo.
I know, and I find ME Multiplayer to be a lot of fun. I'm just a little frustrated that DA seems to be moving in the direction of a carbon copy of Mass Effect. And frankly, I don't see it working nearly as well for DA as for ME, given the totally different combat systems.
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Yeah, I don't see the combat system working well for competitive MP, although with some tweaks it could be fun in a Co-op system like ME3 did.
It does look like they are also completely ignoring anything Darkspawn-related, although that was stated by the director many months ago.
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Gaider confirms multiple playable races!
http://social.bioware.com/forum/1/topic/371/index/17096503/1#17096553 (http://social.bioware.com/forum/1/topic/371/index/17096503/1#17096553)
Also environmental destructability! A return to DA:O's tactical gameplay (for PC)! Rideable horses!
I'm starting to get excited.
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A pretty positive review of DA:I so far (http://kotaku.com/the-next-dragon-age-is-crazy-ambitious-1232404991)
As big as Skyrim? Jesus christ, this could become my favorite game ever.
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Yikes, I've been playing DA:O nonstop for the last two weeks and I didn't even know about this.
I'm not sure about the comparison to Bethesda worlds since they acknowledge that it is still local areas that you fast travel to rather than a single giant fully explorable environment, but (heresy inc) most of the time I get bored of wandering aimlessly around Bethesda worlds and just run straight to the next nearest encounter point anyway. So this is virtually the same. And doesn't require the massive suspension of disbelief that there is a continent you can manually run from one end of to the other in 30 minutes.
Being EA now, I am fully expecting corners to end up being cut and promises broken, but I am currently optimistic :)
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As one of the target audience (i.e. a Bioware fan who adored DA:O but was mighty disappointed by DA2) I am hopeful and optimistic... but guardedly so. :)
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Gameplay Videos. YOU MUST WATCH THEM! (Don't mind the lady having an actual orgasm while filming it.)
Gameplay 1 (http://www.youtube.com/watch?v=-aK0z8xeAus)
Bootleg Type view / Tactical View announcement (http://www.youtube.com/watch?v=bbGN7OBngCQ#t=304)
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Mother of god.
The orgasm is totally justified.
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Yeah looks really good, I think going Frostbite 2 engine was the best thing they could have done, really opened up alot of possibilities in gameplay.
I did notice that the UI was almost ripped entirely off of Skyrim, I think the cave icon looked exactly the same.
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As one of the target audience (i.e. a Bioware fan who adored DA:O but was mighty disappointed by DA2) I am hopeful and optimistic... but guardedly so. :)
My stance exactly.
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As one of the target audience (i.e. a Bioware fan who adored DA:O but was mighty disappointed by DA2) I am hopeful and optimistic... but guardedly so. :)
YOU NEVER EVEN PLAYED DA2!!
Those gameplay videos look completely awesome. With the extra year Bioware was given to work on it, it looks like it's going to totally live up to the hype.
Also, it looks like Bioware has solved the issue with saved game imports (http://blog.bioware.com/2013/08/28/the-dragon-age-keep/):
Within the Keep, you?ll be able to customize as much or as little about the world of Thedas as you wish. Then you?ll be able to import your saved world state into DAI at the start of a new game. Have you lost or corrupted your save files? No problem ? remake your world state on the Keep, and preserve it for the future.
With the Keep, you could play Origins on the PC, DA2 on the Xbox, and DA:I on the PC and have the story be continuous. The Keep will also have the ability to retain multiple world states.
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As one of the target audience (i.e. a Bioware fan who adored DA:O but was mighty disappointed by DA2) I am hopeful and optimistic... but guardedly so. :)
YOU NEVER EVEN PLAYED DA2!!
Yes I did. Don't be silly.
I played it long enough to realize it was shit compared to the first one and quickly lost interest.
If DA3 lives up to the hype, though, I supposed I'll play DA2 to get ready for it.
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Looks really neat. I'm so glad it is going back towards how DA:O was, I much prefer the tactical play of the old Bioware games over that of things like the Elder Scrolls.
Also good news on the Keep, may mean that I can skip DA:2 entirely.
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Update and screenies (http://blog.bioware.com/2013/12/19/mark-darrah-an-update-on-dragon-age-inquisition/)
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Holy shit! New teaser video and blog (http://blog.bioware.com/2014/03/06/discover-the-dragon-age/)
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Will probably be the game that makes me buy a PS4. Also hoping it doesn't come out near the same time as The Witcher 3, they would probably cancel each other out (both are 3rd installments, both going open-world, etc.).
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Getting more excited about this!
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Cassandra Pentaghast (the dark haired lady who is interrogating Varric in DA2) and Cullen (DA:O and DA2) confirmed companions and love interests.
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New trailer (https://www.youtube.com/watch?v=uO2h4qUNJ60).
Release date is October 7!
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Also, three specializations confirmed:
- For mages, Knight Enchanter (seems to be a reworking of Arcane Warrior)
- For warriors, Champion (also looks like Templar and Reaver)
- For Rogues, Artificer
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Can't decide if I should play through DA2 in advance of Inquisition!
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Can't decide if I should play through DA2 in advance of Inquisition!
I haven't paid a ton of attention but I don't think it continues the Hawke storyline does it? So not really necessary to replay 2 if you already did.
But if you haven't then you absolutely should.
And if you have, well, there's no good reason not to replay it anyway. :p
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I have never played the second one. You are the first person I have seen strongly recommending playing the second.
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I hated it when it first came out... because it wasn't Dragon Age 1. It deviated in so many ways (the human-only, pre-named, voice-acted main character, for one thing). When I went back to it earlier this year after a couple years away from DA:O and took it on its own terms, I enjoyed the hell out of it, played it straight through, and immediately started over with a different class.
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Dragon Age 2 is worth playing (despite the reused areas) because it is actually a decent game with a decent story. However, that being said, it's not required to play DA:I - the Dragon Age Keep will allow you to set plot flags for both DA:O and DA2 without having to replay them.
Also, Dragon Age is being featured at E3 tomorrow, so expect news/new gameplay footage/etc.
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DA2 was very much worth playing at bargain price like it is these days. The characters are still really good, and the combat can be fun but in a different way (less strategic, more visceral). It sets up the Templar/Mage conflict so it is pretty important story-wise. The entire game is basically narrated by Varric and Cassandra's conversation about Hawke, and both of them will be companions in DAI. It was "disappointing" in the wake of DA:O's greatness with its technical issues, smaller scope and gameplay changes, but it's not a bad game at all.
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I bought it dirt cheap on Origin by vpn-ing into the Mexico store. It is one of those things where after I have done it I immediately wondered if this is the kind of thing that will get my account banned. Too late now I guess.
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Saw a bit of gameplay shown on Twitch's E3 Stream, with some confirmation shown that you can switch between DA:O and DA2 styles of combat mid-battle. Spell effects were quite pretty in the dragon battle shown.
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New trailer (http://www.youtube.com/watch?v=6ale_joo1Uw)
Trailer with live cello (https://www.youtube.com/watch?v=dogIKwZA7Ac)
Companion trailer (http://www.youtube.com/watch?v=MhxUCGyQ7NY)
Gameplay video - Dragon fight (http://www.youtube.com/watch?v=CQQtOiFOYtk)
Gameplay - Female Qunari Mage on a horse (http://instagram.com/p/pHe0YOJKRI/)
And I guess DA:I won a Best of E3 award too.
And Cameron Lee said on Twitter that there were 40 major endings with additional variations (https://twitter.com/Cameron__Lee/statuses/476732818790563842). (Clarification was made that there are hundreds of minor variations in ending, about 40 major variations and a "small number" of completely unique endings).
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Well I'm pretty much already sold on the game, but has anyone used Dragon Age Keep yet to create their "history"? How extensive is it? Does it make you choose your Warden or Champion's looks? (i.e. In case there's a chance they might show up in DAI)
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Twitch Stream, Gameplay + Q&A (http://www.youtube.com/watch?v=oYdE4kONvFE)
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Well I'm pretty much already sold on the game, but has anyone used Dragon Age Keep yet to create their "history"? How extensive is it? Does it make you choose your Warden or Champion's looks? (i.e. In case there's a chance they might show up in DAI)
No - there was a limited beta several months ago. This week they have opened the beta to a lot more folks (I've signed up, but have yet to receive a beta invite). More beta invites are expected to go out all through the week, so I've got my fingers crossed.
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I guess I was wrong about the assumption of it being next-gen only, I thought I had heard that somewhere, but apparently it's only slated for release on PC, Xbox360 and PS3, which makes me wonder why they bothered with the Dragon Age Keep thing since everyone would still have access to their old saves (I've lost mine but I can always make more).
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Not true - if you check out the pre-order section on dragonage.com (http://www.dragonage.com/#!/en_US/preorder/), you can see it's being released on PC, Xbox360, Xbox One, PS 3, and PS4.
And my understanding is that you'll still be able to import games if you want to.
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Another gameplay video and interview (https://www.youtube.com/watch?v=63JMeOes7Ug#t=135). Featuring another female Qunari!
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Yeah, Amazon lets you pre-order it for all the consoles but various websites only list it being released on October 7th for the older ones. They could be wrong though. I heard several interviews about the E3 closed doors demos that made it sound like they were doubtful that 1. it would be coming to all consoles at the same time or 2. the demo they were being showed was next-gen only and they were sure the 360/PS3 versions would take a huge hit in quality.
A funny DLC promo from DA2, "Time To Meet Your Maker" (http://www.youtube.com/watch?v=PlX-Bce7f5k)
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I haven't heard that at all. I would definitely say that the demo footage I've seen is all next gen stuff, but I don't see how that means there's going to be a staggered release date with next gen consoles delayed.
Plus, since they've been hinting at modding support, why the hell would you buy it on a console anyways?
PS Varric is awesome and so is his chest hair.
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15 minute gameplay video, with commentary from Mike Laidlaw (https://www.youtube.com/watch?v=WdXvFEEBZeo)
This looks fucking fantastic.
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Yeah that was a pretty amazing gameplay video.
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Gameplay video part 2 - another 14 minutes of awesomesauce (https://www.youtube.com/watch?v=fCGJACVoMPI)
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My body and soul are ready. Bring it on.
I should go preorder this from Amazon I think.
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Inquistion delayed until November 18 (http://arstechnica.com/gaming/2014/07/ea-delays-battlefield-hardline-to-2015-dragon-age-to-nov-18/) to give it "just a little more polish".
At least it's better than the rush job of DA2.
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Enemy of Thedas trailer (https://www.youtube.com/watch?v=yHeWOQvVRd8).
Also,
(https://31.media.tumblr.com/db0813fa4cad6d5bb6e5fed29f9f4c96/tumblr_na8my3syRC1s3s4rjo1_500.png)
(https://38.media.tumblr.com/98d92860493f20aa1a7bc0ad3efa7c53/tumblr_na8my3syRC1s3s4rjo2_500.png)
Hawke is at 1:37 in the trailer.
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Bioware reveals co-op multiplayer for Inquisition (http://ca.ign.com/articles/2014/08/26/dragon-age-inquisitions-co-op-multiplayer-is-all-about-loot). Sounds like it's similar to ME3 MP, which is awesome!
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Is this basically DA3?
I still have to play DA2 or should I skip that one?
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Is this basically DA3?
Yes.
I still have to play DA2 or should I skip that one?
Play it. It's really, really good (besides the copy-pasted room/dungeon maps but whatever).
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Good to know...I will keep an eye of for when it is cheap.
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http://www.eurogamer.net/articles/2014-09-30-dragon-age-inquisitions-character-creation-suite-in-video
Mother of god.
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Watched an hour long Twitch stream (http://www.twitch.tv/bioware/c/5289519) by Cameron Lee and Mike Laidlaw this morning. Bit more on the war table and in depth look at the Knight Enchanter specialization.
So. Much. Want.
Also, if you registered for the Dragon Age Keep beta, they're apparently opening the floodgates and inviting nearly all beta applicants this week.
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Preordered the deluxe version of this a few days ago. Not sure where it's going to fit in my backlog, especially with the flood of good AAA games coming out right now (and old gems still unplayed) but I still had to have it.
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Is this basically DA3?
Yes.
I still have to play DA2 or should I skip that one?
Play it. It's really, really good (besides the copy-pasted room/dungeon maps but whatever).
In my opinion, DA2 has a better story overall, but lost a lot of the roleplaying elements from Origins. Plus, the maps felt a bit less varied to me, but I think it's because of the whole night/day setup. Overall, I still put a solid 200 hours into DA2, but I put 300 into Dragon Age Origins, and I enjoyed Origins more on the whole.
But then, I prefer my role-playing games to involve more role playing, especially after they give me one with heavier role-playing and sequel with less. It felt a bit cruel.
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The maps felt less varied because they were literally copy-pasted maps, sometimes turned this way or that, or sometimes with different doors/sections blocked off, but the basic maps were the same.
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The Dragon Age Keep is now in open beta. If you don't feel like making an Origin account the wiki (http://dragonage.wikia.com/wiki/Dragon_Age_Keep) has the list of what choices it asks you about if you're curious.
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I had played a bit with the closed beta, I must admit it is rather elegant solution to the whole "manage your former choices without reimporting physical save" issue. There are a couple of choices that completely mystified me and couldn't link to any conscious decisions, and two-three more which had me load back my saves and check my journal to remember my decisions). Plus, I really love the artwork style of the Tapestry.
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Might have to give this a try. Have high hopes for this game but probably won't grab it anywhere near release.
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Might have to give this a try. Have high hopes for this game but probably won't grab it anywhere near release.
I'm actually grabbing it at release... to play MP. All just on the basis of the ME3 MP which is probably my favorite piece of gaming of the last few years.
The solo game I won't touch until early next year when I make a new gaming rig.
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I'll be getting it day 1 as well, though I'll probably be playing SP.
Some interesting things in the list of choices. The prisoner in Ostagar who ate then pooped out the key for you? Very important. Also, the default world state includes meeting and recruiting Shale and Tallis, but not Sebastian. Poor Sebastian, but hey, possibly more Felicia Day? However, the default world state basically makes it so you did NO side quests at all, so keep that in mind before jumping in without making a save. Also I kinda find it interesting (or maybe disappointing) that there's no question about whether you had the 3-some or 4-some with Isabela (with Alistair or Leliana/Zevran), when it WAS referenced in DA2.
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I never did get round to trying out the ME3 multiplayer properly.
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I really like the Keep - both the art style, and the cinematic storyline are fun to look at/watch.
And ME3 Multiplayer was awesome - I'm looking forward to DA:I's take on it.
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First extensive look at DA:I Multiplayer (http://www.twitch.tv/bioware/b/585930717)
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With reviews coming out positive I may have to change my mind about not getting it on or near release.
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Need to finish DA2. Is there any overlap story wise?
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There's a very large amount of overlap, considering the main crux of DA:I's story is based on DA2's ending among other things (references DA2 far more than DA:O from what I can tell). More mage/templar conflict, less darkspawn/grey wardens.
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There's a very large amount of overlap, considering the main crux of DA:I's story is based on DA2's ending among other things (references DA2 far more than DA:O from what I can tell). More mage/templar conflict, less darkspawn/grey wardens.
The overlap is that DA 2 basically sets up and explain one of the major background conflicts raging in Inquisition.
(Well, DA 2 and the novel DA : Asunder, which also introduces one of DA:I companions, Cole)
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Also, a lot of speculation that the planned but never executed expansion to DA2 (The Exalted March) was rolled into DA:I.
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Getting very excited for this.
Alas, the Dragon Age Keep is being pure stupid and I can't get that sorted out. But I have a few days yet! ;)
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Pix - what are the problems you're having?
I had some issues when I first logged into the Keep, but clearing cookies and restarting my browser fixed it.
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Pix - what are the problems you're having?
I had some issues when I first logged into the Keep, but clearing cookies and restarting my browser fixed it.
I get partway through fiddling with all the options and it just stops responding. When I finally give up and do a refresh, it's back to the default state.
It doesn't help that there seems to be a bazillion variables. There are choices I don't even remember making, let alone know what I did. I guess that's to be expected several years after playing but it's still odd to me. I was kind of hoping it just covered the big stuff: did Alistair live, did he sex up Morrigan, etc etc.
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I logged into the keep last night for the first time and didn't have any problems. As far as the choices though, I think they want to avoid story spoilers and just throw ALMOST every possible question at you so you won't know what will or won't come up.
Found a few other choices I was confused at and didn't even know could happen. Morrigan has a normal non-Old-God baby? How can that happen? Sleep with her before the ritual and then not do it again? I also didn't know it was possible to help Branka get the Anvil, then convince her to give it up and kill herself.
It seems the Keep does not load any decisions from any saved games it finds, but it does load the names and how they look (even from my PS3), it even remembered characters I played long ago and since lost the save files for. Currently have 2 saves loaded, one Female Human Rogue/Queen Warden + Female Warrior/Pro-Mage, one Male Elf Warrior/Ultimate Sacrifice + Male Mage/Pro-Templar (which isn't far off from the default game state except my Hawke was a total bastard that playthrough and killed everyone he could including the Warden's clan).
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It seems the Keep does not load any decisions from any saved games it finds, but it does load the names and how they look (even from my PS3), it even remembered characters I played long ago and since lost the save files for.
There is no support for save game import into the Keep - the information the keep has on your heroes/heroines is available for those people who linked Origins to their Bioware Social Network profile.
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Pix - what are the problems you're having?
I had some issues when I first logged into the Keep, but clearing cookies and restarting my browser fixed it.
I get partway through fiddling with all the options and it just stops responding. When I finally give up and do a refresh, it's back to the default state.
It doesn't help that there seems to be a bazillion variables. There are choices I don't even remember making, let alone know what I did. I guess that's to be expected several years after playing but it's still odd to me. I was kind of hoping it just covered the big stuff: did Alistair live, did he sex up Morrigan, etc etc.
Try using Chrome (if you aren't already) - for some reason, it has seemed to be the most reliable in terms of Keep stability.
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Chrome is my default browser.
Could have just been a bad time too. I'll try again this weekend.
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Preloading now... :cheer:
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:D
I bought the physical deluxe version (for reasons). So I won't be installing til Tuesday. Can't play til Wednesday anyway, so no biggie.
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Since next Tuesday is such a big release day, my local Gamestop is having a big party for the releases (this, Far Cry 4, Smash Bros for Wii U, Little Big Planet 3, Shadow of Mordor for last-gen), and they're allowed to sell them at 12am EST so I'll get my copy of this at 11pm, and I don't have work the next day until 1:30 so I'll get several hours in, plus I'm off Wed/Thurs.
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Game isn't out until Thursday for us Australians, ive ordered my physical copy because I traded in my old iPhone to EB games (Australia's version of Gamestop) and use the credit to buy Alien: Isolation, Dragon Age, and Lords of the Fallen.
Having said that my WoW addiction is back again with the latest expansion, however with the server issues they're having I should have plenty of time to play the game while waiting on server queues.
All reviews seem overwhelmingly positive.
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Might have pre-ordered...
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T-minus 30 hours.
I'll mostly only have a couple of hours in the evenings to play this week, but I'm off on Friday so will have some quality gaming time then.
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This is now on my Christmas gift.
Getting close to the end of Chapter 2 in DA2.
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Just got the email from amazon that my box shipped for delivery tomorrow.
So much excite. :D
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If only I wasn't stuck in Salem 1000s of miles from my computer.
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Installing game data now, Maker watch over us :).
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AWESOMESAUCE
Just finished the prologue, and so far it's living up to expectations.
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Yeah, I completed the prologue, but it looks like I'll have to do it all again, as it gives no information showing the state of the save it "automatically" loaded from dragonagekeep from my account, and whatever it loaded doesn't match my default game state.
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Do you have to do the Dragongate thing or will it be able to find your saves if you have them still?
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Do you have to do the Dragongate thing or will it be able to find your saves if you have them still?
You have to do the Dragon Age Keep. Save games will not import direct to DAI.
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Do you have to do the Dragongate thing or will it be able to find your saves if you have them still?
You have to do the Dragon Age Keep. Save games will not import direct to DAI.
If your saves from DA:O and DA2 are uploaded to Origin, the Dragon Age Keep will see them, but ONLY for looks and their name, it does not import any choices you made so you'll still have to select all the choices you made in those playthroughs manually, then set it as your main save. As I discovered, you have to set what save gets imported into DA:I in the Keep, you don't get to make a choice in the menus in DA:I.
One early observation after restarting the game, loot drops are random. First time through I got a better weapon early on and several crafting schematics, second time I got a much wider variety of crafting materials from the same chests (with basically the same character).
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One early observation after restarting the game, loot drops are random.
God I would hope so. It's been random in every other Bioware RPG (unless my memory is being weird), including the previous two Dragon Age games. I actually can't think of a single western RPG of this sort that didn't do random drops. I'm guessing there must be some examples, but I just can't name any.
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I started doing the DragonKeep thing but stopped since I am not done with DA2. I was worried that I would hit a bunch of narly spoilers if I went too deep into it.
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Jesus Christ.
This character creator.
I'm never going to actually see the game.
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I'm doomed. So many options in the character creator.
First character:
(http://pixie.gamersoasis.net/images/DAIAvelyn101.jpg)
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One early observation after restarting the game, loot drops are random.
God I would hope so. It's been random in every other Bioware RPG (unless my memory is being weird), including the previous two Dragon Age games. I actually can't think of a single western RPG of this sort that didn't do random drops. I'm guessing there must be some examples, but I just can't name any.
Your memory is being weird. Basically 100% of all loot and drops in DA:O was fixed, down to the same enemies dropping the same items every playthrough (with maybe a few exceptions). DA2 has a few random enemy drops but MOST are still fixed, as are most chest/barrel items. The only Bioware RPG I remember having random loot was Neverwinter Nights, I remember KOTOR and Mass Effect being fixed (though I haven't played KOTOR2 or ME1).
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KOTOR and Mass Effect were random. ME2 and ME3 were not, but there wasn't any loot anyway really (just upgrades).
DA:O and DA2, I'm still not remembering them being non-random. Yes, there were placed items but I feel really sure there was a random component to loot drops.
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Currently Level 5, Power 9, having fun roaming the hills in the Hinterlands. Tons of stuff to find and do, got my first horse, did a few puzzles, found some enemies way higher level than me but was able to escape, if one person runs far enough away the other characters revive and teleport to you. If you like to explore and pick up ingredients, you'll have a (wait for it) field day in the first non-prologue area. And like many of the reviews have said, you can "do that RPG thing where you awkwardly hop up cliffs to reach areas you normally couldn't" (yeah, they added a jump button).
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Man, so many people having issues with this game on Nvidia cards. Crashes, lockups, freezes, stutters. Yikes.
So glad I went AMD. Game runs buttery smooth on all max settings (with medium shadows), 42 minimum FPS, 47 average. <3 AMD cards.
Also, there's a delightfully super-rare bug out there where the game will decide at some point you are a rogue. No matter what class you really are. I have a friend playing a mage who has been offered rogue specializations. A dev told us it's a known bug with a fix coming, but it's still hilarious.
The addition of the jump button was actually shocking. It's literally the first Bioware game I can recall with a jump function. Mind. Blown. :lol:
Game is gorgeous. Awesome. So much love. Not coming up for air any time soon.
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Yeah, I've been having a lot of issues lately as well. It has the same issue on console as other open-world games where if you play for a while, so much has been loaded that it freezes the console. I've also run into an issue multiple times now where certain choices of dialogue prevent the wheel from appearing, effectively freezing the game (noted in a few reviews I've seen). Between that and high-level enemies spawning nearly right on top of me a few times, I've lost about 90 minutes of progress out of my 7 hours or so.
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Bought the game last night, installed it, and played a bit this morning. Think I'm going to restart. Playing this on my laptop, and it's a nvidia card. So will see how bad the nvidia thing is. Obviously some setting is weird as the hair highlights are way too shiny. Did the whole dragon keep thing, and looking forward to getting in some solid play time.
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If you have plastic hair, the fix is to increase the mesh quality setting.
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So I just recruited 4 party members in about 30 minutes. That was quick.
Took the Inquisition Perk that gives a 10% chance of finding additional items when foraging/mining (which I do a lot). It's not just +1, it's a random number between +1 and +9, so sometimes grabbing one Elfroot will give you 10 instead, which is actually useful, although I'm probably overflowing at this point. Had a lot of power saved up so I unlocked several new areas all at once, will take me a very long time to sift through them.
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This sounds a bit like Skyrim with all the exploring.
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The maps and fast travel are a lot like Skyrim. I even just watched a battle between a Giant and a Dragon. The combat is a mix of DA:O and Dragon's Dogma, although not quite as robust/satisfying as the latter, so it's kinda meh overall. Since healing potions are only replenished at camps, it plays a bit like Dark Souls that way, as you can't wander around forever without running out (mages cannot heal, only protect and revive).
The War Room mechanic is both cool and slightly annoying at times. You can send each advisor to do a mission that takes REAL WORLD time to complete. While for the most part this is great because it counts down even in menus or conversation and you have more than enough to do anyway, I found a mission yesterday that is going to take 18 hours to complete and thus I'm still waiting for that to be done. However, the rewards so far have been ridiculously crappy, so it doesn't seem as important to focus on.
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http://www.penny-arcade.com/comic/2014/11/19/helms-deep
Saw this and immediately thought of someone we know and love :)
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http://www.penny-arcade.com/comic/2014/11/19/helms-deep
Saw this and immediately thought of someone we know and love :)
Saw that and my first thought was "For fuck sake, Gabe, the goddamn HIDE HELMET button is right there."
:P
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Um...does that exist in DA2?
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Um...does that exist in DA2?
I am 99.73% sure it does. Mass Effect 2 is the only Bioware game of recent years I can think of that didn't have any hide helm option.
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Um...does that exist in DA2?
It does.
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Wow, the Oasis area just freaking breaks the game hardcore, even persisting to other saves and resetting my console. About halfway in the framerate drops to <1 but goes back up to normal in menus and when teleporting elsewhere. Guess I'll have to avoid the area until they patch it (if they do).
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Welp. Found my GOTY.
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Well I hope they patch the game before I get there. Looks awesome.
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Can you still import DA2 saves into Inquisition or do you have to go via the keep and rebuild the story?
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HA. I asked that question a page or two ago. Keep it is. No import.
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So you did!
Well that is tedious.
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Go to the keep. Click "Randomize." Enjoy "discovering" your world state as you play. ;)
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Actually thats a good shout if I hadn't just gone through the whole damn process ;)
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I have two world states saved and after those two games, I'll just be using randomize. ;)
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200 hours later... :D
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Yeah, about that. Each playthrough is supposed to be 70+ hours.
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It wouldn't surprise me if my first playthrough takes 120+ hours at the rate I'm going, though I'm full clearing each area for the most part. I got to level 11, power 71 before doing the main story quest that said "recommended level 4-7". Only things I haven't cleared are the above Oasis and 2 areas with Dragons. I actually attempted one of the Dragons, and was surviving pretty well, but then it started summoning all its kids out of nowhere JUST like the one in DA2 and things went downhill from there.
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This is pretty accurate.
(http://cdn.themis-media.com/media/global/images/library/deriv/851/851991.png)
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I did this too :(
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DA2 has a place where you can redo your looks. I would be surprised if that isn't available in DA3
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It isn't.
They may add it later perhaps. But it's not in the game as shipped.
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My very first entry impressions of the game, the camera is clunky and slow to respond, I dislike that greatly in games!
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Not sure what you mean by "clunky and slow"? Like performance lag (what specs/settings)? Or something else? It seems to be exactly the same as DAO and DA2 were, to me.
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I think its an animation thing, when I press "W" to move forward there is like a 1/2 second delay as the run animation starts to wind up and move you forward. Its not a performance delay my PC specs are fine and I even bumped it down a bit to try help, sadly with no luck.
I probably need to increase the mouse sensitivity a touch too to help with camera movement.
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Oh boy, mutually exclusive paths present, and even more importantly, possibly mutually exclusive party members as well? I have a friend at work that's playing the opposite side and it's pretty interesting the differences between them. Dunno if they'll converge later.
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I think its an animation thing, when I press "W" to move forward there is like a 1/2 second delay as the run animation starts to wind up and move you forward. Its not a performance delay my PC specs are fine and I even bumped it down a bit to try help, sadly with no luck.
I probably need to increase the mouse sensitivity a touch too to help with camera movement.
Huh. Well, most everyone says the game plays a bazillion times better with a 360 controller instead of KBAM, and after testing both methods I agree, so maybe try that if you have one? Possibly it's some weird game input lag? (other advantages of controller: walk option, tactical mode works better, tactical zoom works properly)
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Yeah, I'm not experiencing any delay either.
I've been stubbornly persisting with KBAM, but I think I might have to cave and try out the controller. Played 2-handed warrior, and my attacks are occasionally in the wrong direction. I can see KBAM being better for a mage, unless you have AoE pause turned on. Also, tactical camera doesn't scroll out as far as I'd like.
Other than that, I think I've put 20 hours into the game and only just reached Skyhold. A few amusing bugs, but nothing game-breaking.
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Do not have a controller...that is a strike against the game.
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Luckily, controllers are cheap. And as much as I am a PC Master Race person, there are so many PC games that just play better with controller anyway, it's a worthwhile investment.
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Bah. So went to use my 360 controller, discovered I couldn't use the drivers for the wired controller as I have the wireless model (even though I have a cable). So I put in a wireless card I had lying around, and my computer completely locked up when I started it up again.
Took the card out and it started the computer up again, but now staring at a never-ending "Attempting repairs" screen. *grumbles*
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And now Inquistion crashes to desktop everytime I load a game. Wonderful. *more grumbles*
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I'm having some camera issues too, but can't remember if I did in Dragon Age 2. It just feels a bit snaps randomly at times or accelerates randomly. After playing World of Warcraft where the camera is perfect it definitely feels weird. May give control pad a go to see if that plays better for me.
I'm still at the very start and can already see me losing a lot of time to this as I explore every corner.
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Anyone else tried Multiplayer?
I'm quite enjoying it so far. Got the three first classes to level 8-9, and unlocked the Reaver (but still haven't played him).
It actually does not make me think of Mass Effect MP as much as... WoW! MP plays as four-player mini-dungeons, and quite relies on class balance.
I just finished a 2 hour session playing the Legionnaire, your basic tank class, and LOVE how they tackled tanking! Basically, blocking is dynamic : when you raise your shield, you (almost) can't move anymore, but any hit you take depletes stamine and gives you guard (~temporary health), but any action makes you drop your shield (Shield Wall skill if any of you went sword and board in SP). SO basically, it's attack, attack, attack, attack, and when you see an enemy about to hit, shield wall, and then start attcking again.
Archer is pretty standard, big single target DPS, and some small AoE/stun through explosive arrow.
The first available mage is the Keeper, relying on a barrier spell, kind of priest bubble for the WoW players here, which also gives a rapidly declining temporary health boost as a barrier. As for offese, basic mage spell is a pretty nifty Lightning AoE/Stun spell.
Not what I expected, but that's not a bad thing, as I'm really enjoying it so far.
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I need to try it out!
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I haven't tried it (and probably never will since I feel about DA MP the same as Mass Effect 3: resources and effort should have been spent on the SP game). But glad you're having fun with it. My Steam friends have all pretty much universally reported that it's tedious, boring/repetitive, and rubberband-laggy as hell. Happy your experience differs. :)
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I haven't tried it (and probably never will since I feel about DA MP the same as Mass Effect 3: resources and effort should have been spent on the SP game). But glad you're having fun with it. My Steam friends have all pretty much universally reported that it's tedious, boring/repetitive, and rubberband-laggy as hell. Happy your experience differs. :)
I probably said it, but ME3 MP is my best gaming experience of the last five years. I do see how DA MP could get repetitive, but then ME should have been too and I spent about 700 hours in it. And I certainly had no isse with lag.
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I probably won't touch it until after the SP, but I loved the ME3 MP so I expect to play it a while.
Had an annoying bug where after meeting another important character MY character's voice changed to the other voice set for a Human Male, had been using the deeper gruff voice (since my guy is a warrior with a full beard), but now he's sissy pants man. Luckily the Oasis bug I had before didn't happen again, so I was able to explore most of it, although it requires more shards than I have right now.
And if there was any doubt, the DLC from the first 2 games appear to be VERY important to this game's story.
There are a very large number of characters you can "flirt" with, at least 13 that I've counted so far, though I'm not sure how many you can actually start a romance with.
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Had an annoying bug where after meeting another important character MY character's voice changed to the other voice set for a Human Male, had been using the deeper gruff voice (since my guy is a warrior with a full beard), but now he's sissy pants man.
That happens if you edit the appearance of that other character.
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So it'll probably be a while before I advance the story, waaaaaay too much to explore, right now clearing out the forests and deserts. And I'm definitely one of those people that likes to mine/gather everything I find, so I probably have 5000+ crafting items in my inventory by now.
I'm definitely trying to romance Cassandra but I can't stop flirting with the scout that meets you at all the new areas (probably because she's voiced by Ali Hillis).
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I don't generally go same-sex romances when I play Bioware games but I'm going to have a hard time resisting taking Sera for a tumble. :D
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The Iron Bull same-sex scene is amazing. Somewhat NSFW and Spoilers (http://www.youtube.com/watch?v=rr8-5Fn_6XY)
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Looks like I'll have to avoid youtube for a while, too many channels I've watched in the past have been posting spoilers in their titles that show up on my recommended list.
Working on full-clearing the Western Approach, Emerald Graves, Hissing Wastes and Exalted Plains, haven't gone to the Emprise du Lion or Crestwood yet.
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I gave in and bought the game!
Working in the keep to set up my character. What should I do about the DLC that I didn't play.
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This is pretty accurate.
(http://cdn.themis-media.com/media/global/images/library/deriv/851/851991.png)
Holy Crap. I am already on my third try.
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Took me a good half a dozen tries before I got the one I fell in love with...
(http://cloud-4.steampowered.com/ugc/41985299854696132/A77D2BB29CE203E1024864BA24375B5E26934E7C/)
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Looks good...
I am playing a female elf that uses two handers.
I am noticing issues with the camera and controls. Hopefully a patch one day will smooth it out.
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Maybe you people know the deal. There doesn't seem to be a key that shows all points of interaction. Is this no longer in the game? I find it very annoying that when I click on something I don't go there. Annoying as hell and a problem during combat. I just did something in the game and an exclamation point appeared in the HUD. When I go to that point nothing happens and there is nothing to interact with.
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Maybe you people know the deal. There doesn't seem to be a key that shows all points of interaction. Is this no longer in the game? I find it very annoying that when I click on something I don't go there. Annoying as hell and a problem during combat. I just did something in the game and an exclamation point appeared in the HUD. When I go to that point nothing happens and there is nothing to interact with.
Yep, no such function. This is also part of why controllers are the preferred input for combat - the constant "whiffing empty air" effect when playing with KBAM is obnoxious as hell (the other part is because the tactical cam doesn't function the same way or zoom out as far, making it functionally broken without controller).
If there's an exclamation point on your map, there IS a quest there. Either an NPC you need to talk to, something you need to interact with, or you need to use your search function and follow the sonar pings and find the hidden mcguffin (whatever it happens to be - generally a clue of some sort leading to more questing). If you're not seeing anything there, start using your sonar. ;)
If you're talking about a big green pillar of light in the world itself, that's your own waypoint you set on the map by clicking on the map somewhere.
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They really need to fix the keyboard mouse thing.
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I'm sure they will. Eventually. They have some bigger issues to deal with first, I think (like the banter bug, for instance, or any number of game-stoppers or crashing problems even on consoles). I mean, the KBAM UI issues affect the smallest demographic of players (PC gamers without controllers) *and* it's not really "broken" so much as "badly done" so I just don't see them prioritizing it.
Fuck the banter bug though. Fuck it right to death. :breakcomp:
(when they do get around to fixing KBAM controls, I sure hope they add a "walk" toggle. That's honestly the main reason I switched to controller. I *hate* running everywhere in my RPGs :lol: )
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I actually haven't run into many harmful bugs in the last 20 hours of gameplay, though I have found some hilarious or otherwise helpful ones. For an entire zone the game forgot I had a Veilfire torch and it let me swing it around like a weapon instead of dropping it, doing the normal damage for my actual weapon but still lighting the area and revealing hidden glyphs. When loading characters it'll sometimes load them into solid objects, or compress their torso into their legs, though it usually fixes itself after 5-10 seconds.
Wasted 20 minutes trying to kill the dragon in the Storm Coast. My tank character is very durable and nearly killed it all by himself at level 18 (total damage dealt to it in the 1000000+ range but it constantly generates Guard worth around 20000 I have to punch through), but eventually attrition got the better of him, and all of my companions are useless in those fights and take up all the potions, though now I've upgraded my Regen potions fully so they'll heal the whole party and each person can carry 5.
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I am not very far into the game. I have twice now wondered into areas where I cannot survive yet. Overall I am enjoying it but the issues do detract.
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The V key highlights objects that you can interact with.
I've hit my first major bug - bandit chief won't spawn in Crestwood Keep, which means I'm effectively locked out of that quest line. Not sure I can even complete the game.
Looks like a restart is in order....
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The V key highlights objects that you can interact with.
Oh, that function. I thought he was talking about something else.
Still won't show "hidden" or buried things you have to "ping" for, afaik?
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I've hit my first major bug - bandit chief won't spawn in Crestwood Keep, which means I'm effectively locked out of that quest line. Not sure I can even complete the game.
Looks like a restart is in order....
Just had something similar happen with a different major boss (one I'm happy to see is in the game), but I was actually fighting it and had it down to like 10% life and then it disappeared, still shows up on the mini-map but I can't hurt it or see it, it can't hurt me, and I can't leave the area. 15 minutes down the drain.
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Well I have done a bit of bitching about somethings about the game. But the fact is that I can't stop. I am slowly getting better at the keyboard mouse. Though I think an archer would do better that a two hander warrior. The game is beautiful and the world is full of details. I am just going to do a ton of exploring. Not going to hurry through the game. I will try to keep a lot of save so I have something to fall back to if I hit one of those bugs. Not sure what the banter bug is.
As for searching...yeah I found the 'V' key but it is not as good as just hitting tab key in da2. As for the quest that I can't start it is near one of those sky puzzles. Right near the first camp near Red Cliffs. I did the puzzle. An exclamation appeared near the device except that I can't find it or trigger it.
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Well I have done a bit of bitching about somethings about the game. But the fact is that I can't stop. I am slowly getting better at the keyboard mouse. Though I think an archer would do better that a two hander warrior. The game is beautiful and the world is full of details. I am just going to do a ton of exploring. Not going to hurry through the game. I will try to keep a lot of save so I have something to fall back to if I hit one of those bugs. Not sure what the banter bug is.
As for searching...yeah I found the 'V' key but it is not as good as just hitting tab key in da2. As for the quest that I can't start it is near one of those sky puzzles. Right near the first camp near Red Cliffs. I did the puzzle. An exclamation appeared near the device except that I can't find it or trigger it.
If you did the sky puzzle correctly, well... nothing happens until you've done all three. Once you've completed all three it triangulates the position of the prize on your map.
I don't know why you'd have an exclamation mark still there if you did it right. Unless you did but backed out of the puzzle instead of clicking "complete" or "finish" or whatever it says?
Yes, archer or mage is recommended for KBAM over melee fighter.
Banter bug: instead of getting party banter every 10-ish minutes while out in the world, some people are getting little to no banter ever. And sometimes no background music either. There are people who have 50+ hour saves where they've had a dozen instances of banter throughout. This took a while to get noticed because most of these people just assumed it was normal: less banter because there's so much game. But no, there's a metric shit-ton of banter and it should be damn near constant (ok, not quite, but there's lots.). Bioware has confirmed the bug, and was for a while requesting people to send them affected save files; now they've said they are "close to" figuring it out. Considering how important party banter is to these games, it's considered almost game-breaking. I had it for a while when I was exploring the hinterlands (I spent about 20 hours there, and maybe had a dozen banters) but after moving on to the Storm Coast, it seems to have righted itself. People have tried everything up to and including full game reinstalls to fix the issue and no one has found a fix.
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hmm...I rarely have chatter. It does happen but infrequently. Bug?
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Starting to see the end of the tunnel of quests, got it down to 1-2 in each area (1 of which is always the requisition), starting to go dragon hunting. Killed 3 so far, always requires at least one restart though because you CAN'T CHANGE EQUIPMENT IN BATTLE for some stupid reason and there's no way for me to know what element they use and are therefore immune to (also can't change what skills are equipped to each slot and console limits it to 8 skills even though I have 10-12 by now for each character). Level 21, Inquisition level 14, Power 251.
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Worried that I had the chat bug, so I decided to start a new character. I was only Power level 8 or so. I also went into Dragon Keep and made a new path. I have already redone the look of the new character twice.
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I've hit my first major bug - bandit chief won't spawn in Crestwood Keep, which means I'm effectively locked out of that quest line. Not sure I can even complete the game.
Looks like a restart is in order....
Loaded an older save, and went straight to Crestwood and the chief finally spawned so I didn't need to restart. Lost about 2 hours of exploration, but I can deal with that.
I still can't get over just how expansive all the areas feel. I'm constantly running into little camps or areas that don't seem to be related to any plots/quests. Also, switching to a controller made it immensely more playable.
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Well, there seems to be a functioning workaround for the banter bug.
Short version: Fast travel to other zones only from the war room map, not the world map. Lots of reports that this sorts it out. Some people say putting Origin in offline mode helps, too, but that could be pure accident.
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That's such a shitty bug to have, as the banter is just awesome.
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It really is.
It's really sad to only be able to take 3 people at a time. I want to hear everyone's banter!
Also, Sera is the best thing. <3
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a- when do I find more companions.
b- how often should I hear banter? I am wondering if I am paranoid or just hearing it too infrequently
Really enjoying the game. Given the keyboard issues I am glad I switched to an archer. I will go back to the other character though. I am also happy with how the new character looks. Though of course the are one or two things I would change. Still really early in the game. I want to play more.
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a- when do I find more companions.
b- how often should I hear banter? I am wondering if I am paranoid or just hearing it too infrequently
Really enjoying the game. Given the keyboard issues I am glad I switched to an archer. I will go back to the other character though. I am also happy with how the new character looks. Though of course the are one or two things I would change. Still really early in the game. I want to play more.
a - as you progress the main quest, they'll start popping up. Once you've done just enough in the Hinterlands to get your 4 power, do the next quest where it sends you to Val Royeaux. It's a non-fighty story quest that will open up several new companions (they'll contact you), and then you can go back to the Hinterlands or wherever from there and carry on.
b - there's no cast in stone number. Many claim "once per 10 minutes" but I suspect it doesn't start picking up until you've got a few different companions and you've advanced the story. I think the Hinterlands might just be fairly quiet in general. Not sure though - I did hear very little my whole time there. I assumed bugged but maybe that's just how that area is.
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I don't have the banter bug on console, my party members start conversations with each other quite often, and often repeat themselves too. I do have the no-dialogue-wheel bug though which has forced me to quit the game 6-7 times.
My main party has been Cassandra, Sera (archer), and either Dorian (primary: fire) or Solas (primary: cold). Having myself and Cassandra as super-tanks has been very useful for getting through most fights without taking damage since we generate Guard so fast. I've used Blackwall, Varric and Vivienne a bit, and never used Cole or Iron Bull. Based on the unique weapons I've found it seems the game wants you to play as a Dual Dagger Rogue, since I've found lots of uber daggers (300+ DPS) but the Rogues aren't smart enough to stay alive when using them. I've had to craft most of my other weapons and armor, but after unlocking masterwork versions the crafting system is quite versatile and powerful. For the characters that die fast it isn't hard to use Bloodstone or Dawnstone to make a weapon and/or armor with +25 Constitution or more. The highest DPS one-handed warrior weapon I had found was 197, but then I just crafted one with 290 with like 6 bonuses.
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I don't have the banter bug on console, my party members start conversations with each other quite often, and often repeat themselves too. I do have the no-dialogue-wheel bug though which has forced me to quit the game 6-7 times.
My main party has been Cassandra, Sera (archer), and either Dorian (primary: fire) or Solas (primary: cold). Having myself and Cassandra as super-tanks has been very useful for getting through most fights without taking damage since we generate Guard so fast. I've used Blackwall, Varric and Vivienne a bit, and never used Cole or Iron Bull. Based on the unique weapons I've found it seems the game wants you to play as a Dual Dagger Rogue, since I've found lots of uber daggers (300+ DPS) but the Rogues aren't smart enough to stay alive when using them. I've had to craft most of my other weapons and armor, but after unlocking masterwork versions the crafting system is quite versatile and powerful. For the characters that die fast it isn't hard to use Bloodstone or Dawnstone to make a weapon and/or armor with +25 Constitution or more. The highest DPS one-handed warrior weapon I had found was 197, but then I just crafted one with 290 with like 6 bonuses.
The "game gives you lots of daggers" thing is a bug too. Are you far enough to have specialized yet? Be curious to see if you get teh full-blown "game thinks you're a rogue" bug or just the "lite" version. :P
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Thanks for the info. Good to know that going to Val Roy is a non fight type of quest. I feel like I have another 40 hours left just in the Hinterland.
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Yeah I've fully covered the Champion specialization, and I rarely get 1h warrior weapons, though I get a lot of everything else.
So one of the conversation bugs is actually permanent and killing my progress in a major quest line (not THE main quest but a big one). Skipped it for several hours and did other stuff, but it seems every single time a particular person talks it won't progress no matter what I do. The first 5-6 lines I can skip but eventually it won't and I have to quit the game.
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Thanks for the info. Good to know that going to Val Roy is a non fight type of quest. I feel like I have another 40 hours left just in the Hinterland.
I think I have about 20 hours in the Hinterlands (broken up between visits to other areas) and there's still a few things left to do there. The scale of this game is mindblowing.
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Hinterland is huge on its own. Not quite Skyrim big but close. And this is only one area of the game. So much to learn and do in this game. Pretty impressive.
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While I don't doubt the game can still be enjoyed like this, those bugs are one of the reasons why I didn't want to start playing the solo campaign Day One, my backlog is big enough that I have other games to play to wait until a couple of patches. OK, that and I'll build a new gaming rig early next year so I can play at max settings.
Still continued to play MP though, and well, it's the same contradiction I had with ME 3 : it should be terribly repetitive. But I keep getting back to it, and unlocking new chars, and planning their builds, and the more I play the more I want to play.
Quite enjoying the Reaver so far, especially how his different skills synergize. I also tried assassin who starts a bit slow at lvl 1, but must become a perma-stealth monster at high level, especially as this "dagger" bug seems to apply to MP too where I dropped daggers completely insane compared to the other weapons I see. Tonight, I'm probably going to take the Necro for a spin. Having only 4 skills available leads to tough choices though. Basic cold spell and terror seem a given, but tough call when it comes to choose two other among Blizzard, Spirit Mark and Walking Bomb.
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Can I play MP in small doses? That is one of my big problems with MP. I never know when I am going to be pulled away from the computer.
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Can I play MP in small doses? That is one of my big problems with MP. I never know when I am going to be pulled away from the computer.
MP missions work as a party of four going through some kind of cooperative mini-dungeon, split in five sections, the last one being some kind of endurance event where a ton of enemies are sent on you in waves. A mission lasts about 20 minutes (a bit longer on your first games, but I've done sub-15 already with good teams), so that's the time you need to have available to play a game of MP.
If you can guarantee those 20 minutes on the computer, then yes, MP is certainly quite enjoyable already like this. Only playing a game here and there means that unlocking all characters would take a long while, but unlike Mass Effect you can choose which class you want to unlock so just focus on the ones which attract you and you're good.
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OK, that and I'll build a new gaming rig early next year so I can play at max settings.
Worth the wait. The game is breathtaking on max settings.
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Thoroughly enjoying the game but pretty sure I have the banter bug. I've played for about 2 hours in the Hinterlands and not had a single bit of banter. Tempted to hold off on the game for a patch and try to clear some other stuff in my backlog, but it would be a bit of a shame considering how rarely I buy release games. If anyone does spot a surefire way of fixing it do please post a link.
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Thoroughly enjoying the game but pretty sure I have the banter bug. I've played for about 2 hours in the Hinterlands and not had a single bit of banter. Tempted to hold off on the game for a patch and try to clear some other stuff in my backlog, but it would be a bit of a shame considering how rarely I buy release games. If anyone does spot a surefire way of fixing it do please post a link.
The "fast travel from war map in Skyhold" fix sure seems to be working for people.
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My laptop is struggling a bit with the game. I can play it but on middle of the road settings. But it's going to be a while before I can scrape together the money to buy a replacement.
I'm up to level 10, and have been working on a bunch of areas at the same time. I use the KBAM but I play a mage so it's not too bad. All in all, I've been enjoying the game. Although hunting for things using sonar is silly if you ask me.
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LOL, best name for a quest ever. "Well, Shit." Also, I'm continuing to check off the list of story bits and characters I wanted to see in this game, and so far it seems to have them all.
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I've not reached Skyhold yet. Tried fast travel from haven war room but that didn't seem to help :(
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45 hours on my warrior and I'm pretty sure I'm not even 1/3 through the game. Granted, I am WAY slower than the average player because I explore every single nook and cranny everywhere, but damn.
This is a GOTY shoo-in. But it's also creeping up my list of "greatest CRPGs ever" and it's not out of the realm of possibility that it will take top spot.
Such an amazing game in so many ways.
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I've started playing with control pad which is generally awesome but I have a weird problem. It works fine in general, but in menus pressing down is really sluggish. It can take a second or two to respond. This is infuriating in the inventory management screen. No idea why this is happening :(
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Well, guess I'll have to wait until tomorrow night to find out what happened to a very important character, even with 5 agents reducing the time it's still a 14+ hr wait.
So I've killed every dragon I can find right now and have nothing left to do but War Table jobs and the main quest. 320+ power but that'll be useless I think. If I need more I have enough materials to complete 30+ more requisition quests immediately.
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Is there any reason to stockpile power? Seems to me it's just a gateway to opening quests. Is there other uses later in the game? I wrap up requisitions as soon as I have the materials.
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AFAIK, it has no uses except for opening areas/quests.
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It's not really something I did on purpose, just a side-effect of amassing so many materials and full-clearing every area, though the gap between what is possible and what it takes to complete the game is far larger than I originally thought. It's certainly possible to full-clear ONE area and beat the game, much less 10+. At least the 2000+ metals I gathered have uses in crafting, though I've already completed all potions upgrades.
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Apart from the bugs, this game is AWESOME!
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So, Wicked Eyes and Wicked Hearts could've easily been the best quest in the game, if not for the annoying fetch-questy-ness of it and the time limit in certain areas, and the ending being a bit unclear as to what outcome would happen and when certain dialogue options would disappear (apparently I screwed over the elves unintentionally). Oh well, at least I got the "Belle of the Ball" trophy out of the way so I can breeze through it in future playthroughs. And great, now like 15 more War Table missions pop up that ALL take 4+ hours, when I already have basically nothing left to do in the game, so I guess I'll just start them and turn the game off.
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"... up to your elbows in circumstance."
I LOL'd so hard.
Juvenile as hell, but so damn funny.
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Pro tip: Silverite ignores class-restrictions when used in making armor, meaning you can make heavy armor and give it to mages and rogues (though if you use schematics that are race-specific those still apply).
At the endgame now, will probably run through it tomorrow. Certainly lots of interesting lore bits right before the end, and some very interesting implications to the previous 2 games. Also, even though they are very subtle changes I think Morrigan looks way sexier in this game (way better than the trailer for sure).
While my last several loooooooong missions finish, I set up my next playthrough's world state, which is to say the three heroes will be a trio of the most evil bastard mages ever to grace Thedas. Will be interesting to see what changes.
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Game of the Year at the Game Awards
Had to happen. ;)
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Finished the game, better ending than 2 but slightly worse than DA:O, primarily because it leaves several gaping holes for sequels and novels to come in. They let you continue to play past the ending, probably for DLC reasons (nothing new quest-wise opens up).
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Apologies if this has been answered already; but I don't want to read the thread in fear of spoilers....
Do I need to play DAO and DA2 to understand what is going on?
(I've never touched DA2 and I have never completed a playthrough of DAO....I really need to do that....)
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For the most part? Yes, unless you read other articles (Kotaku (http://kotaku.com/a-beginners-guide-to-all-things-dragon-age-1658487212) made a good one explaining the world) and create your own import save on dragonagekeep.com which will at least give you the basics on the choices available in past games, which are almost as important as choices between Mass Effect 1-3. The information about the world is there in DA:I but it's all in the codex in text and only unlocked slowly over time as you find books and such.
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If you can get the gist of the stories you can 'make your choices' in the Dragon keep.
Those two games are very good, if a bit dated. Worth playing.
Good lord this game is good.
I am still in the Hinterlands. With plenty to do but a slight glimmer of the end of the area in sight.
Do you people ride horses around? So far I prefer to just walk through everything.
Also what level should I be before I attempt my first dragon? There is a whole section of Hinterlands that is blocked at this point because there be dragons about.
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Horses aren't really that useful since they're only slightly faster than you, though it does make a difference in some areas (Hissing Wastes especially since there are vast stretches of nothingness). There are some weirder mounts that are a bit faster though, though in my first playthrough I only got access to a few of them and never saw how to get any others.
Each dragon is a different level, ranging from 13 to 23 I think. Depending on you and your team's setup it's possible to kill some of them very early. There's a video online of someone soloing all of them on Nightmare difficulty using a stealthy archer. The one in the Hinterlands is actually slighter harder than most however (based on my experience, there is one in the Emprise de Lion that is the hardest, Stormcoast 2nd, Hinterlands 3rd), or at the very least more annoying.
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Horses are useless because there's no party banter while riding. :P
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I only use horses when I'm trying to get quests done really quickly, and the locations are far from any fast travel points.
Haven't killed any dragons yet. Took a run at a couple but got my ass handed to me, without really hurting them. I just dinged level 16, so I might go back and try again.
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So given that I am level nine the answer is...not yet on dragons. Though stealthy archer is what I am building.
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Rumored patch, for the PC, to land tomorrow.
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Well it looks like I can't complete two quests.
The Watchtower and the Drafaloo quests. With the first I have marked the watch towers but when I talk to Bron he acts like he still has to give me the quest. With the lead the Drafaloo back to the pen I found the stupid beast and killed the wolfs near him. However walking back to the pen the way is blocked by two inquisition guys standing around next to a chest. Why they appeared there is anyone's guess. Why the big Drafaloo won't walk past them is another issue.
Frustrating.
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Solved the Bron one. You have to go to the War Table. Not intuitive but whatever.
Also go by the Dragon which is nice.
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Patch dropping tomorrow for everybody but Xbone:
http://blog.bioware.com/2014/12/08/upcoming-patches-and-features-for-dragon-age/
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Nice to have official confirmation.
Looking forward to the final list of things addressed in this build.
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As I've not experienced any real bugs in 80 or so hours, I'm more concerned about a patch breaking things that work fine now. :lol: (that seems to be my usual luck)
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Other than the Buffalo quest bug and my annoyance at the keyboard mouse issue I am in the same position as you.
The game is very playable right now and I worry about new issues. Hopefully this is nothing but step forwards.
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Based on what I've seen on other forums, I lucked into a very optimistic/happy ending that is somewhat hard to get. It'll be interesting to see what their plans are for some of the up-to-interpretation bits in the ending. DLC? Expansion? DA4? But first, the patches :).
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After all your returns, I switched to gamepad in multiplayer, and that is indeed much, much better. Even AoE spells start focused on your current target which is usually a good guess, or requies minimal adjustment to ancitipate a fast moving enemy. It's especially better for melee classes which seem to benefit from some kind of targetting help, and now my melee attacks are always correctly aimed at the enemy I'm targettig instead of being a weird mix of target and camera view.
It feels weird to say this about a RPG, especially after DAII which failed on this point IMO, but DA:I is very playable and enjoyable played with a pad. Well, at least, multiplayer is, in the solo campaign, I imagine inventory management and various menus would be better with mouse, but meh, that will work for me.
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Well I tried my first multiplayer match. It went ok not great. What is the deal with running in mp? It was like you are stuck in molasses. I quickly learned that jumping helps you move a little faster.
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Have most of the Hinderland finished, minus the dragon as I don't seem to be able to make any progress on kill it. I'm using keyboard and mouse and I find that fight to be frustrating. Maybe it's just me. I'm up to level 12. Seems like I've got at least one bugged quest, but for the most part things have been ok. Hopefully the patch won't make things worse.
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I hope you've already gone to Val Royeaux. There's no combat there, and it triggers you getting 4 more companions, and a lot of bonus XP from new codexes if you look around the city. You still have the Fallow Mire, Storm Coast and Forbidden Oasis to explore before actually advancing the plot ;). Also, going to Redcliffe doesn't trigger siding with the mages when that comes up, the decision is actually made at the War Table which side you go with.
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Patch Notes (http://blog.bioware.com/2014/12/09/dragon-age-inquisition-patch-2-notes/)
Still reading through it.
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I hope you've already gone to Val Royeaux. There's no combat there, and it triggers you getting 4 more companions, and a lot of bonus XP from new codexes if you look around the city. You still have the Fallow Mire, Storm Coast and Forbidden Oasis to explore before actually advancing the plot ;). Also, going to Redcliffe doesn't trigger siding with the mages when that comes up, the decision is actually made at the War Table which side you go with.
Have gone to Val Royeaux, and picked up some companions. Did most of Fallow Mire, and Storm Coast but haven't done the Forbidden Oasis. I have also gone to Redcliffe but haven't done the War Table quest that light up after that visit. Also have the Champions of the Just (I think) quest pending.
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I'm wondering if there's harm moving the quest forward or not. At the moment I've been to Val Royeaux and made the following decision and I kind of want to progress that a bit more before pushing on with other side stuff but don't want side stuff to disappear.
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I'm wondering if there's harm moving the quest forward or not. At the moment I've been to Val Royeaux and made the following decision and I kind of want to progress that a bit more before pushing on with other side stuff but don't want side stuff to disappear.
As near as I can tell, that side stuff never disappears. Even post-ending you can still go back and play and clear areas and whatnot, though I'd assume many of the actual "quests" disappear at that point. There is, however, a pretty clear "point of no return" warning when you get there.
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Awesome, thanks. May push the main story along a touch then :)
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Some people are having a bad experience with the patch. Anyone tried it yet?
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Apparently the PC patch locks a bunch of graphics options in very low settings.
I will be most annoyed if this happens. There will be grumping.
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I would be pissed if that is the case. I am running on high right now with no problems. I was able to run Ultra, but that was with some stuttering. I was hoping to get back to Ultra with some tweaks in the code. Locking PC users into low settings, if that is the case, is no fix at all.
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Speaking of performance, if you have an AMD card, new drivers released today too, which claim 15% performance boost in DAI - among a ton of other awesome new features. A whole new thing in drivers.
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Yep, the patch destroyed my game. Not playing until a hotfix is released (Bioware dude over at Penny Arcade forum promises one is coming).
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There's a workaround: http://forum.bioware.com/topic/532880-pc-graphics-workaround-from-bioware/
My game is back to ultra-awesome-uber settings. Much yay. :cheer:
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Patched and applied that fix.
Running on Ultra again and time will tell if there is any improvement.
I like the ping on the radar.
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I like the ping on the radar.
Ditto, that is really really helpful, especially with enemy loot.
Every major bug I ran into was fixed with this patch, other than the usual "game is too big for the PS3/Xbox 360 to handle for long periods" which happens with every open-world game.
On my 2nd playthrough at level 7 with my Qunari Mage, roaming the Storm Coast now.
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My Drafalo quest is now complete. The two dudes who were blocking him are gone which I will credit to the patch. Those two dudes with a chest show up in weird places. What the hell is up with them?
So far so good with the patch.
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My Drafalo quest is now complete. The two dudes who were blocking him are gone which I will credit to the patch. Those two dudes with a chest show up in weird places. What the hell is up with them?
So far so good with the patch.
They carry inquisition supplies to areas you have claimed for the inquisition.
You can help yourself to whatever is in the chest.
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90% of the time when I meet those guys the chest isn't lootable. Hopefully that's been fixed too.
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Did you ask nicely?
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Never been lootable for me. And yes...I have tried conversing with them.
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Another patch?
WTF...it just did the download again.
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They were supposed to drop the hotfix today for the graphic fuckup. Presumably that's what you downloaded?
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No clue. I got a bit of playing in. I made it up to Redcliffe Village and I am starting the quests there.
Next time I start I can take off the command line stuff and see if the graphics are still f*ed up.
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Don't know if it's the patch or what but last night after the patch install, it was taking forever on the load screen. Little flashing icon in the corner, mouse moving, can alt-tab out of the game, but it just wouldn't actually let me play. I exited, and retried and it got further before it "hung". Eventually got all the way to where I could play but by then I was tired and frustrated. Hopefully it won't be the norm.
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Don't know if it's the patch or what but last night after the patch install, it was taking forever on the load screen. Little flashing icon in the corner, mouse moving, can alt-tab out of the game, but it just wouldn't actually let me play. I exited, and retried and it got further before it "hung". Eventually got all the way to where I could play but by then I was tired and frustrated. Hopefully it won't be the norm.
Are you using Mantle? I had that exact thing happen when I switched over to test Mantle yesterday. Went back to DX11 and it was fine.
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I have a nvidia card, so no Mantle for me. :( I do need to go back an look at the settings though as I looked like some of the graphics settings have been changed.
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Did you add the command line stuff to the shortcut? Might want to take a look at that.
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Did you add the command line stuff to the shortcut? Might want to take a look at that.
If so, you need to take that out, yeah. Now that the hotfix is live, the command line thing can cause problems they say.
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I had something like that happen occasionally prior to the patch, and it also happened today after the hot fix (after I had already removed the command line stuff). It took forever to load, but I just left it for five minutes and then it finally loaded and was fine. Dunno.
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Played about 2 hours of the multiplayer. It's decent, though a bit unbalanced right now because of the Demon Commander one-shotting everyone, and you can't choose who you fight so he'll show up randomly. Playing as a Legionnaire, level 12.
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According to the Bioware dev that posts on the other forums I frequent, once you unlock Katari, it becomes silly easy and everything dies (I don't think he was necessarily saying that's a GOOD thing, just how it is right now).
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According to the Bioware dev that posts on the other forums I frequent, once you unlock Katari, it becomes silly easy and everything dies (I don't think he was necessarily saying that's a GOOD thing, just how it is right now).
Meh, the game is so recent that a "definitive conclusion" comes out forums everyday, just two days ago Katari was actually the worst class in the game. My own take is that Katari is indeed one on the most powerful in routine difficulty, but he's absolutely useless in Perilous (which is a balance issue, but after the top notch support Bioware provided on balance in ME3, really not worried).
Demon Commander issue is more subtle. Basically, you have a major visual clue that you're being target by his one-shot attack. In my experience, a vast majority of people do not even pay attention to it, don't do anything to dodge, and die. Sorry, but that sounds fair.
The issue is more than for the minority of people who actually try, getting out of the AoE is where there are disparities. The timing is so strict that basically running out is not a reliable option. WHen I host, I can manage to run out, if I'm not host, that teeny weeny bit of "lag" is enough to make running a 50/50 chance at best. Another option is that the game offers mobility skills, but their effectiveness is unbalanced : mages get some dash which easily clears 10 times the size of the AoE, making it a sure dodge, archers have some kind of backflip which doesn't cover enough distance to reliably save them. Also should all mobility skills correctly clear the AoE area, that is the one and only attack in the game which makes a mobility skill absolutely mandatory, which isn't really great design, having to block a skill slot for the 1/3 chance you will need to use it during one minute of a 20 minute game (not those skills do not have their uses in other situations, it's just the only one where they're mandatory). So yeah, probably something to fix here (reduce size of AoE, make the damage inversely proportional to distance from center...), but nowhere near what the vast majority of complaints make it sound like. I have no issue with one-hit kills when you have a perfectly clear warning and can reliably get out of it. It's the same issues than with Banshees in Mass Effect 3 really, it would make no sense to remove their one-hit kill because getting caught in it means you made a major mistake alredy.
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According to the Bioware dev that posts on the other forums I frequent, once you unlock Katari, it becomes silly easy and everything dies (I don't think he was necessarily saying that's a GOOD thing, just how it is right now).
Meh, the game is so recent that a "definitive conclusion" comes out forums everyday, just two days ago Katari was actually the worst class in the game. My own take is that Katari is indeed one on the most powerful in routine difficulty, but he's absolutely useless in Perilous (which is a balance issue, but after the top notch support Bioware provided on balance in ME3, really not worried).
Maybe that Bioware dev is just a better player than you?
:P :P :P
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Or maybe on the contrary he doesn't play beyond Routine, where I agree the Katari is immortal, who knows! Getting to play with the ME3 devs during some community events, there were godly players and players who barely survived silver, being a dev has only the tiniest link with being actually good at a game. So I wouldn't put any more faith in his opinion than I do in mine without further evidence that the guy hase some vastly superior understanding of the game than I do when his opinion is opposed both to my own experience and that of most high level players from reddit and the Bioware forums.
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Did you add the command line stuff to the shortcut? Might want to take a look at that.
If so, you need to take that out, yeah. Now that the hotfix is live, the command line thing can cause problems they say.
Nope. Didn't get around to it, and now that the hotfix is live.... I did go in and tweak the settings last night, still seem to have a loooong lag during transitions. Not sure what exactly is causing it. To many updates applied at the same time. A windows update and the patch went in at the same time. Or it could be the beta nvidia driver. Hopefully it will sort itself out.
Wandered over to the forbidden oasis and did some stuff there. I do feel the need to move the story along. Guess I have to make a decision on whole templar or mages thing. As my character is a mage, I guess I'm inclined to go with the mages. I assume the paths are "roughly" equivalent.
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Now that I am no longer using the command line I switch my regular settings for the game to Ultra (which is what my command line was set to). Now the game is choppy in some areas. So Ultra from the command line and Ultra in the game setting does not seem to set things the same. A little frustrating. Need to figure out how to dial it back a bit.
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Finished the main story last night, close to 100 hours and I left a lot unfinished. Going to restart as a female Qunari mage with a very different world state, and see what happens. :D
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I set my world state to random. Kind of fun not knowing what to expect. :D
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The issue is more than for the minority of people who actually try, getting out of the AoE is where there are disparities. The timing is so strict that basically running out is not a reliable option. WHen I host, I can manage to run out, if I'm not host, that teeny weeny bit of "lag" is enough to make running a 50/50 chance at best. Another option is that the game offers mobility skills, but their effectiveness is unbalanced : mages get some dash which easily clears 10 times the size of the AoE, making it a sure dodge, archers have some kind of backflip which doesn't cover enough distance to reliably save them.
Well, since I'm playing as a Legionnaire without Combat Roll, my only hope is to have a target at the right distance to use Lunge & Slash to get away (if there isn't a target you don't move very far). I can't use Combat Roll because it limits you to 4 commands and I need Shield Bash/Lunge&Slash/Payback Strike/War Cry for general DPS/tanking because I'm usually the only warrior. On top of that, I can't even reliably escape his AoE fear attack either, which causes other problems, and makes it so I basically can't ever do damage to him and have to rely on ranged support. It doesn't make it any less fun though, I'm ok with the end boss being hard since Round 2 & 4 have the objective bonuses anyway.
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Moved the storyline forward a bit, still exploring various areas, and doing side quests. Up to level 13, and have started the specialization quests. Not sure which of the three to take. Will probably go knight enchanter, as I love to see a mage jump into the fray.
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Moved the storyline forward a bit, still exploring various areas, and doing side quests. Up to level 13, and have started the specialization quests. Not sure which of the three to take. Will probably go knight enchanter, as I love to see a mage jump into the fray.
Totally go knight-enchanter. It's loltastically brokenly powerful. You're basically JEDI MASTER OF THE UNIVERSE killing all the things with impunity with your glow-sword of doom. Solo a dragon? Sure thing, boss!
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Yeah, in MP the Arcane Warrior has the same glowy sword and tends to be OP for their level (doing as much damage at level 3-4 that other characters do at 15+).
Been using MP lately as a buffer between war table quests for my semi-evil qunari mage playthrough who just got to Skyhold. BTW, saying "I'll do this for my own power" when accepting the Inquisitor title appropriately gives you "Greatly Disapproves" with everyone (except Vivienne I think). Also I'd have to say the Mage quest line is demonstrably more interesting and dire than the Templar side, not to mention the people involved being more recognizable.
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I went Templars on this playthrough because it's the side that makes sense, but I'll probably go mages next time just to see how the other half lives. :lol:
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I am currently going Templar rout but my main character (the one I set aside) I am going with the mages. All my characters have been mage and elf sympathizers.
Siding with the Templars with my archer feels like betrayal to me.
Right now I am level 11 I think. It seems like I have done as much as I can with Hinterlands, Storm Coast, and Oasis. Not exactly clear on what the next step is. I still can't kill the dragon in Hinterlands.
As a side note I am finding the Inquisition Perks to be annoying. It doesn't seem that you get many of them and if you want Deft Hands you have to invest too many of them on low level Spy perks. The game seems to force you to invest too many points in one area.
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Mage sympathizers. Pfft.
Every single time a mage is left to his own devices, people die horrible deaths and/or really shitty things happen. Mages need to be monitored.
The circle system isn't perfect, but it's better than unchecked masses of could-blow-up-at-any-moment mages wandering free. It needs to be revised in some fashion, but not eliminated.
:P
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*sigh*
Another brain washed member of the Templar brigade.
Mages are people too! The tighter you squeeze the more likely you are going to force a mage's hand. The mess we are in right now is all because of the Templars in Kirkwall.
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One particular episode. Out of how many perfectly-functional circles?
And what about every other instance of mages going murder-death-kill on everybody? Every single time mages are left to their own devices, Bad Things happen.
Or, you know, mages left unchecked = Tevinter. That sure worked out well for them, too. Hehe.
Should I point out that uncontrolled mages caused the original Blight?
Maybe they should go with the Dalish approach instead? "Too many mages now, any new mage-children can go off into the wilds to die."
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One particular episode. Out of how many perfectly-functional circles?
A little torture and murder is all justified then.
And what about every other instance of mages going murder-death-kill on everybody? Every single time mages are left to their own devices, Bad Things happen.
Yes because people with swords, daggers, and weapons never get up to any mischief.
A weapon is a weapon. No need to discriminate against a mage.
Or, you know, mages left unchecked = Tevinter. That sure worked out well for them, too. Hehe.
I am not advocating that solution either. Too extreme. But again if you give a mage no other option what do you expect?
Should I point out that uncontrolled mages caused the original Blight?
I guess...if you want buy into the BULLSHIT that the Chantry teaches. A bunch of self serving propaganda.
Maybe they should go with the Dalish approach instead? "Too many mages now, any new mage-children can go off into the wilds to die."
Maybe that is because Humans have subjugated and enslaved the elves. A little tough to stick to one's traditions when you are being hunted to extinction. Fracking round ears.
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Yes because people with swords, daggers, and weapons never get up to any mischief.
A weapon is a weapon. No need to discriminate against a mage.
Swords and daggers don't get randomly possessed and destroy entire villages. :P
Note: I didn't really expect or intend to get into some big point by point debate, nor do I really want to. I am, however, amused at how well Bioware's world has worked for generating some fun arguments about things that have no bearing on anything.
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I won't mention how many towns and villages have been razed to the ground by well meaning army of Templars. :P
We could probably go on for hours. :D
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I'm with Sssith here. Mages are just misunderstood. I think of them as scientist of their age. We need to police them, just like we do with the other citizens. But lobotomizing mages because they might be a threat. No, the circles as they previously existed are not the solution. :)
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Vivienne mentions that many circles around the world are fairly lenient with very few problems, most mages in her circle lived outside of it and basically just "worked" there or checked in occasionally. She also says Kirkwall was by far the worst, and that may have something to do with Kirkwall's past where it is hinted that it was the site where the original magisters sacrificed thousands of slaves to enter the fade physically, thus leading the Veil to be very weak there and mages being more susceptible to demons (also could've been the site where they summoned the first set of 4 demons that taught mages Blood Magic, of which you get to fight one in each game).
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I'm with Sssith here. Mages are just misunderstood. I think of them as scientist of their age. We need to police them, just like we do with the other citizens. But lobotomizing mages because they might be a threat. No the circles is they previously existed are not the solution. :)
Scientists with nuclear bombs in their heads. :P
And no, not suggesting that the Tranquil thing is the answer. Some reformed version of circles, though... hell yes.
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Mage brothers represent!
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*throws hand into the sky*
*lightning flies out*
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I think we all need to remember that the Hero of Ferelden was a mage Elf who died for YOUR sins. Now compare that to the Creator, what has she done for you?
:P
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I think we all need to remember that the Hero of Ferelden was a mage Elf who died for YOUR sins. Now compare that to the Creator, what has she done for you?
:P
:lol:
My hero of Ferelden was a 2h-sword-swinging warrior who convinced Alistair to make a little god baby with a witchy woman and went on to a long and happy life after the death of the Archdemon.
Well, okay, one of my several heroes of Ferelden was that. Another one was a mage elf but she was weird anyway. :P
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Also. This is pretty epic...
http://imgur.com/a/9pJ12
(very minor DAI Varric story spoiler)
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Not at Skyhold yet.
So I held off reading it.
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This game so big! About 40 hours in and still feel like I've barely scratched it. Huge VFM here and not at all disappointed as one of my few release purchases.
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I'm about to tip 100 hours with my warrior.
I still have a lot to go...
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I have no sense of how far I am into this game. I am exploring the mire. It seems like all areas except hinterlands have places I can't reach. Though maybe Hinterlands does also.
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I could explain the setup of how the areas open up, but I think it would lose some of the magic the game has early on. That being said, the Mire is one of the low-level "early" areas. ;)
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That is cool. I feel a bit lost as to what is next but I have enough to do with exploring the Mire at this point.
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Wooo Hooo! I finally made it to Skyhold.
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Wooo Hooo! I finally made it to Skyhold.
Finally finished the tutorial! Grats!
:)
:lol: I kid. But only barely. Pretty much everything up to that point is tutorial-y. Tutorial home base, tutorial war map, tutorial Hinterlands, tutorial rifts... I think it might have passed FF13 for longest tutorial ever.
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lol
Fourty hours of tutorials.
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I think it might have passed FF13 for longest tutorial ever.
That line is full of "win".....well played :)
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I am really annoyed now that I realize that this game is based off of a DLC in DA2.
That is pretty fucked up that they would do that.
I don't own that content and I would rather not have to buy it.
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Wut?
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The big bad boss is tied to the Legacy DLC in DA2.
I am watching a you tube rather than pay for that DLC.
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Oh. Well, yeah, Legacy serves as an intro to him, bridging DA2 and DAI in the same way that Arrival bridges ME2 and ME3.
I don't have Legacy and don't plan to get it. I certainly don't feel it affected DAI for me in any way - especially since Varric sums up the whole thing for the Inquisitor.
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And that was shitty to.
DLC should not be critical content to a story arch.
Anyway...after the video I feel I am more up to date.
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The only problem with Legacy meaning something is that DA:Awakening means basically nothing and that was a full expansion, otherwise I'm fine with it. I never played Legacy but I watched it all the way through, it also has a lot of good party dialogue, and is the only way for Bethany or Carver to get decent growth after their career paths besides Mark of the Assassin. Is it any worse than all the important backstory in the novels we don't get in the games?
In MP I have a level 18 Legionnaire and level 11 Elementalist. Dat meteor spell.
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The only problem with Legacy meaning something is that DA:Awakening means basically nothing and that was a full expansion, otherwise I'm fine with it. I never played Legacy but I watched it all the way through, it also has a lot of good party dialogue, and is the only way for Bethany or Carver to get decent growth after their career paths besides Mark of the Assassin. Is it any worse than all the important backstory in the novels we don't get in the games?
This is a good point. If you skip the novels you miss a lot of stuff, too. I mean, I read the Mass Effect novels, but I imagine skipping them would have left me seriously scratching my head over a lot of things in game (particularly in ME3). I never did get through all the Dragon Age ones, but the one or two I did read (I forget how many) had a lot of backstory relevant to the first game.
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"The inquisition can't be all broody beards like you and Cassandra." -Sera
"She doesn't have the hair for it." -Blackwall
"Oh I bet she does. Places." - Sera
Sera's banter is seriously the best.
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Sera has been with my for every single quest since she joined me. Because yes, her banter is priceless. Especially if you pair her with Blackwall.
Blackwall: "Oh come on, how does the story end?"
Sera: "End? That's all there is."
Blackwall: "It can't end there! You were up to your elbows in circumstance!"
Sera: "That wasn't her name."
Upon seeing an ice-covered statue of a woman...
Sera: "Look up there! She has ice on her tits! Ice-tittles!"
Blackwall: "You're looking for titsicles."
Sera: "Ooh, that's good!"
Vivi: "Those were in fashion one year."
Sera: "Really?"
Vivi: "Absolutely."
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So far I do not like having Viv in the party. She is just a bitch. She was continually pwning Blackwell to the point that she was emasculating his character. I like having Iron Bull in my group. Cassandra is a bit boring so far.
As for story it is ok to fill in back ground not so cool, IMO, to have several plot points that are part of the story that is moving forward.
I never played awakening. Is that something I should revist?
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The only problem with Legacy meaning something is that DA:Awakening means basically nothing and that was a full expansion, otherwise I'm fine with it. I never played Legacy but I watched it all the way through, it also has a lot of good party dialogue, and is the only way for Bethany or Carver to get decent growth after their career paths besides Mark of the Assassin. Is it any worse than all the important backstory in the novels we don't get in the games?
This is a good point. If you skip the novels you miss a lot of stuff, too. I mean, I read the Mass Effect novels, but I imagine skipping them would have left me seriously scratching my head over a lot of things in game (particularly in ME3). I never did get through all the Dragon Age ones, but the one or two I did read (I forget how many) had a lot of backstory relevant to the first game.
Most do give a lot of background, and do bridge the games without being absolutely mandatory. THe three first ones notably : first actually makes a good job of making Loghain's motivations vaguely believable instead of being the incoherent jerk he is io DA:O, second book sets up the expansion (Awakening), third book builds on DA II and explains how the rebellion in Kirkwall sparkled an all-out civil war (plmus introduces Cole).
Fourth book is all about Orlais, not going to say more as I do expect that DA:I builds on this, fifth book is actually mostly about the fourth blight, with just a new door opened on a fun though probably rather secondary development I do expect the games to build on.
DA:O books are actually the only video-game adaptation I found correct, the ME ones are pretty poor, I wouldn't recommend them at all.
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So far I do not like having Viv in the party. She is just a bitch. She was continually pwning Blackwell to the point that she was emasculating his character. I like having Iron Bull in my group. Cassandra is a bit boring so far.
Viv is a bitch, tis true. But she makes a lot of sense (unless you're an anti-templar, terrorist supporter :p ), knows what she wants, and is not afraid to say exactly what she thinks and why she thinks someone is shit. But even if you don't like her, she does get humanized later in the game and after that point, it's hard to look at her quite the same.
Cassandra is actually quite an involved/deep character (well, all of them are, really, once you dig into their stories and stuff). Her banter is not generally super exciting, tis true. Although she does have her moments... there was the discussion about her lack of underpants, for instance, which was worth a chuckle.
As for story it is ok to fill in back ground not so cool, IMO, to have several plot points that are part of the story that is moving forward.
Well, luckily they didn't do that then. ;)
I never played awakening. Is that something I should revist?
I never did either. My understanding is that it's irrelevant, and mostly just a cash-grab based on Felicia Day's internet popularity. :P
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I never played awakening. Is that something I should revist?
I never did either. My understanding is that it's irrelevant, and mostly just a cash-grab based on Felicia Day's internet popularity. :P
Felicia Day was in Mark of Assassin for DA2. Awakening for DA:O wasn't all that important other than introducing Justice and Anders (separate back then) who then become one person in DA2. Certain characters like Nathaniel Howe and The Architect show up in other media but aren't important in DA:I (even though The Architect is REALLY REALLY IMPORTANT to the storyline).
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I never played awakening. Is that something I should revist?
I never did either. My understanding is that it's irrelevant, and mostly just a cash-grab based on Felicia Day's internet popularity. :P
Felicia Day was in Mark of Assassin for DA2. Awakening for DA:O wasn't all that important other than introducing Justice and Anders (separate back then) who then become one person in DA2. Certain characters like Nathaniel Howe and The Architect show up in other media but aren't important in DA:I (even though The Architect is REALLY REALLY IMPORTANT to the storyline).
Ah, right. Got my DLCs all jumbled up.
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Ah, right. Got my DLCs all jumbled up.
Mark of the Assassin is a DLC. Awakening is an expansion. GOD GET IT RIGHT. :P
Awakening was okay - all the classes got some cool new skills. Archers really come into their own in Awakening. And there's some interesting story choices. The companions were a little lacking though (although Anders is actually funny and not a whiny bitch like in DA2). Also, you can give him a kitten called Ser Pounce-a-lot.
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Is this worth buying if you never finished one and never bought two?
Thanks,
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It depends on why you never finished the first. If you just don't like the kind of game, party-based RPG, etc, then no. If you do, but didn't finish BECAUSE REASONS, then yes. DAI is fantastic (Game of the Decade, yo), but won't magically change your mind if the basic genre doesn't appeal to you.
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Probably? If you like other Bioware games and like fantasy then yes. ~70% of the game's content is independent of the previous games but the rest that references previous saves or brings in characters from DA:O/DA2 you wouldn't know would be lost on you. The game won't spend time explaining things you "should know" from the previous two so you'd have to do a lot of reading.
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Just finished the game.
Wow. Just wow. What a rush. And that post-credits scene? Freaking awesome.
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How long did your first playthrough take in the end? I'm over 60 hours now and still have at least 3 zones I haven't touched, perhaps more.
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How long did your first playthrough take in the end? I'm over 60 hours now and still have at least 3 zones I haven't touched, perhaps more.
About 120-ish hours.
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About 100 hours completing nearly everything and having 270+ extra power at the end.
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Yeah, also had about 270 power or so and virtually everything done. I tend to play games a bit slower than most people, plus probably 5-10 hours of my game time was idling/afk time, so it lines up pretty well with maxbeebo's time.
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I'd still strongly recommend reading about the story of DA:O and DAII before touching DA:I. Dragon Age has quite a rich universe, and going straight to DA:I will make you miss many, many aspects of the story.
But as Pixie said, think about why you gave up DA:O, as chance is most reasons could apply to DA:I too.
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Knight Enchanter is hella overpowered. At level 14, I took on two level 16 giants and a level 16 Great Bear in the Emerald graves at the same time (basically solo - the rest of my party died when the first giant was >10% health) and won easily. (Hard difficulty with friendly fire turned on).
I'm aiming for a much more completionist run through this time, as there were a number of areas I barely touched last go through. I've mostly finished 7 areas, but haven't moved the main story much past Skyhold.
And my new headset finally arrived, so I'll probably delve more heavily into MP now.
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Pretty sure Knight-Enchanter (which is just brokenly powerful) is the class that was used to solo the entire game on Nightmare difficulty, wasn't it?
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Yep. Constant Barrier + spamming Spirit Blade (which does tons of damage at a pathetically small mana cost) makes it a cakewalk.
Although it should be noted that soloing on Nightmare was also due to the fact that you can put Fade-Touched Obsidian on your staff, which gives you guard on hit. So, the KE was able to constantly generate both barrier and guard, while doing sizeable damage to every enemy.
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Actually the first person who recorded themselves beating Nightmare solo was an Archer focusing on stealth, since it breaks the AI when there isn't anyone to target.
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Actually the first person who recorded themselves beating Nightmare solo was an Archer focusing on stealth, since it breaks the AI when there isn't anyone to target.
Source? Because everything I've read, heard, or seen since the game came out said that K-E did it first.
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http://kotaku.com/guy-beat-dragon-age-inquisition-solo-on-nightmare-mod-1665803821
Your source?
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That being said, the Knight Enchanter is probably a lot more fun to use through the harder difficulties because of the pure survivability (Sword/Shield warrior is just as invincible but not as much DPS). An Archer requires a lot of kiting and patience.
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Huh. I swear I read K-E.
Too many DAI forums. It all blends together. :lol:
Though I maintain that K-E is still the one that's ludicrously OP. Doing it with an archer is just exploiting the AI.
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I wish I hadn't saved the Hissing Waste till last. I hate this zone already and I've barely scratched it!
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For some reason I really, really like the Hissing Wastes, although it could use a little more polish in certain areas (or at least more lootables in the denser areas like the far eastern/north eastern portions). Maybe it's just the twilight desert background or the fact that the encounter rate is much lower enabling you to farm Volcanic Aurum in peace (high armor/damage for crafting), or the concept of a massive dwarven city above ground that no one knew about. I admit the first time going there seems pretty daunting though.
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I haven't been able to play for a week now. Glad Xmas is over. Hopefully I will get some game time in now that family is not around 24-7.
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Been playing multiplayer most of the day, have a Legionnaire, Assassin, Archer and Elementalist above level 10. Been getting bored overall though so I'm not sure I can stick with the single player through a full Nightmare run to get all achievements. Need to play some non-rpgs for a while I guess.
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Slowly making my way through my 2nd playthrough - this time as a mage (future rift mage) with a "yes, dammit, I am the chosen one of Andraste" complex. So far, pretty fun. Running with Varric, Blackwall, and Iron Bull for now, but I'll swap Cole in for Varric when I get him and probably rotate through Iron Bull and one of the other mages depending on the area.
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I found a cheese round that servers as a shield! WTF! lol.
I still haven't been able to kill a dragon. I got one down to half way so I am making progress. :p
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I found a cheese round that servers as a shield! WTF! lol.
I still haven't been able to kill a dragon. I got one down to half way so I am making progress. :p
I never found the cheese shield. I did find the banana axe though.
As for the dragon - which one are you trying and what level are you?
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I'm level 13 and I have attempted two of them. Hinterlands and Crestwood. Both have thoroughly kicked my ass.
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The Hinterlands one is the lowest level one (12) so at least you're on the right track!
Are you paying attention to her weaknesses? Each dragon is resistant to one element and weak to another.
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Hinterlands is the first you come across, but widely regarded as more difficult due to attack patterns and summons. I think it's also level 14, not 12. Crestwood is probably the easiest, Western Approach is also on the easy side.
Some tips:
- Set Follower AI to follow themselves if ranged, this helps them stay out of range better. If they get into range, go into Tactical Camera, and move them away.
- Acquire/Craft resist gear specific to damage type.
- Blackwall/Cassandra. Preferable with a weapon that generates Guard on Hit (Fade-Touched Obsidian). Don't try to tank it with Iron Bull.
- Two mages to cast barrier helps loads.
Or just wait until you gain a couple levels.
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Good advice thanks. I look forward to mounting one of their heads in my great hall. :p
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Hinterlands is the first you come across, but widely regarded as more difficult due to attack patterns and summons. I think it's also level 14, not 12. Crestwood is probably the easiest, Western Approach is also on the easy side.
Some tips:
- Set Follower AI to follow themselves if ranged, this helps them stay out of range better. If they get into range, go into Tactical Camera, and move them away.
- Acquire/Craft resist gear specific to damage type.
- Blackwall/Cassandra. Preferable with a weapon that generates Guard on Hit (Fade-Touched Obsidian). Don't try to tank it with Iron Bull.
- Two mages to cast barrier helps loads.
Or just wait until you gain a couple levels.
It could be 14. If so, the wiki lies. Not surprising. I dunno - by the time I got around to dragon hunting I had so outleveled them that none of them were a challenge. I was about 17 or 18 when I started killing them all.
The only one that was difficult at all was the one that actually was higher level than me in Emprise - I was 20 or 21 by the time I got to that one and it was 23, iirc. Very nearly lost that particular battle and definitely ended in short potion supply!
I wish I hadn't waited that long but I had been conditioned to expect dragons to be stupidly powerful so I imagined them as endgame fodder and avoided them to that point. I won't repeat that mistake on this new playthrough. :D
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I have finally gotten to the point where the 'trainers arrive' at sky hold. Do I just chose one of them or do I just do all three?
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You can only unlock one specialization but you can do all 3 quests for them, you just then have to talk to the one you want to train from.
On track to beat my 2nd playthrough at about 75 hours. At about 50 now and have only killed one dragon and haven't explored the Emerald Graves or Emprise Du Lion (except to establish one camp to farm Silverite), but basically full-cleared the rest. Sadly killing that dragon still didn't trigger the achievement for killing 10 (had killed all 10 on first playthrough but it's bugged).
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I am, much to my surprise, starting to get a little bit bored. I've just passed the 100 hour mark and I seem to have a lot of war table missions to complete before I push the main story onwards so hopefully that will give me a bit of time to get the eagerness back!
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Played a bunch the last to days. Slowly finishing up areas. I do get a bit tired of the resource gathering but other than that I'm having fun.
My female archer human is slowly buying into being the chosen one. Stupid bint. :-P. Not sure what specialization I want to pursue. Leaning toward assassin but that doesn't really fit the character and the other two don't seem to fit for an archer.
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Yeah I think I burnt out on fully exploring every area, especially the Hissing Wastes. Hopefully just doing storyline stuff now should be better :)
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Played a bunch the last to days. Slowly finishing up areas. I do get a bit tired of the resource gathering but other than that I'm having fun.
My female archer human is slowly buying into being the chosen one. Stupid bint. :-P. Not sure what specialization I want to pursue. Leaning toward assassin but that doesn't really fit the character and the other two don't seem to fit for an archer.
Tempest archer. All the win. All of it. Crazy strong.
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Is there a memory leak bug when it comes to the stormy coast zone? I recently went in there for the first time and my PC STRUGGLES (Frame rate) for 2 minutes, then smooths out for 10 seconds then dies again. Every other zone runs smooth as silk (so far anyway).
Playing a Female human rogue and I feel like the "Action" style combat for rogue fits amazingly, being able to stealth and jump around the battlefield is so so so much fun.
Group consist of Blackwall (Vanguard), Solas(Barrier/Lightning), Vivian(Barrier/Cold)
Saw my first dragon at the start of Stormy Coast fighting the ettin, was so cool.
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Obviously I'm taking the round about path. I've got 150+ hours in, and still haven't move the main quest past wicked eye's wicked hearts. I've been clearing areas ... slowly, and doing side quests. I've done some of the personal quests, closing rifts, and hunting the occasional dragon. Really wish there was a stash to put sets of elemental armors/weapons in. All in all, I'm still enjoying things like last night when I spoke to Varric, he took me to a game night party with the rest of the gang. All the gang was present, and Josephine beat the pants of Cullen.
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Coming up towards the end now I think. Sadly I've seen some major spoilers on other sites already so I think some impact is going to be lost on me :( Damn you internet!
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Did the wicked eye's wicked heart's quest, ended up with 95 influence, just couldn't seem to crack 100. No spoilers but I didn't like any of the solutions. Maybe I would have liked things better if I played it differently. Want to clean up a few more quests before moving the main quest along, assuming I have that option. I've still got a few more dragons to tackle.
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I found that quest quite irritating. I didn't take it well after the Hissing Wastes either.
On a totally unrelated note, I do enjoy the Sera song in the inn.
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No spoilers but I didn't like any of the solutions.
Pretty sure you're not supposed to. Every option sucks. You just have to pick the suck you can live with. ;)
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Did the wicked eye's wicked heart's quest, ended up with 95 influence, just couldn't seem to crack 100. No spoilers but I didn't like any of the solutions. Maybe I would have liked things better if I played it differently. Want to clean up a few more quests before moving the main quest along, assuming I have that option. I've still got a few more dragons to tackle.
Never play the Witcher games ;) Soul-tearings choices between lesser evils, and seemingly rather innocent choices coming back to haunt you end-game. A bit dark at times, but it certainly makes you really engaged in every single decision you have to make.
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Yep. Played the witcher series, and indeed I always agonize over the choices being never sure how many times I'm going to replay things. Ultimately, I'd like to completely explore the decision tree and as the number of choices grows that becomes more and more impractical.
Is the choice for Cullen re: lyrium use have any effect or is it just an end game history thing. Same with some other character choices that I've stumbled upon. Too many branches :)
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I think that is my biggest problem with Inquisition. So many decisions that you think would make a big impact seem to do absolutely nothing overall. It's almost the inverse of the Witcher series where tiny decisions seem to have a huge impact.
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Except for some things, like the seemingly innocuous choice with Leliana early the game that seems to completely lock out one of the endings.
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Not sure that I'm really getting to the end but it feels like it. Not sure what I did that triggered stuff with Blackwell, and found myself in another of those decision branches. I really hate advisors that that don't tell you what to do :) Ah well, choice made and moving on. Speaking of choices, is the ending history going to be effected by the choice of who you use in the war room? Or is this yet another choice that doesn't really make any difference whatsoever?
I've been trying to recruit the dalish guy and influence there seems to be close to maxed having given them the item picked up in the Emerald knight quest but no such luck. Looks like there is yet another quest in the line, something to do with a gift to a village, so maybe after that.
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Speaking of choices, is the ending history going to be effected by the choice of who you use in the war room?
Question not clear.
You don't have any choice ever regarding who's in the war room. You have the same 3 advisors no matter how you play...
Could you expand on the question?
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You select one of the 3 advisors to "complete" a mission in the war room. The subtext explains how each of the advisors will accomplish said mission. So my questions is does the choice of which advisor you use make any real difference.
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You select one of the 3 advisors to "complete" a mission in the war room. The subtext explains how each of the advisors will accomplish said mission. So my questions is does the choice of which advisor you use make any real difference.
Yeah but you are still using all 3 constantly... right? I mean, I at least don't ever have any of them sitting around twiddling their thumbs. So the question "is the ending history going to be effected by the choice of who you use in the war room?" doesn't really compute: you use all of them.
Now, if you mean - does it matter for each specific mission who you send, then yes. They sometimes have different outcomes (and rewards). I don't know that any of these individual missions has any earth-shattering long-term effects, but I seem to recall at least a few that influenced later events.
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Had a really beneficial bug happen in a multiplayer game. Was playing as a Katari and we all got killed by the Demons, but I didn't go down. It said "incapacitated" on my screen but I could still move around and the enemies all stopped moving. I was able to scour the whole level, kill them all without a fight, and complete the mission for everyone. A nice change from the bugs I've had 3-4 times where we kill all the enemies but the mission doesn't end and we get nothing for it.
Level 21 with my 2nd playthrough, got the achievement for killing 10 dragons on my 2nd dragon with this character (making 12 total across the 2 characters), about to do Wicked Eyes Wicked Hearts.
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I meant this:
Now, if you mean - does it matter for each specific mission who you send, then yes. They sometimes have different outcomes (and rewards). I don't know that any of these individual missions has any earth-shattering long-term effects, but I seem to recall at least a few that influenced later events.
Thanks. Kind of what I expected.
In other news, I finished the game yesterday, and feel like "That was it". Maybe I puttered around too long and just got too high a level but the fight at the end was very unsatisfying. I've a few side quests that I'd like to wrap up just because and then will probably start a rogue.
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Just about done with the Western Approach. Another area where the only thing left is the dragon.
I am getting close to choosing my specialization. I am leaning toward Tempest. That said I am also going to respec my character. Does that also reset my companions? I really want to rework some of their skill sets. I also gave Dorian a really annoying skill. A skill where if the enemy dies they fight on on your side. The problem is that they don't drop their loot until that spells wears off.
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Just about done with the Western Approach. Another area where the only thing left is the dragon.
I am getting close to choosing my specialization. I am leaning toward Tempest. That said I am also going to respec my character. Does that also reset my companions? I really want to rework some of their skill sets. I also gave Dorian a really annoying skill. A skill where if the enemy dies they fight on on your side. The problem is that they don't drop their loot until that spells wears off.
I am 97.3% sure you have to buy a separate respec for each, but I couldn't bet my life on it.
I'm confused about your specialization. It sounds like you're kind of high level? But you haven't specialized yet?
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Level 14. Specialists arrived at Sky Hold at Level 12 I think. I have all the ingredients for two of the specialties. Can I complete the quest for all three? Not sure how that works, having not been through it. I imagine I should should just compete the quest for Tempest, respec, and get on with my life.
I have just been busy killing stuff and wondering around. :p
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Level 14. Specialists arrived at Sky Hold at Level 12 I think.
It's plot-gated, not level-gated. Friends have had them show up as early as level 9.
I was just under the impression you were higher level - like sneaking up on 20. Not sure why I thought that.
Can I complete the quest for all three?
Not sure. I think you can?
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You can complete the requisitions for the specialist items even after you pick a specialization (although if you do it after I don't think you get the xp for the quest).
Yes, if you want to respec a companion, you need to buy a seperate respec token for each companion you want to respec.
Tempests are friggin awesome (I <3 Sera so hard). Just mad damage.
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Cleared one of the outstanding quests, the forbidden oasis/shard thing. I was missing 3 shards and was having a heck of a time getting to them. Finally managed it, and opened the last door. Other than completing the mosaics which oddly I haven't found all the pieces for any of them : I'm missing like 3 pieces from each of them, there doesn't appear to be anything left to do. I was hoping that I could actually do one of the romances but it seems like it's too late now.
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Likewise I have not completed any of the mosaics. A bit annoying. I think the last piece for the Hinterlands one is somewhere bizarre that you have to something stupid to get to. That is just plain annoying. I wonder if the pert of Advanced Scout helps you find them?
Right now I am trying to complete quest to do the Tempest specialization. Need to find demons in the Storm Coast not attached to a rift. Annoying they are not appearing yet.
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I finally am set up with Tempest. The first time I used flask of fire and thousand cuts it was a bit ridiculous. I am not even sure what the monster was that I killed. It was in the Storm Coast in the cave where there are red templars. At the end of the cave there is a boat and next to the boat was some large monster. I just assumed it was some mini boss and I activated the skill and poof ... dead. Now I need to do that to a dragon.
he...heehe..heheehhehhhe..MUHAHAHAHAAHAHHAHAHAHAAAAHHAAA!
*cough*
Sorry I got caught imagining what that would be like to do that.
Still a little tricky getting used to the skill combination. Though things are dying a bit faster right now.
BTW is the passive focus skill in the inquisitor branch worth getting?
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So playing as an Assassin in MP is a ton of fun. I stick with Stealth, Shadow Strike, Twin Fangs and Flank Attack. With the passives to reset my stealth cool down on every kill, and the 100% threat reduction when flanking my target, I can move behind most enemies and attack them without interruption until they die, even bosses, who die very fast after a Twin Fangs sunders their armor. Shadow Strike is unblockable and gets around all the annoying Venatori/Red Templar swordsman random blocks, plus it uppercuts them into the air quite satisfactorily. One of my daggers also gives me +25% speed during Stealth so I'm generally the best "gopher" to get items, advance us to the next area quickly, and can sort of stealth revive people (stealth wears off soon after starting the revive but it takes a few seconds for the enemies to retarget me). Flank Attack is useful for an emergency Stealth when I can't get an easy kill.
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So I gave in and bought a controller for my computer. A bit annoyed that the game control sucks dragon balls with keyboard and mouse. Hopefully it will be worth it.
Game wise I did the Warden mission and it was pretty kick ass. A lot of questions got answered during that quest. I find that these types quests provide a needed break from the regular questing. On that quest I brought Blackwall, Solas, and Ironbull. A good combo from a conversation stand point.
After that I went back to the Hinterlands to kill my first dragon. Thousand cuts is just so sweet. Got some nice loot during that quest. I am slowly getting to point of pure pwnage. Though I imagine something will come along and kick my ass soon enough.
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Well my controller arrived last night. I am hoping to start up a new character to learn how to use the damn thing.
So...what character to play. Right now I am leaning toward Sword & Shield Elf with the eventual goal of becoming a Reaver.
Any tips or suggestions are welcome.
So far in the franchise my favorite character was a dual wielding Hawke. My Elf Wizard in DA:O was next. My current archer is going well but game play wise I preferred the other ones. Though being a Tempest is pretty cool.
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Well my controller arrived last night. I am hoping to start up a new character to learn how to use the damn thing.
So...what character to play. Right now I am leaning toward Sword & Shield Elf with the eventual goal of becoming a Reaver.
Any tips or suggestions are welcome.
So far in the franchise my favorite character was a dual wielding Hawke. My Elf Wizard in DA:O was next. My current archer is going well but game play wise I preferred the other ones. Though being a Tempest is pretty cool.
If you want Reaver, you want to go full 2h weapon. Reaver is all about full-blown attack and DPS, none of that weenie block and shield bash stuff. :P
But seriously, you want to maximize damage output with reaver. And shields are pointless because you want to take damage: you do more damage the more hurt you are.
Then just pick up the biggest, baddest AOE weapon you can get (usually an axe, ignore mauls) and go murderdeathkill everything.
My first character was a reaver. Insanely powerful by the end. It was loltastic. I went at about level 19 (maybe 20? I'd have to check the screenshots again) and killed all 3 dragons in Emprise in a row without going back to restock potions or anything.
If you're committed to sword/shield, pick one of the other specializations.
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I get what you are saying but I just like the idea and look of sword and shield. But I don't like the DPS output of SS. So I thought I would mix it up a bit and do the unconventional. That said I can always say screw it and pick up a two hander and go berserk.
This character is going be anti-establishment so the idea of 'champion' is ify. Unless we are talking about being a champion of the down trodden, elves, and mages. 'Templar' is certainly out.
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I get what you are saying but I just like the idea and look of sword and shield. But I don't like the DPS output of SS. So I thought I would mix it up a bit and do the unconventional. That said I can always say screw it and pick up a two hander and go berserk.
This character is going be anti-establishment so the idea of 'champion' is ify. Unless we are talking about being a champion of the down trodden, elves, and mages. 'Templar' is certainly out.
Eh, I say go for it then.
If it seems to struggle but you still like the concept, you can just drop the difficulty setting and carry on. :)
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What difficulty setting are you people playing on? For this play through I was thinking either hard or nightmare but with no friendly fire.
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Then just pick up the biggest, baddest AOE weapon you can get (usually an axe, ignore mauls) and go murderdeathkill everything.
I don't know how well MP knowledge ports to solo, but actually in MP you WANT mauls, since you just about never use your standard attacks and keep on spamming dragon rage which does hits multiple enmies per attack.
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What difficulty setting are you people playing on? For this play through I was thinking either hard or nightmare but with no friendly fire.
Weenie. Hard + Friendly Fire.
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Sword/Shield DPS can still be pretty good. Lunge and Slash to dive in, War Cry to draw attention, then Payback Strike everyone when you've taken some damage, and Shield Bash for shielded/armored foes. You can both prevent anyone else from taking damage AND kill everything yourself. For single target DPS it helps to craft a weapon with the "Hidden Blades with X additional hits" trigger (a couple different fade-touched materials can spawn with it).
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More or less finished up my 2nd playthrough, now starting to dive into my Nightmare difficulty character. Once I get her to a high enough level I should be able to solo most things as a stealth archer, but the early going is fairly tough and I have to be very specific about what paths I take. Based on my MP experience a stealth assassin would do just as well, go stealth, kill an enemy in one hit, immediately go stealth again, repeat. My level 18 MP assassin has done over 5000 damage in one attack before and that's with less than optimal equipment, but in SP there are some good opportunities to use the terrain to make ranged much safer overall.
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I am in the Wicked Hearts Quest. Goodness I am finding that one a bit tedious. Though it was cool to see an old character from the past.
Getting used to the controller now. And yes the game plays much smoother than keyboard mouse. That said I am still disappointed with the game play. It is just not as tight as DA2 and there is no comparison with ME3. Bit surprised really.
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Holy Cow...Blackwell...WTF dude!
Can't wait to be done with my first play through so I can discuss some of this stuff.
Damn the game is good. Pity the game play itself still needs a lot of work. Other than that I just love throwing time at this game.
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Holy Cow...Blackwell...WTF dude!
Didn't see that coming, didja? :lol:
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Been playing MP far more than SP these days, my Nightmare run is moving along slowly but isn't very fun at all. Got an item level 20 purple shield in the victory chest from last weekend, and the somewhat basic Axe I have does 231 DPS with a decent rune in it, now my Legionnaires and Templars are basically unstoppable even at level 1. Speaking of the Templar, kinda falling in love with her, if only because of the cheerful Irish accent and looking like a human version of Scout Harding. All classes are unlocked and I've crafted the higher level armors for several of them. Everyone says the Arcane Warrior is the most OP and it is pretty tanky but they do have one weakness: every red templar and venatori swordsman will block the spirit blade basically 100% of the time unless they're already frozen/knocked down/etc.. It swings slow enough that they can keep blocking forever and then unleash a counterattack, so you still have to be careful with them.
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I got some playing time in. Exalted Plains is done I think. Emerald Graves is mostly done.
A bit frustrated with a bug with Flask of Fire. There is supposed to be no cool down on skills but about 20% (I'm guessing on that number) of the time there is a cool down. I did it very carefully today with Leaping Shot with my back against a wall. Only was able to do one shot. For a while I thought I was screwing things up but today confirmed it for me. I need to see if there is a way around it.
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http://blog.bioware.com/2015/01/19/pc-patch-3-notes/
New patch out today.
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Well, probably not going to succeed at this weekend's MP challenge, the entire party has to survive the mission without anyone getting incapacitated once. Unfortunately, every game I've tried to play is Archer-Archer-Archer or some other bullshit useless set of people who like to die often. And I have to play 6 complete matches without anyone dying, when I've played for 40+ hours and only had that happen like twice.
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I ended up just doing things the slow way and soloing it in private games as an Elementalist so no idiots would die. Might be difficult for the community to meet the goals on each platform as the numbers are kinda high for something that requires a full game played.
This is a spreadsheet of most of the items you can find in the multiplayer. As it turns out, I have the absolute best shield and amulet (Shield of the Emperor and Super Amulet of Constitution which is useful for everyone), and an ok assortment of other level 21-23 items but not many of the unique ones.
https://docs.google.com/spreadsheets/d/1Mjiy-pKF6YbBavpwMhOFO7Vvp-KxY-DcVVFbv7aWfhI/pubhtml#
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Don't heitate to poke me for the MP challenges. For the very same reasons, I did it partly solo (lvl 20 rever with 330dps sword destroys routine so hard it is funny) or with some friends who can be relied on.
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I do play more MP these days but it's all on PS3. Nothing good in the victory chest this week, all <level 10 items. I'm currently "rank" 228. If you have friends on PS3 that need a good tank, my Legionaries/Templars are almost unkillable on Threatening (I frequently raise all 3 downed party members while being attacked by 6+ enemies). I keep a level 18+ character of all 3 classes handy for whatever, though I almost never find anyone playing on Threatening, much less Perilous.
My nightmare playthrough is proceeding slowly. Level 10, cleared out the Fallow Mire, have a few tough rifts in the Hinterlands and Storm Coast left before I do the mage quest line. Terror demons are the worst on nightmare, and 2 or more of them at once means they have to die first or we can't win as they chain-knockdown everyone. The barrier on despair demons are at least 25000 damage strong even at low levels too.
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Back playing DAI, mostly MP. Maybe it's my timezone and available playing time, as a lot of the groups suck. Been trying to make the plunge from Routine to Threatening, but can never find a group.
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Yeah, it can be difficult, especially for the challenges like this weekend where you have to make it through the end of a Threatening match, and in some games for that I had some 10 yr old with a headset joining with a level 1 character and started yelling about how the game is unfair. I can usually survive when "the stupid people" are playing and I need to revive all 3 (or ignore them and kill all enemies myself) but the sudden aggro I draw when everyone else dies simultaneously can be annoying. I haven't tried Perilous yet but I'll probably never play with a group designed for it.
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Patch 5 for PC is in beta. It includes the Black Emporium, ability to change character voice/face in game, party storage in Skyhold, auto attack toggle, and armour tinting!
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It was already true in Mass Effect, week-end challenges can get a bit annoying when doing the challenge incites people to play way beyond their level and make entire groups fail. After a few games where I was the only one alive durig wave 2, I got a bit picky and refused games with people below level 10.
In other news, I finally started playing the solo campaign, and loving it! Female Elf melee rogue, trying to do good, but not too comfortable with all this religious symbolism dropped on her.
Random thoughts after 10 hours :
-Introduction does the game a disservice : It actually got me worried about the game (concerns were soon alleviated) but area is semi-open for bad reasons (since getting off the path leads you to vast amounts of nothing and invisible walls fast), the creation of the Inquisition drops kind out of nowhere (the significance and context are only explained after the fact), first boss fight is all about you screaming at Solas and Varric to GET AWAY FROM THE BIG DEMON, YOU'RE RANGED FFS! (I still hadn't gotten the hang of "hold position"). Plus I really didn't recognize Haven from DA:O, but meh, that doesn't matter much really.
-Hinterlands then took me in its arms, hugged me, and whispered in my ears "Shh, it's going to be alright". I LOVED the place, and here the designers definitely showed how good, interesting and well designed the game's open environments can be. After everything I had read, I was afraid of being a bit overwhelmed by all the content, but the game does a great job of letting you choose your pace, going from adventures to adventures. Areas are indeed big, but camps are well placed so that you can really play as you feel, cleaning a part of the map or just going through to explore and reveal areas.
-I benefitted from everyone's comments and experience, so forced myself out of Hinterlands rather early for the main story quest in Val Royeaux (and explored part of the Stormy Coast too). What happens there is what gets the story going IMO, it probably would have been a better idea to force the player to experience this step before risking him losing himself in Hinterlands (and never getting to recruit the three companions this simple step seem to have opened so far), but it did fix the rather brusque and clumsy plot introduction.
-Vivienne <3
-Playing MP gave me false impressions on some enemies, having Varric Solas and Varric one-shot by the first boss was unexpected when this kind of monster is not a huge issue in MP (playing hard mode). Playing with people also gave me unrealistic expectations for AI behavior : without close micro-management Cassandra can barely tank her way out of a pillow fight, and despite me being a rogue and stealthed 75% of the time, I can't get Solas not to sart fights by putting his barrier on me instead of Cassandra. Now that most of my complaints from the introduction have been adressed by the game, it's the one big disappointment left : WHERE DID ALL THE AI BEHAVIOR TACTIS SETTING GO? DA:O's pace was slower, having to manually give orders wasn't too bad, in DA:II it really made all the difference between going nowhere fast to having a great group well exploiting synergies. Really disappointed they "dumbified" this part like this :(
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Yeah, the AI is not very smart and there's not much that can be done about it. Strategic mode or whatever has a terrible interface and ruins the fun of the game, and I'm doing ok advancing in Nightmare without it, but not without a lot of times where I run away from battle and watch my formerly dead companions spawn with 1 health right behind me.
What, you didn't find the SUPER SECRET TREASURE hidden far up the mountain near the temple at the beginning? ;)
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I did. Wasn't worth climbing all those snowy slopes to hit invisible walls in the meantime. But hey, again, water under the bridge, the other areas are much better designed and exploration both interesting and rewarding.
Restrospectively, while it had many defaults, DA II intro (the flight from Lothering) was a really great introduction.
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Promoted my archer, just 'cause, and joined a Routine PUG made of up two Legionnaires and a keeper, all somewhere in level 4-6. We wiped in zone 4, and none of them had single medal while I at level one had 50 kills. Yeesh.
Other than that, I'm having a ton of fun with the archer. I haven't even played other characters I have unlocked yet.
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I've promoted 2 Elementalists, a Legionnaire and a Templar, with 5 others at level 17+ right now. The only classes I stay away from are Reaver/Katari because their swings are so slow compared to everyone else that it's harder to get kills in (except when playing with a crappy group like you mentioned). I think I'm up to 35 or 40 purple items now with several duplicates, still looking for a really good two-hander to make the above more fun. No problem hitting the goal this week, was able to play 10 Threatening matches in a row with a good group and didn't go down once. It's nice that all these Runes I've been getting in the chests give you 3 items each when salvaged (1 metal/1 leather/1 cloth).
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I've promoted 2 Elementalists, a Legionnaire and a Templar, with 5 others at level 17+ right now. The only classes I stay away from are Reaver/Katari because their swings are so slow compared to everyone else that it's harder to get kills in (except when playing with a crappy group like you mentioned). I think I'm up to 35 or 40 purple items now with several duplicates, still looking for a really good two-hander to make the above more fun. No problem hitting the goal this week, was able to play 10 Threatening matches in a row with a good group and didn't go down once. It's nice that all these Runes I've been getting in the chests give you 3 items each when salvaged (1 metal/1 leather/1 cloth).
Reaver is actually one of the most efficient dps on trash, and my highest kill streak ever (17 in a real game, but... 32-33 when I did some challenges in solo routine :'D). Horn of terror, Dragon rage, dragon rage, dragon rage, dragon rage, when at 2/3 life, pop rampage, normal strikes until life is full, dragon rage, pack is dead. It does help my sword is >340ish dps (Sullevin(sp?) blade + superb rune), but even in threatening DR crits OHK most mobs.
Basically, the trick with Reaver is that you can stay almost perma-rampaged : horn of terror frightens enemies, one passive gives you auto crits on firghtened enemies, one passive gives you 1s cooldown reduc for each crit. And dragon rage entirely nullifies the speed issue/AoE of two handed weapons (making maul much more efficient).
Katari, yeah, it's trickier. Either you go for actually damaging skills, but are about as resilient as wet paper tissue (archers just destroy you), or you try to be a bit more durable, but lack killing power.
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Well yeah, if you have the absolute best two-handed weapon in the game it'll be more fun :P. I just got a Starfang in the victory chest from the weekend (273 DPS to start) which is probably good enough to play around with it.
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Good call on Dragon Rage, especially when combined with 2 life-drain rings so the loss of health doesn't really matter. About the only thing not awesome about it is that it's blockable. I wouldn't have normally considered it but the fact that it is pretty fast and doesn't cost stamina is great.
I really don't like the Hunter's skill set but I'm using one anyway to try to get some poison kills, just because I don't see myself having room for Poisoned Weapons on the Alchemist. I have good enough equipment that I'm still getting 70+ kills on every mission with one even when playing with 3 other people 10+ levels above me.
Pretty easy challenge this week, though it's one of the few you can't do alone.
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Unless you play a templar.
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Yes, templar can mass detonate by herself with its AoE stun followed by Dispel, that's actually the basis for the most common build. SInce my Templar was currently lvl 18, it took a single routine game to complete the challenge.
Enemies being able to block Dragon Rage is indeed an issue, but that's why you keep Devour in the setup : it's unblockable. (Plus I think frightened enemies don't block).
Still progressing in the solo campaign. I just reached Skyhold, and Hinterlands are mostly cleared by now. I love how with more skills and trees, you can in solo get crazy combos that do not exist in MP. Mines for example become incredibly more useful when you can block enemies on those with static cage. So far, al of my mages are quite deep in the "Barrier" tree (it seems you almost ALWAYS need barrier and Dispel, at least in hard mode I do), and each specialize in a different element, but some are starting to dabble in those multiple elements combinations for very fun results.
ALso, while in MP Katari is quite poor, having more guard-generating abilities, damage mitigation and more choice of attacks make Iron Bull an absolute killer!
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I've never used the Stun or Dispel on my 3 Templars, I use Shield Wall/Unbowed/Bodyguard/one other (sometimes Payback Strike, etc.) so I'm unkillable and everyone around me stays alive much longer. This tends to be required when dealing with newbies in every game.
Unfortunately for Iron Bull I can't use him in Nightmare as guard-generation isn't nearly enough as most attacks 2-shot you early on and having a shield/barrier is the only way to survive more than that. I could spec him as sword/shield but that just doesn't seem his style ;).
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For Templar, I wish Hold the line actually worked, and not didn't let enemies slip between the ghosts. THis would make templar slightly less resistant, but with much more control than Legionnaire. As is, when it comes to pure tanking, Legionnaire Invulnerability + War Cry give him both more armor generation and more control than templar, hence my choice of a more offensive Templar build. I'd like a ShieldWall/Unbowed/Hold the Line/Horn of Valor build, with hold the line actually working and funelling enemies toward you.
That said, even if you don't go for the Stun+Dispel detonation, I find dispel invaluable against venatori and demons (less for templars who have less runes/barriers to deal with).
As for Iron Bull, this indeed does work because he is not a main tank, this is just to take care of collateral damage or dealing with one or two leftovers with his block and counter. It's tough to balance difficulty : hard is a reasonable challenge for a first run, but it already restricts your party choice quite harshly : it feels hard to do much without Blackwall/Cassandra and a barrier mage, the only freedom is on your two DPS.
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Wooooow, got the Longbow of the Griffin in the victory chest. Highest DPS bow (or 2nd highest technically but it also has +42% attack), AND it shoots 3 arrows per shot. My Hunter's Toxic Cloud kills normal enemies in 2 ticks with it. First game I played with 3 other people I got an 18 kill streak.
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I hate you.
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(I don't actually hate you, I've just been stuck with the same 120 DPS bow for ages now on my Archer.)
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Patch 1.05 came out, some cool new things like a storage box and armor tinter in the Skyhold Undercroft, fixing the True Grit bug so it applies to all party members, and fixing the archer AI so they won't get within melee range for no reason.
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Patch doesn't seem to be out for PC yet...
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The Giants in the Emerald Graves love to glitch out on the terrain, I watched one trying to fight some Red Templars and twice it tried to walk over some crates that spawned with them and then he fell 2 feet and took roughly 9000 damage and 12000 damage each time (playing on Nightmare so he still survived). Then he smashed the crate and ALL the Red Templars despawned instantly. Another Giant then tried to walk over a tree root and torpedoed diagonally upwards headfirst and took over 100000 damage and died.
Probably should've taken the time to finish that playthrough today so I could put this game down forever and have time for Final Fantasy Type-0 HD and Bloodborne in a few weeks. FF I could probably wait on and play whenever I feel like it, but like all the souls games Bloodborne will probably be best when it's new.
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Got tired of waiting for the endless amount of war table missions and just finished the game, got the platinum trophy, and now I'll probably put this down "forever" (until any DLC gets announced). I was playing as a female elf archer rogue who romanced Solas to see if that shed any light on things but the answer is "not really". You get a few more interesting lines in the Arbor Wilds, but eventually it gets to the point where the vague hints are going in different directions and I get the feeling some of them won't actually be correct. Although I do have to admit even though I don't spend as much on character creation as many others here, without the tattoos my inquisitor is quite pretty.
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(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10847318_10153176424249367_88014489353852329_o.jpg)
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So completely weird how they chose to just like... not hype this at all.
"Fuck hype and marketing, guys! Just release it tomorrow!"
:P
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Yeah, the advertising is stupid - even that image makes it seem like the trailer, not the DLC itself is out tomorrow.
And yes, the DLC itself is out tomorrow for Xbox One and PC) (http://kotaku.com/surprise-dragon-age-inquisition-dlc-is-out-tomorrow-1693143896)
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Soloed my first routine match today - Red Templars in the Elven Ruins. Doesn't sound like much an an achievement, but I did do it with an Archer without uber gear.
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For this week-end multi plyaer mission, I went with solo Reaver (but no achievement here, mine does have great gear). 4 medals per run (Greatsword kills, ability kills, Immortal, 25+ kill combo), that was done in 5 runs.
I've been trying to work on solo threatening runs, but little successso far, not sure I can really manage without the life per kill rings.
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Cluck, could it be you I just played with tonight? You know, with the level 6 keeper who didn't put a single shield? :p
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Been playing a templar recently. I'm a below average tank apparently, but it's been an interesting change of pace. My first attempt was a solo routine at level 1, just to get a feel for the class. I surprised myself by getting to the end of the fourth stage before I died.
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Got two Perseverance from chests tonight. That's in addition to the one I already had. Why couldn't one of them be PBTM? *grumbles*
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I finished the game this week-end.
A whooping 150 hours for game + DLC, played in my classic OC manner (i.e. probably 98+% of quests done).
I really liked the game, though it was indeed maybe even a bit too long for its own good near the end. Not all areas have the same "depth" (Crestwood especially is a bit weirdly separated from antything else happening in the story).
I'm quite impressed at how they manage to re-tie many loose ends (even if this sometimes lessen the impact of choices from the previos games), and the doors they open near the end of the game could make for very interesting developments in the DA universe.
Main gripe is probably about many of the plot devices : it is all about perfectly sane people making completely ridiculous decisions. And not in a 'in their context, it might make sense that...", no, I really felt like slapping just about every leader of the numerous factions you encounter in the game while yelling "HOW COULD YOU BE SO STUPID!"
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Yeah, not all areas are created equal, but that's a minor complaint really. Crestwood is kinda annoying as an area considering you also don't get any good materials there, and it feels like there was more they wanted to do with the underground areas and the quest to close the big rift.
The whole Mage/Templar thing went out with a whimper, idiot leaders and not much of a resolution (uh, I guess the other whole group got assimilated? But then you still see Red Templars if you sided with the Templars, etc.). Luckily the late-game stuff with Flemeth and all the Elven history makes up for it. The story told in the dungeon in the Emerald Graves was pretty sweet as well, though it makes you wonder how the Elves forgot about it since the destruction of the DALES wasn't that long ago (Arlathan is the one they never remember anything about).
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Gah, sorry, Crestwood awas strangely out of place, but still interesting, I meant the gloomy swamp where youmeet some Avvars and the only mission really is to reach a castle and fight a big Avvar to free your men.
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New multiplayer expansion came out yesterday (as well as the Black Emporium for console users). You can play as Isabella now in MP (for whatever sense that makes), and there are 2 other new characters, all of which take a buttload of materials to unlock (but you get one for free). Most of their skills are unique though, so it adds some variety, plus there's a new map with an optional dragon boss fight at the end.
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Been playing this a bit since tuesday.
I got Virtuoso in the chest, and had enough materials stickpiled to unlock Avvar (it's going to take ages to goback to the 26 cloth required for Isabella though :/)
Virtuoso is WEIRD, but very fun weird : he has a three-"note" buffer, and then you can cast a spell corresponding to those three notes. With many effects inciting you to play him quite close to the action. He actually seems a tad overpowered currently, though supposedly Isabella is much worse (as in "there are already perilous dragon solo runs with Isabella"-broken).
The Avvar is some kind of Elemental Katari : he shares some skills or some variations on the Katari skills which "charge" elemental effects he can then unleash with a variant of Mighty blow. FUn, but frail, though I'd need to re-eavaluate this at higher level since many skills deeper in his trees do help with this.
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Yeah, I got the Virtuoso in my chest then immediately unlocked Isabella, and need like 5 cloth to unlock the Avvar, though they all come with very weak armor and their upgrades are super expensive as well so that might take a while. Played 3 games with the Virtuoso and he is quite good, especially if you like frantic button pressing as you switch chords out in-between attacks. I'm going to test him out as a defense-oriented buffer with all the barrier skills. He doesn't get the combo-ender staff attack but his normal attacks seem to come out a little faster.
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Yeah, I got the Virtuoso in my chest then immediately unlocked Isabella, and need like 5 cloth to unlock the Avvar, though they all come with very weak armor and their upgrades are super expensive as well so that might take a while. Played 3 games with the Virtuoso and he is quite good, especially if you like frantic button pressing as you switch chords out in-between attacks. I'm going to test him out as a defense-oriented buffer with all the barrier skills. He doesn't get the combo-ender staff attack but his normal attacks seem to come out a little faster.
The last attack of the staff is actually not worth it : there is a huge pause between attacks 3 and 4, and attack five is quite long, which means it is more efficient to actually cancel (sprint button does it nicely) after third attack and loop on 1-2-3.
Same for 2H-weapons : just cancel first hit and loop it will give much higher dps than going through full combo.
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These are things I know ;).
The new Ferelden Castle level is both interesting and annoying. The level design is way more interesting than the other levels, and having a dragon circling the area and shooting at you is cool (the shots appear to hurt enemies too?), but the loot is really hard to find and I assume because the dragon sees you the ENTIRE level aggros on you IMMEDIATELY and all come at you at once. Gave me a chance to test the Virtuoso's solo capabilities, which lead to a run to the finale with 220 staff kills and multiple 30+ kill streaks (and I was only level 8). The finale zone where you could fight the dragon if you rang the gong in level 3 looks like it has a lot of cover but it's all destructible so there's very little real cover.
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Been fighting a bunch of dragons today for the weekend event. Got 2 blue dragon items which both suck, otherwise pretty underwhelming considering I had to use the Dragon's Call all 6 times since no one else would. Got a 3rd Longbow of the Griffin and several other duplicate purples. The dragon fight is much easier when playing as an Elementalist, Necromancer, or any other class that can gain health with kills since it summons several dragonlings multiple times.
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I've been playing a bit, and I'm really enjoying the Fereldan Castle. It's just so much faster paced and frantic than the other levels (played a couple of matches in the old maps and I was a little bored).
I have noticed that since the Dragonslayer DLC, I'm getting frequent disconnections and freezing in game, which is a pain in the ass.
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Got the unique Longsword of the Dragon in the victory chest, sadly it does 25 less DPS than my Fine Tournament Axes but does come with 9% heal on kill, which may make it slightly better for tanking. I still haven't been able to find any group able to hold their own on Perilous, tried it last night but only made it to Level 2. Could probably solo it with various classes, but since I just got a PS4 and The Witcher 3 I'm eager to set that up (haven't yet since working 12 hrs each day, but I'm off tomorrow).
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Dunno if it's just for this weekend but there are new chests you can buy for 2400 gold that are specific to Mage/Rogue/Warrior types that guarantee certain rarities. I grabbed two immediately and got at least 2 purples in each, 1 of which (in each) happened to be the Superb Ring of Life Drain which I'd been wanting for a while (and of course I get 2 back-to-back). Without a weekend event and chests that automatically give Dragon's Calls I don't see a reason to continue playing the Fereldan Castle since you get less money and it's way harder.
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I on the other hand am quite lucky that I do have a group able to run Perilous castle, and while I have had poor luck with drops (in maybe 15 kills, only two dragon weapons... and twice the bow :|, though I did get the maul from the chest last week-end) it's only a matter of time. Also, I've been running a bit with an old timer here :)
Yesterday was a silly session with friends : we promoted a bunch of charaters, and were plowing through routine to get them all back to 6-8 to take them to threatening. Plowing as in "consistent sub-10 minbute runs with lvl 1-4" chars. It gets a bt silly when you can one-shot almost any enemy.
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Depending on the class I'll play on Threatening at level 1 now since 2x Superb Ring of Life-Drain, Superb Amulet of Constitution and Superb Belt of Melee Defense (and the highest value armor for every class) make it fairly easy for any class to survive for a while, and I generally get more experience and money if I get to zone 3 than I do finishing a map on Routine. Actually hit the "your inventory is full, you cannot purchase anything" cap this weekend so had to get rid of a lot of stuff I'd been holding onto (I keep at least one of every purple I find, even the low level ones). Right now I'm rank 349 with 15 promotions though I did take a couple months off while I played other stuff and didn't do the weekend challenges. Haven't used Isabela yet though I have her, Avvar is pretty fun, and Virtuoso is super good in the right hands. The only problem with the Virtuoso is that everyone expects you to spam more barrier and they tend to get reckless and stupid when aren't doing that exclusively, I usually try to do several different buffs like Mark of the Riff which adds a lot of every element to attacks (50+ x3 at higher levels) while throwing the cold skill that does 3200% weapon damage over time and 1600% AOE to a few enemies in the back while still buffing barrier but people like to split up on purpose.
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Virtuoso playing support does make perilous a walk in the park. Barrier, armor (or occasionally resists especially vs demons), life on hit or attack speed depending on your teammates HPs make groups unkillable, but I agree, a bit annoying that people try to park you in this role. I had a full support build and decided to switch to hybrid one : I go to life on hit song on defensive tree and do put one point to get armor song, and power chord + passive which boosts your damage for having fire chords queued.
Means I can actually charge in and do hurt stuff when things are going well, but can cover teammates when things get rough. Armor song does make a huge difference when being pummeled by archers.
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I tried to get some of the highest-end warrior equipment and maybe one of the other best staves but no luck, though the one Rogue chest I bought gave me a Punched By The Maker but the Longbow of the Griffin is still probably better. The first time I used an Archer with it on Threatening against the Dragon we one-cycled it (never got to fly off, although it somehow summoned its babies after it died).
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I tried to get some of the highest-end warrior equipment and maybe one of the other best staves but no luck, though the one Rogue chest I bought gave me a Punched By The Maker but the Longbow of the Griffin is still probably better. The first time I used an Archer with it on Threatening against the Dragon we one-cycled it (never got to fly off, although it somehow summoned its babies after it died).
I'd say Punched by the Maker is better for archer, because you're usually far enough from the action that the secondary shots do not hit, and Griffon better for hunter since you play him at a distance where those secondary shots will urt.
A bit disappointed by my hybrid Virtuoso. Still making some key passives so I'll withhold final judgment till then, but if you try to dps a bit seriously, you help the rest of the team much less, and I don't feel like the damage I was dealing made that much difference.
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I tried the Virtuoso this past weekend and really enjoyed it. On Threatening, I routinely placed 1st or 2nd, often with gold medal kill streaks. For good pugs, was able to go mostly offence, and with bad pugs went full support (which meant we actually finished a couple of matches we wouldn't have otherwise).
Given the fact that even PUGs at threatening are a mixed bag, and some very bad Perilous experiences, I've basically stuck to Threatening.
What I've read agrees with Godji - PBTM is better for archers, Griffon is better with Hunters for the reasons Godji describes. I don't have either, so can't comment first hand.
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Generally when I play Archers I don't have a good "melee" range skill so using the Griffon provides that kind of defense since it can one-shot nearly anything up close, and an Enhanced Long Shot ring will let me get instant 5-7 kill streaks from afar (I use Leaping Shot too but I don't want to have to use that on every melee unit). With Hunters I do like to use Toxic Cloud a bunch to get some poison kills so the triple shot does come in to play a bit more but the 2 weapons DPS are the basically the same so the special skills do basically the same as well.
I like that the Avvar's charge lets you stop after knocking over a guy, do a 180 and smash him immediately. Unfortunately the last 3 matches I played with the Avvar errored out every time so I got all the money but no experience so I haven't been able to test his higher skills.
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Another multiplayer patch released a few days ago. Adds a new Nightmare difficulty, but also drastically changes the armor values for each class such that the upgrades make huge differences (the higher level armors before were only 70-95 armor, now they're 160-180), so the easier difficulties are much much easier now. They also added several level 24-25 rare weapons, and lower level versions of high-end stuff, first chest I bought had a level 12 version of Punched by the Maker.
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Another multiplayer patch
*sigh*
Oh, Bioware, how I miss you.
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Here's one of the newer weapons (w/upgrades I've added to it):
Bitter Axe
Level 24
340 DPS
208 Damage
+25 Electricity Damage
+16% Attack
+20% Critical Chance
+12 Strength
On Kill: Target Explodes for 100% Weapon Damage
(Balanced One-Handed Haft and Superb Lightning Rune added)
The On Kill leads to every enemy exploding into bits on death, leading to some awesome chain explosions. The explosion even triggers when doing the Wrath of the Heavens/Spell Purge combo. I seem to be getting very lucky with the one-handed weapons, as I already had the Firm Tournament Axe, Caliban, and unique Longsword of the Dragon, and now this.
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Nice find! I got the new bow myself (to the surprise of no one, since my first end game weapon was Griffon, and my first dragon weapon was bow). Same kind of stats, and its proc effect is 1% LoH (which with its native 20ish% LoK means I can just drop the LoK ring and go for pure damage stats on accessories).
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Watched some videos of the new Descent DLC. Seems very very short, like the Jaws of Hakkon, although it is Dwarf-focused and does a decent job of expanding on their lore (and possibly give the first clue as to what Sandal is), but also is like "to be continued, because we're totally leaving most of the explanation for the next full game". The enemies appear to have "lyrium-imbued weapons", i.e. laser sniper rifles.
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Apparently starting with this last DLC and update, all patches will be current-gen only, so I can't get them on my PS3 version. The last multiplayer patch added the Darkspawn as an extra faction to fight against, although they look like reskins of Venatori and not upgraded versions of DA:O models. The next story DLC is supposed to be called Wolf Hunt and appears to involve a search for Solas in much the same way as Witch Hunt was a search for Morrigan in DA:O.
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And looks like they released the last DLC faster than expected, called "Trespasser". It's focused more on what happens to the Inquisition and your companions 2 years after the game. Again, it seems very short from the videos I've seen, but has some very worthwhile moments. Various couples finally get together, even Cole can get a girlfriend, and you get to hear Cassandra read lines from Varric's next book, complete with silly voices. Solas is, of course, being set up as the antagonist for the next game, with some choices here supposedly being set up for how things will play out. Thanks to FluffyNinjaLlama's channel I also saw there's a hilarious scene where if you never, ever talked to Solas about anything, he sums up the entire point of the plot of the main game and DLC in like 10 seconds.
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Any one have a clue if you can romance Cassandra but have Lelianna be the next devine?
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I hear only trump can do that
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Any one have a clue if you can romance Cassandra but have Lelianna be the next devine?
Yes.
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I will try to do just that. I doubt I will succeed. I have twice failed to make Lelianna the divine.
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I did just that in my first playthrough, romanced Cassandra while making Leliana a "nice" Divine. I may have pushed Cassandra towards rebuilding the Seekers.
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Hopefully I don't screw it up. :D
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Dragon Age Wiki article on electing the Divine (http://dragonage.wikia.com/wiki/Divine_election)
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The GOTY edition of this was on sale this weekend on PSN, so $17.99 to play all 3 DLCs is not a terrible price (normally $15 each). I wanted to pick up a copy of Horizon Zero Dawn but it was sold out literally everywhere, and I prefer physical copies, so I'll pick it up some other time. In the meantime, checking out what changes the DLCs brought to this game, like 2nd upgrades to every ability, challenges that adjust the difficulty in specific ways, etc.
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That is actually a very good price with the DLCs. That said Trespasser is the only one that is must have. Jaws is good, though the bad guys are really tough in that one. Never did bother to get decent. Trespasser is a must though if you want the full story.
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That is actually a very good price with the DLCs. That said Trespasser is the only one that is must have. Jaws is good, though the bad guys are really tough in that one. Never did bother to get decent. Trespasser is a must though if you want the full story.
Descent gives some background on what Lyrium is, on where Dwarfs come from and while he is not directly mentioned in the DLC let you understand what must have happened to Sandal. That said, gameplay-wise it's uninteresting, so you can just read a summary if you don't have it.
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I've watched playthroughs of all 3 DLCs, but I haven't read into all of the codexes or extra lore they bring in beyond what the cutscenes show, and the DA world is one I'm very much interested in so I'll have fun picking out all of the things they'll add into later games. There are so many plotlines they can follow that they could make at least 3-4 more games (2 more archdemons, titans, qunari invasion, forgotten/forbidden ones, kal-sharok, consequences of choices regarding the old god soul or the architect, solas obviously, etc.).
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Finished all 3 DLCs. None were worth paying $15 each for, so I'm glad I bought the GOTY on sale to get them. Trespasser was ok overall, though kinda sucks that they put a hard level cap at 27 that is easy to hit before starting that DLC, so I never got to power up some of the new Anchor abilities. The enemies themselves in all the DLCs were interesting and challenging, but the layout of the areas and the backtracking got really annoying.
Completed all Trial achievements. Did a quick playthrough to get the No Supply Caches, Reaching Skyhold at Level 5 or Below, and Reaching Winter Palace with All Companions while all Disapprovals are Doubled in one go, which requires some planning since Cole and Dorian judge your Mage/Templar choices before you ever meet them and might leave as soon as they join. Only thing left is a Nightmare playthrough (much easier with the Golden Nug syncing all collectables so I start with every schematic), and then I'll have 100% achievements on both PS3 and PS4.