The Scrying Chamber => Bioware Games => Topic started by: Jazz on June 20, 2010, 09:51:53 AM

Title: Old Republic
Post by: Jazz on June 20, 2010, 09:51:53 AM
So Butch posted the trailer on FB- it's pure win.  However, until knowing about monthly fees, I can't commit to any MMORPGs- and I'm not convinced there will be the action of the trailer in the actual game.
Title: Re: Old Republic
Post by: Butch on June 20, 2010, 11:28:07 AM
However, until knowing about monthly fees, I can't commit to any MMORPGs

Same.  I pretty much love anything Star Wars related and this looks great, but I typically don't really care for multiplayer games, and monthly fees don't thrill me either.  But I'll be watching.

Title: Re: Old Republic
Post by: maxbeedo on July 15, 2010, 07:55:43 PM
I have friends that play MMORPGs that are planning to switch over to this when it comes out, and I miiiiiiiiiiiight join them, so at least I'd have people I know when jumping into my first MMO that actually has graphics.
Title: Re: Old Republic
Post by: Thrugg on November 14, 2011, 09:27:50 PM
A little surprised nobody here is really talking about this at all as it nears launch.

Just thought I'd give a heads up that is giving away an arbitrarily large number of Beta keys.  No idea if those are actually difficult to come by, but I figured I'd try it out.  You do have to give some personal info to both and
Curse is a giant MMO support website for those unfamiliar.  if you are interested.
Title: Re: Old Republic
Post by: Pixelated on November 14, 2011, 09:33:00 PM
I was excited about it for a while.

Then I learned that it's just WoW with lightsabers.

Title: Re: Old Republic
Post by: Thrugg on November 14, 2011, 09:36:23 PM
I agree, except I would phrase it more as "OMG ITZ WOW WITH LITESABERS"
Title: Re: Old Republic
Post by: Sssith on November 14, 2011, 09:37:52 PM
Signed up.

Guess I will be notified when it starts.
Title: Re: Old Republic
Post by: Terrorphile on November 14, 2011, 11:03:32 PM
Already pre-ordered. Will definitely put some months into it at the very least.
Title: Re: Old Republic
Post by: maxbeedo on November 15, 2011, 09:54:54 AM
The reviews I've been hearing are that the Jedi starting areas are boring as sh**, but the non-Jedi classes are reasonably well-done.  But yeah, that the whole thing is basically WoW isn't a surprise, but it definitely turned off a lot of the reviewers that had already played WoW for years (and had quit it multiple times).
Title: Re: Old Republic
Post by: Terrorphile on November 15, 2011, 12:41:53 PM
The WoW likeness is actually something that attracts me even more towards the game. Also the fact I know quite a few people in real life that will be playing the game plus many online friends, definitely gonna give it an honest try.
Title: Re: Old Republic
Post by: Mad Godji on November 17, 2011, 05:00:28 AM
To be precise, it's 2005 WoW with lightsaber. It's nowhere near the level of polish WoW has today.
Title: Re: Old Republic
Post by: Sssith on November 23, 2011, 08:24:46 PM
Downloading the client.  I will be trying out the game this weekend.
Title: Re: Old Republic
Post by: Jedsia on November 24, 2011, 04:43:08 AM
I got in for Friday, dunno what server I'll try. Not that it matters too much, I don't really plan to buy it, but I'd like to at least try it.

Title: Re: Old Republic
Post by: Sssith on November 24, 2011, 07:22:36 AM
yeah...that is how I am feeling about it also.
Title: Re: Old Republic
Post by: Jedsia on November 25, 2011, 01:38:32 PM
Well got in, made a couple of characters on Cosmic Turbine, mostly to reserve names. Ran around a bit on a Jedi Consular on another server cause I couldn't get back onto cosmic turbine without a long wait  :lol:

dunno, not blown away. Granted I had to turn down graphics a bit to keep it from chugging too badly, especially with the 5 million other players running around.

Would probably be better once it calms down, but unfortunately, everyone is low level so everyone is concentrated. At least there are two starter areas per character type, my Trooper started in a completely different area and I saw tons of smugglers in the same area, so seems like its Jedis one place, troopers/smugglers other place.

But look and feel wise, it's not something I think I'd be willing to shell the money out for. Then again, I'm pretty much a single player type who happens to play some MMOS...if I like the gameplay and stories. but I avoid crowds as much as possible  :razz: :lol:

And there's the real test of worthiness, which is, after the first month of included play, will it keep momentum. There was a ton of hype for Rift and it's already pretty much a has-been as far as I can tell. I'd probably only buy this if it still had traction after a couple of months.

Course by then we'll have Diablo 3...I hope.
Title: Re: Old Republic
Post by: Jedsia on November 26, 2011, 09:11:22 AM
Now that I'm past the "I have no idea what I'm doing" stage and into the "I sorta know what I'm doing" stage, it's getting better. I do like how the story is handled, and even though there's a lot of people, I'm not having to wait for quest respawns, questing is pretty seemless so far.

Playing a good goody lawful good-type Jedi Consular atm,  as the blind race, forget the name lol,...pretty fun hurling rocks at people and making them float in the air.  :lol:

One thing I find interesting is the light/dark thing. I was under impression if you go dark enough, you end up switching sides. But you don't, it'll effect gear you can use and probably npc interaction, I'm not sure how else it might change things.

But the way it stands, you could play a dark side Jedi or a light side Sith...depending on what choices you make with quests. Not sure how easy it is to move up and down the spectrum, assuming once you go so far one way, it'll be harder and take longer to move another direction.
Title: Re: Old Republic
Post by: Sssith on November 26, 2011, 11:56:17 AM
I hate how the game controls.  Made my character tried running around and it was just awkward.  Not sure that I am going to bother figuring it out.
Title: Re: Old Republic
Post by: Jedsia on November 26, 2011, 12:22:41 PM
I wish I could find a click to move control. I hate standing there with my saber just out of reach, having to close the distance manually can be a pain, I'd rather be able to click on them and go into melee distance if I click on a melee skill...

the other annoying thing is it's hard to make any real progress when I log out and then can't get back into the server I was on..I know it's a stress test and it's really full all around, but I got in fine this morning. Let my son have it on a different server,  while I went to the store and now I'm in an 800+ line to get back onto the server I was on.
Title: Re: Old Republic
Post by: Sssith on November 26, 2011, 02:05:59 PM
I would imagine that you are not bound to the same server each time.  That would be crazy and unnecessary if that were the case.
Title: Re: Old Republic
Post by: Ambar on November 26, 2011, 02:37:46 PM
Actually, I'd find it hard to believe that your character is NOT bound to a particular server.  I believe most MMO's work this way.

I have a rl friend who has this game pre-ordered.  I'm trying to decide if I can put up with the mmo player base bs..., so I am following this thread with interest.
Title: Re: Old Republic
Post by: Jedsia on November 26, 2011, 04:36:28 PM
Right, any character you make on a given server is bound to that server. You can play on any server you want, but just have to start new characters.

I did get back on finally to my Jedi Consular. Still pretty fun. I just got to Corusant which is where most of the lag would be since it looks like a major hub for players. Not too bad on lag, but I do have my settings down.

But nice to finally be off the newbie planet and have my first companion.

I do like the amount of solo instances you get, especially on the class quest line. That gives a lot more immersion instead of having 50 other players running around doing the same quest.
Title: Re: Old Republic
Post by: Jedsia on November 26, 2011, 05:50:22 PM
Did my first force persuade, that was pretty awesome. Had the dialog option a couple of times earlier but decided to play it straight. But this time it was a big scary looking criminal so I waved my hand and "You don't want to fight, you want to turn yourself in", and off he went.

Title: Re: Old Republic
Post by: Thrugg on November 27, 2011, 09:25:02 AM
I've been having a pretty good time with it, with Spike channel rolling all 6 movies over and over all weekend as my background.  It is extremely WoW-like, I'm sure I don't need to observe that for you guys that have played both.  Like even the same shortcut buttons for most things, same colours for rarity, hearths, flight paths, chat channel full of imbecilesetc. 

I had a bit of a queue for my first server at mid-afternoon yesterday so I just rolled some Horde... I mean Empire characters on another one.  Ended up with a level 17ish Imperial Agent that I felt I had the hang of.

I found it pretty smooth, some obvious bugs but no crippling lag or connection dropping.  Agree with Jeds that the regular use of instanced areas for crucial story parts is a great idea.

My wife officially objects to the fact that you can choose a big fat dude body type, but the largest female body type is still (as she incorrectly insisted) "still skinnier than me!"  That said, it's a nice touch that you can vary that at all.
I was a tiny bit disappointed with the races offered, really just the most human-looking ones, nothing as cool as a Tauren or Worgen.  But I can imagine how much work those are for the graphics team and there is always future expansions for Wookies and whatever Yoda is I guess :)
Title: Re: Old Republic
Post by: Sssith on November 27, 2011, 09:40:56 AM
I hate controlling where the character looks with the arrow/awsd.  Is that how WoW works? 
Title: Re: Old Republic
Post by: Thrugg on November 27, 2011, 10:02:58 AM
Yup.  Movement controls are all exactly as in WoW.  What do you prefer?  You can probably customise it to some extent.

Have you tried moving with the mouse?  If you hold both mouse buttons down you will run in whichever direction you are pointing, alternatively you can hold W/forwards down and use the right mouse button to steer, which lets you switch to the left button to look around without changing your direction.  It is easier to do that to explain in words :)  And after the initial "getting used to it" it is actually easier to play that way.  Long time WoW players are always telling new players "omg move with the mouse".

The flip side to that is having to use hotkeys for your other skills because your mouse is not in the right place to click on them.  Setting up hotkeys and having your fingers learn where they all are makes the game so much better.
Title: Re: Old Republic
Post by: Jedsia on November 27, 2011, 10:15:14 AM
Either way works for movement. I'm a WASD girl myself for movement and use the mouse to click skills. Never did get the hang of using keyboard hotkeys for skills, and that's how I've played pretty much every game that allows it. Maybe not the most efficient, but very few tanks died on my heal watch as well, so it's really preference.

Which is probably why I sucked at trying Mass Effect, and liked Dragon Age better, cause I have a hot bar to choose from instead of keystrokes.

Oh and as for gameplay, I am glad I gave it another go. To be honest it was completely overwhelming to get off the shuttle as a Trooper and just see total mayhem. Actually going to make a Jedi Consular was a good idea, the starter area seemed less chaotic, at least, by my perception.

I do have a minor nitpick but it's probably put in place to appease any of the players who don't want to waste time actually making choices, is I kinda wish it was not apparant which choices you make would give Light or Dark points. I'd rather have to make the choice based on what you think is right for your character, however you're playing it, without being told in the radial that certain choices are "good" or "evil". But I can see the whining of "But i screwed up my character cause I got light points instead of dark!". I actually had one quest with a Bounty Hunter where I did get Light points cause I agreed with my mark that the Hutts are slimy, icky things. But I quickly got Dark points back when I killed my mark anyway.

Also the vast amount of dialog you get and time spent on character development aside from simply killing stuff will probably rather quickly weed out the less mature players pretty quickly who only want to powerlevel or "pwn in pvp". I'd imagine they'd get rather bored with the story driven aspect of the game.

Which is a plus in my book. And surprisingly moves the game into a possibly actually buy it category, the monthly fee is really my stinking point, I've been glad to be sub free from WoW for almost two years, and not sure I want to get sucked back into a sub.
Title: Re: Old Republic
Post by: Thrugg on November 27, 2011, 10:40:25 AM
Good point about the light and dark points.  I didn't actually notice them being in the radial menu until my second toon and was failing it up at guessing which would be which lol.  I mean really, when you take a contract to kill someone, then double cross your employer for more money and kill another guy to save the first target, how is either of those a light side choice.  So I ended up with something like 200 light points and 500 dark points heh.  Gogo simplistic linear view of morality!

Right now if I was a single man I would be buying this without question.  But I doubt I will ever really sub to another MMO.  Only it isn't about the cost.  For me this really is like a recovering alcoholic tasting a beer and agreeing, yes that is really excellent beer, but no, I don't want to buy a case of it.

Argh right now I'm sitting here trying to decide whether to hop back on SW:TOR or back to what I was working on in Oblivion, and SPike is showing an ad for Skyrim during their Star Wars marathon!  Ow, my brain!
Title: Re: Old Republic
Post by: Jedsia on November 27, 2011, 11:07:07 AM
Well one graphical bug I've just encountered is a bunch of Corsco Riggs (companion npc) are running around following players wearing only boxers and when they point their fingers at enemies, blaster fire comes out.  :lol:
Title: Re: Old Republic
Post by: Jedsia on November 28, 2011, 06:50:55 AM
Sigh....I hate to admit this, but this game really is good. Darn it.

Really liking Jedi Shadow. Though I'm just now seeing the coolness of it at level 14, because I was a noob. When I got my advanced class at level 10, I went to the trainer and didn't see any new skills, so I figured, well maybe it's just the talent tree. Didn't see anything new for Shadow specific at 11,12,13....So when I hit level 14 and went to train, thats when I noticed the little Shadow tab at the bottom of the trainer window....and proceeded to pick up four levels worth of Shadow skills.

But here's how awesome the Consular is....even without those skills and only having the standard Consular skills, I was still doing quests 2-3 levels above me with relative ease. Some of that is the companion, but not all. I have a pretty nice rotation down and taking down groups is pretty easy. Tougher foes aren't too bad either. Toss a rock at them from range, throw debris at them, when they get close, force wave them back, hit them again with a rock and if they close the distance again, whack them with my double-edged lightsaber. Squishy? Nah. Add in the stealth...and it's even more fun. Oh and there's no invisible walls keeping stuff from falling. So I was fighting a rather nasty elite and he was on a platform...I force waved and pushed him off the platform. I got exp for the kill but I obviously couldn't loot him. But I got him out of my way so I could finish my quest.

Speaking of's 85% of your walk speed and there's talents to speed that up. So no crawling...stealth slows you down very minimally. And your companion stealths with you. Nothing I hate more than stealth being made useless by some lumbering companion behind you, so you can actually stealth past things if you don't want to mess with them.

Companions are neat. They level with you, you can gear them and once you get your ship, you can command them to craft for you while you're gone. So far I have my always present Lizard-man companion and when I got my ship I got a C2 class droid who cooks, cleans and is willing to be my diplomat. Haven't used it yet, but the game did give a tip that your idle companions on board ship can be sent off to do missions and craft for you. Neat. So I can be off saving the world and not spending the time watching my character chip away at gems or whatever. Handy feature for more casual players. I do like crafting, so I imagine I'd still do some myself, but it's nice to have that option, especially for the more tedious tasks.

I'm only really wondering how well this game plays as a duo. Hubby and I do like to game together and it would be neat to have a pair to level together. The story phases only allow one of a class at a time, but if we were to level a Consular and a Knight together, I'm wondering if we can enter each others stories together if partied, or if we'd have to split up. Once past the starter area, it's not as often you'd be in story phases, but they do occur regularly, depending on how much side questing you do in between. But one thing I have noticed is the split for classes seems to be fairly close. Almost always when I find my Consular phase, there's a red door nearby that's for the Knights. I'd assume it's same for Trooper and Smuggler.

Did play around a little with a Smuggler. That seems like a fun class as well. i like the Cover skill...some of your skills are only available if you're behind cover, like tossing grenades. Imperial agent seems to have a similar skill.

Glad to see as well the ship you get is given to you via storyline. You don't need to save up loads of credits to buy a ship and not get one for ages. You can put money into it upgrading it, but it's yours to start off with.

Lag isn't too bad, been playing some this morning and since it's Monday, it's probably a much better gauge of what I could expect in a normal play setting. There's people about, but the explorable areas aren't teeming with people. Just did one quest where I did not run into anybody at all.

Getting around game is pretty painless as well. I remember long, long walks in WoW followed by even longer flights between posts. In this game, you get a "hearth" skill to return to points, but they're more like waypoints in Diablo. Once you activate a binding point, you can travel to any of them. There is a 30 minute cooldown, so no hopping around between areas quickly, but most binding points also have a shuttle/speeder nearby to travel with as well and they're pretty quick. Once you get your ship, you get a galaxy map, to travel between worlds pretty quickly. So once planet side, you can begin unlocking the bind points and speeder travel there.

For today I'll probably tinker more with other classes. I have a level 7 Bounty hunter, level 5 smuggler...and would like to try Sith warrior. I'm level 15 on the Jedi Consular/Shadow and finished Coruscant...I don't want to get too far into the game, if I decide to buy it I'd like to leave more undone. Besides, now is a good time to feel out other classes.  :lol:
Title: Re: Old Republic
Post by: Sssith on November 28, 2011, 08:38:49 AM
I think the game designers assumed you have played WoW before.  I tried one more time and I am just not enjoying it.  Very awkward controls and movement.  Usually games have a peice that guides you through learning the controls and I haven't found anything like it.  Graphics are poor, though I get why.

So far for me the game is a big fat meh.  Given that I don't want to subscribe I will probably be uninstalling.
Title: Re: Old Republic
Post by: Jedsia on November 28, 2011, 08:51:16 AM
Yea graphics are alright...and I have to turn them down low anyway because I have an onboard memory card. I'll need to get a video card eventually. Though given the graphics of Guild Wars AND the lower requirements, there's not much excuse for that. GW proved you could have outstanding graphics with reasonable requirements.

I totally get the learning curve on controls. Having played WoW and Lord of the Rings Online(once it went F2P), it was easier to jump into this one. But both of those games also have much better tutorial areas. The first level or two are pretty much solely dedicated to teaching you how to interact with the world.
Title: Re: Old Republic
Post by: Thrugg on November 28, 2011, 09:08:01 AM
Sorry you didn't enjoy it man.  I do think they are assuming that a huge percentage of their playerbase will have to pried away from WoW and that making that transition easy will help with the prying.  But if they are missing something to grab new players the right way that will be a problem for them too.
Title: Re: Old Republic
Post by: Jedsia on November 28, 2011, 09:20:52 AM
Well even vets of MMOs could be overwhelmed at the very start. I mean, I was totally off-put by the Trooper start. Get dropped off a shuttle and basically in the middle of a war. With the massive amount of players running around, it was hard to figure out what I even needed to do to start with. Most MMOs start you out a bit more gently.

I mean, usually the area has non-hostile critters that you have to attack to piss off, making it easier to figure out combat without running into the middle of a combat zone where stuff is shooting at you right at the start. Plus most MMOs don't have groups of foes to start out with. Not that it's a huge problem, most classes seem to have an AOE attack to start with and most of those tend to include a knockdown or knockback. but it's a trial by fire way to learn.

Anyone new to MMOs completely, it's a bit overwhelming. They should start with more of a tutorial that you could skip if you wanted to, especially by the second or third character. The Jedi area seemed to deal with this a bit better, enemies were more spread out and less chaotic. It would make more sense if the Trooper started more as a new recruit than an assumed seasoned fighter. Even if you are only doing the tail end of a training program, at very least have that before being dropped into a combat scenario.

I didn't have much issue starting a Bounty hunter or smuggler, mostly because I had adjusted to the game. I can see the appeal of being able to dig right in but there needs to be a bit of an intro for those new to this style of game, and this particular game even if you have experience with MMOs.
Title: Re: Old Republic
Post by: Jedsia on November 28, 2011, 02:18:56 PM
Well more I think about it, more I know we're not buying it. Just don't have room for it in our lives atm. Hubby and I learned with WoW that those types of games can become too all consuming and I've a rather addictive personality. I can play LOTRO casually cause I've already put the money into it to be able to play it truly free by unlocking all the content.

 If SW:TOR was running the same model as Guild Wars/GW2, I'd be more apt to buy it. I'm willing to pay for the game outright. but monthly fees tend to equal soul sucking time investment. Time we can't afford when our priorities are to get and stay healthy. I've almost lost all the 80 pounds I put on with WoW (not just WoW's fault, but those late night raids fueled by chips, dip and beer didn't help...). And I wish more games would go the GW route. There's money to be made with micro transactions. Even WoW proves that people spend money on the extras. People are willing to pay money for cosmetics, character slots, special mounts, extra storage,  stuff that doesn't interfere with in-game quality of play. Especially now as more games are going to the F2p or Ala Carte model.

And I know my personality. Heck I still go in spurts where I play LOTRO too much. But it's easier to catch and back off of, when I'm not paying monthly to play. Something about paying monthly makes it seem like a waste if I'm not getting enough time in it.

And as fun as the game is now, the real question is, does it have staying power. And how interesting does it stay. And how much time do you really want to spend in cut scenes after so many weeks/months of playing. Will what seems like a neat idea now become a deterrent later on for even hardcore RPr's? Or once you finish the story does it only become about grinding rep/dailies/gear, etc.
Title: Re: Old Republic
Post by: Terrorphile on November 29, 2011, 05:20:49 AM
Ohhhh, can I steal your beta access Sssssssssith??? :P
Title: Re: Old Republic
Post by: Thrugg on November 29, 2011, 08:06:09 AM
It's over now I'm afraid Terror.  This was the final weekend of public Beta.  It launches on the 20th if all goes well.
Title: Re: Old Republic
Post by: Terrorphile on November 30, 2011, 08:15:03 PM
Ahh I see. So, as a fellow long time WoW player, would you recommend the game Thrugg?
Title: Re: Old Republic
Post by: Thrugg on November 30, 2011, 08:36:39 PM
I'd be playing for sure if I hadn't sworn off MMOs for ever.  It is very WoW-like, but feels like KotOR when you are soloing.  For me that is pretty sweet.
Title: Re: Old Republic
Post by: Terrorphile on December 27, 2011, 12:10:28 PM
So, been playing the game for a week now and I must say... Holy crap this is so good!! I'm really loving the story driven gameplay. It adds a lot to the RPG aspect of the game. If they can keep their subscriber base up and pump out a few expansions that improve the game I can see this going for quite a few years.
Title: Re: Old Republic
Post by: Thrugg on December 27, 2011, 03:24:16 PM
You done any multiplayer stuff yet Terror?  I didn't get to it in the beta, but was curious.
Title: Re: Old Republic
Post by: ShatteredFriend on December 27, 2011, 08:42:18 PM
Flashpoints are fun and PvP is amazingly fun.
Title: Re: Old Republic
Post by: Terrorphile on December 27, 2011, 10:11:16 PM
I've only done the first instance, The Black Talon. It's sort of a learning instance; as in no need for a tank, healer, DPSs combo. Fun as heck. And yes PvP is actually a ton of fun. Weird since on WoW I never really got into PvP...
Title: Re: Old Republic
Post by: Corpsie on December 28, 2011, 02:39:36 PM
Just ordered from amazon should arrive on wednesday, which server is everyone on?

I had to import it because it isn't releasing locally in Australia until around March, however they appear to be bringing actual local Australian servers which is farking fantastic.
Title: Re: Old Republic
Post by: ShatteredFriend on December 28, 2011, 03:30:59 PM
I'm playing on The Twin Spears with some friends of mine. East coast PvP server.
Title: Re: Old Republic
Post by: Corpsie on December 31, 2011, 05:35:22 PM
So I ordered this from Amazon last Wednesday it gave me an expected delivery of the 4th, I was watching the tracking process on the Amazon website and as of Friday it had gone from some place in the sticks of the US and arrived all the way to "out laying courier in NSW for final delivery. I though awesome will get here by Tuesday the 3rd. Except now I go onto the site and the tracking process has been whipped and it just says it got sent from an entirely different location in the US with no other information.

Does Amazon usually do this?
Title: Re: Old Republic
Post by: Corpsie on January 03, 2012, 04:56:19 PM
Well It has arrived and ive messed around a little bit with a Jedi Counsellor, essentially very rogue type.

Enjoying it so far just trying to get use to the UI and quest tracking etc.

Combat feels slightly easier then WoW at least prior to level 10, its not hard to take on 4 mobs with ease which is a little strange, haven't had a chance for much story stuff just pumping out fetch quests at the moment.
Title: Re: Old Republic
Post by: ShatteredFriend on January 03, 2012, 06:07:33 PM
It's strange because you're comparing it to most traditional MMOs that have you fight one mob at a time. ToR uses a completely different ranking system. Normal and weak enemies are fodder and you can blow through dozens of them at a time. Silver mobs are strong, Gold mobs are elites, and White Gold mobs are champions/named mobs and/or bosses.

You'll also have companions that fight with you that basically act like a second player. The common pull in most solo quest areas are 4 normal mobs, 3 normal + 1 strong, and the occasional 1 gold + 1 strong/2-4 normal mobs.
Title: Re: Old Republic
Post by: Tarr on January 03, 2012, 06:27:13 PM
I've been playing this on someone's account. Level 12 bounty hunter.  Kinda like it, pretty fun.  I got through the first planet and onto the Imperial fleet.  Been soloing the "heroic/group" instances mostly too, though I'm now stuck and will need a group to do the Black Talon. I can stomp the whole thing until the named mobs at the end and they're basically impossible to solo.  I need a tank.
Title: Re: Old Republic
Post by: Darkness on January 04, 2012, 01:53:04 AM
I'm finding it quite refreshing to play. The  story is very interesting and the way the quest and companion systems work makes for an enjoyable single player experience. In some respects it is better than the original two KOTOR games and in others, it obviously has the constraints of an MMO.

The big boon is that crafting and gathering is much more enjoyable and less of a chore than in other MMOs.

Also the space combat game, although little more than an easy "on rails" shooter, I find to be highly enjoyable and the ship upgrades make a noticeable improvement. They could add a whole load more of them to the game and it would make me very happy.

SWTOR is not, by any means, a revolutionary MMO experience, it just makes a few little improvements in a few areas compared to its predecessors and ignores others. It may be a game I play through to level 50 and leave it at that, it may turn out to have worthwhile raiding content ala WoW. It doesn't matter, for the moment it is fun to play.

FYI - I'm playing Republic on Hidden Beks. Look up Sendraks, Daolyth or Libellus if you fancy a chat and are on that server. If you're looking for a guild, I can heartily recommend Sunfall as a fun community to play with, especially if you have a propensity for smut and don't take the game too seriously but still want to do FPs and raids with a proficient bunch of players.
Title: Re: Old Republic
Post by: Corpsie on January 14, 2012, 07:25:57 PM
Still really enjoying this game, I ended up rolling a Bounty Hunter and enjoy that play style HEAPs more then my inquis so I sit my inquis in the imp. Fleet and just do slicing and pvp when I feel like a change and focus my BH on Questing since the story is slightly more interesting for me.

The moment I knew this was not your usual MMO and infact a great game in a MMO style play, was when I finished my story quest on Balmorra or whatever its called when the other hunter I was fighting against was revealed and I was actually shocked and said out loud " You sneaky bastard!"

Games very very rarely get me so involved in the story, but this game does!
Title: Re: Old Republic
Post by: ShatteredFriend on January 14, 2012, 10:23:49 PM
Great storytelling has always been Bioware's trademark and they were able to mix it with an MMO-style game really well with SWTOR. I just hope that they can learn how to continually develop for an MMO and fix what needs to be fixed in time.
Title: Re: Old Republic
Post by: Corpsie on February 08, 2012, 10:47:38 PM
I just unlocked my Legacy name, and opted for something fitting of my gamer upbringing.

Title: Re: Old Republic
Post by: Jedsia on March 22, 2012, 09:51:50 AM
There's a Weekend Free Trial going on now if anyone had a desire to try the game out. I'm tempted to download and try it again, but I also know I'm not buying it, since we got two games coming out soon to play....

But hey, it's free and it has lightsabers.  :grin:
Title: Re: Old Republic
Post by: Terrorphile on March 22, 2012, 10:18:32 AM
Haven't played in more than 3 weeks. Really liked the game and played it for a quite a while but it just didn't grab me...
Title: Re: Old Republic
Post by: Pixelated on March 22, 2012, 02:20:18 PM
Yikes. I know graphics don't make a game but this one looks horrible, like something from 2002. The character models in Corpsie's pic look just like someone took Morrowind and modded lightsabers into the game.
Title: Re: Old Republic
Post by: Jedsia on April 05, 2012, 12:08:51 PM
There's another free weekend going on so this time I decided to download it and give it a shot, since I hadn't tried it since beta.

Still not really blown away. The skills are fun, but like Luch said, the graphics are very dated. Honestly Corpsie's screenshot is not one of the best examples of the game in my opinion, but's not that impressive. I'm especially spoiled after playing Guild Wars, which proved you could have a low requirement game and be VERY pretty.


I'll probably keep it on my computer since it did take 4 hours-ish to download and install, just in case it ever goes free...or even no monthly fee. But I don't see paying money for is a fun game and I do enjoy the instanced class quests and in depth storyline you don't get with most MMOs...LOTRO was one of the few I'd played before that had some very good instanced quests that added a lot to immersion.

With the amount of free weekends they're giving away, I'm guessing I'm not in the minority when it comes to holding off on buying it.

Title: Re: Old Republic
Post by: Thrugg on April 06, 2012, 11:43:48 AM
Hmm I did play for a while on the previous free weekend, though I believe they have a "one free trial is all you get" policy and I'm not sure I will be allowed to re-visit.  Going to try though.

I like SWTOR and would play it if I was ever going to play an MMO seriously again.  But I'm not.  Life is too short.
Title: Re: Old Republic
Post by: Thrugg on May 04, 2012, 07:59:30 AM
Thought I'd bump this to let people know they are having a $25 off sale ( to celebrate May the Fourth Be With You Day.

As has been much discussed, for an MMO this is one of the better single player games out there :P  I am contemplating buying this, just playing the initial month then unsubbing immediately.  Or would be if D3 was further away.
Title: Re: Old Republic
Post by: Diamondgirlie on May 16, 2012, 02:27:51 AM
I am playing this game like a crazy person.

Just sayin.
Title: Re: Old Republic
Post by: Darkness on May 17, 2012, 02:18:48 AM
Cancelled my subs the other day, as I'm simply not playing this game. The legacy patch, with the shinier graphics and extra content, didn't do much to revive my flagging interest, especially as raids were not running on a regular basis.

SWTOR feels like it could have been a very strong SP/maybe MP game, without a lot of replayability factor for anyone wanting to take the various different classes through to the conclusion of their storylines. SWTOR could have been, and probably should have been, the next KOTOR. Of all the MMOs I've played, this by far and away had the most engaging  and interesting story, which really made the levelling all the more pleasurable.

If SWTOR ever goes free to play (I give it 12months max before it does), I'll be back to play through the other class quests.

Ulitimately I think there is a very enjoyable single player game at the heart of SWTOR. They wouldn't have to have changed much, just let you have more companions in the party, make sure there were some subplots between the party members, and away you go.

I think SWTOR shows how a focus on being an MMO can ultimately diminish and distract from what otherwise should have been a great SP product.
Title: Re: Old Republic
Post by: Beorach on July 31, 2012, 10:22:58 AM
Sorry for the necro.  I just peeked in to see if anyone was talking about this game...and, when I saw the thread title, I still thought maybe this was about the first KOTOR (which was fantastic relative to previous Star Wars offerings I had played in terms of story particularly - that's not to say I didn't enjoy Dark Forces and X-wing titles).  I have some friends from work who are playing this and it's nice to see that Bioware has allowed free migrations to populous servers.  I think the game is fun but I'm just sort of played out w/r/t the MMO scene now (such that I only consider playing it due to my desire to socialize with my friends w/o having to drive).  The leveling grind is substantial when you compare it to a Diablo 3, too, and it makes it worse that you're constantly bombarded with the TIME=MONEY equation.  Can't I just go kill stuff?  Why aren't there waypoints and "town portals" without cooldowns?
Title: Re: Old Republic
Post by: narsica on July 31, 2012, 07:14:09 PM
Looks like this is going F2P a lot sooner than Darkness thought. (
Title: Re: Old Republic
Post by: Thrugg on July 31, 2012, 07:53:22 PM
Nice.  I'll probably play it for a bit once that happens, at least get each class to max level.
Title: Re: Old Republic
Post by: Timinator on July 31, 2012, 07:58:26 PM
Do so quick before ea kill the servers.
Title: Re: Old Republic
Post by: Corpsie on August 01, 2012, 01:23:04 AM
As a F2P model this game will be amazing for RPG fans to pick up.

Plus Locally placed servers for the first time ever for Australians is amazing!

50ms in a online game , unheard of!! I <3 you Bioware.
Title: Re: Old Republic
Post by: Beorach on August 01, 2012, 09:41:15 AM
Here's the breakdown of free versus paid:
Title: Re: Old Republic
Post by: Darkness on August 02, 2012, 07:12:53 AM
Looks like this is going F2P a lot sooner than Darkness thought. (

Looks like Star Wars is going F2P within the time frame I guessed it would. Lucky guess on my part.

For anyone wanting to explore the games main storyline and the plot arcs for the different characters, this is great news.

The next best thing Bioware could do is expand the number of companions who can accompany your main character and make the game more like the KOTOR rpgs. Being able to solo FPs, particularly the ones that really advance the plot, would be great for anyone wanting to really experience the game from an SP standpoint.
Title: Re: Old Republic
Post by: Jedsia on August 02, 2012, 04:42:36 PM
nice. I'd like to play the storyline myself, I have little interest in any pvp or group type stuff. I've usually put a bit of money into the f2ps I've played in the past..notably LOTRO and DDO, but I don't foresee sinking money into this one.
Title: Re: Old Republic
Post by: Jedsia on August 03, 2012, 06:28:47 AM
Got the free trial working (took some figuring out), figure fiddle around until it goes fully F2P.  :lol:
Title: Re: Old Republic
Post by: Jedsia on August 08, 2012, 09:54:20 AM
It's marked down now to the $14.99 for game+one month of play, if anyone is interested before it goes to the f2p. There's some benefit to getting it, as you'd get some of the store currency for buying pre-f2p.

I'm curious what other benefits, if any, might apply. For LOTRO and DDO, as soon as you spent any money you got upgraded to premium status, with some perks to that even if not subbing, over anyone who'd never spend a dime on the game. So far all I see is them listing Sub vs f2p.
Title: Re: Old Republic
Post by: Thrugg on August 08, 2012, 10:09:27 AM
Well, playing with the current f2p to 15 is fairly bare-bones.  I was expecting not to be able to use the AH but I also can't use the mail, bank, or even increase my inventory space :lol:
So being a packrat I'm walking around with hardly any room.  Any time I click on any of those services a helpful little message pops up saying, "Hey, you want to use the bank?  Why not subscribe! etc"

Also can only level a crewskill to 40, which happens extremely fast with the gathering skills, and a message pops up telling you you have hit the cap every single time you pick a flower after that, with no way to turn it off -.-
I suspect there is also a cap on credits, though I haven't hit it yet, after which point there really won't be anything I can do to store wealth :P
Title: Re: Old Republic
Post by: Jedsia on August 08, 2012, 10:46:59 AM
haha, yea that's not surprising for a free trial, which is what the lvl 15 basically is. All I'm really interested in doing is playing the main storyline both sides when it goes fully f2p...dunno if i care to play through multiple classes or not...

so any of the restricted features like pvp and missions wouldn't really matter to me...making me pretty sure it's not worth putting in the money, unless they do something like LOTRO did and severely limit cash, AH and character trait trees. And in that case I'd probably just move along....I'm just not feeling the game enough to warrant putting money into it like I did with DDO and LOTRO.
Title: Re: Old Republic
Post by: Pixelated on August 08, 2012, 10:49:16 AM

Free to Play =/= Free to Enjoy

Title: Re: Old Republic
Post by: Beorach on August 08, 2012, 10:55:06 AM
The storylines for each class are dissimilar enough that, IF you like them, you'll probably be inclined to play through all of them.  That grind to 50 is a long haul, though.  I like being able to "town portal" whenever I like.
Title: Re: Old Republic
Post by: Thrugg on August 08, 2012, 03:14:12 PM
Yeah the "main story" for each of the 8 classes is completely different, they only all share side quests (and as a result, the same locations for their main stories so that the side quests fit in).

I was worried I would need 16 playthroughs to see it all but at least the two subspecs of each class (eg Sorceror and Assassin) have the same story and the only difference is the keys you'd be pressing to see it.  Not that I'm not sorely tempted to make 16 anyway >.>
Title: Re: Old Republic
Post by: Jedsia on August 09, 2012, 04:25:11 AM
yea, only thing I've read is that the story quests start to get sparse, but will see.

so far I am starting a gleefully evil Sith sorcerer, a light-side Imperial Agent, stuffy lawful good Jedi Knight and I had a smuggler, but I may switch that to a Trooper since I made the Imperial Agent and maybe delve into the dark side on her, just so I can see the light/dark options on both sides.
Title: Re: Old Republic
Post by: Thrugg on August 13, 2012, 10:04:26 AM
My interest in this has been sadly considerably dashed, as they release more info about how F2P will work.  It sounds like they will be keeping the inventory limitations in place, and also restricting how many characters you can have - no hard number yet but people are expecting maybe 4, maybe as few as 2.  Which for me personally is like saying they're going to pour a bucket of live spiders on you while you play.

I completely understand that you can't expect the full game for free and there has to be incentives to get F2Pers to upgrade, but at the same time there isn't much point having F2P at all if there isn't enough fun to be had to hook you long enough to even think about upgrading.
Title: Re: Old Republic
Post by: Pixelated on August 13, 2012, 10:19:22 AM
A restriction on number of characters for F2P is pretty much the standard. I can't think of a single F2P game that doesn't have that limitation. It's frustrating but it makes sense.

Title: Re: Old Republic
Post by: Jedsia on November 08, 2012, 03:22:40 PM

Finally a date, November 15th...just in time for the Thanksgiving break  :lol:

Still not sure how much I'll play this, but I would like to play through the Empire and Republic stories at least once. Right now my gaming is pretty sparse.
Title: Re: Old Republic
Post by: Thrugg on November 08, 2012, 04:27:45 PM
I was really looking forward to it, but with (as I understand it) two char slots, only one prof instead of the usual three, no fast travel, credit cap, no mail and no bank access, it will be unplayable as an MMO - at that stage it is more or less a really boring console game.  If they relax the restrictions a little I will give it another look. 

In the meantime the far superior LotRO F2P system worked on me and lured me into subbing for a month (just one, then I'll continue on at the ex-sub midway status) and I'm having fun with that.  It sounds like SWTOR had their eyes on the LotRO system as they have at least added the same halfway option, but it is less generous than LotRO's and the free level is MUCH less;  they don't seem to have grasped the concept of drawing someone in slowly (which is proven to work), and are sticking with "you haven't paid?  fuck you" system which has been shown not to.
Title: Re: Old Republic
Post by: Jedsia on November 08, 2012, 04:32:19 PM
Ah yeah, that's too bad. I didn't mind putting some money into LOTRO and have essentially unlocked the entire game except the new Riders of Rohan expac, but not too sure I want to put any money into SWTOR. I really wasn't that blown away with it during the 1-15 Trial period.

Sounds like I'd be better off going back to LOTRO occasionally (cause it was fun) rather than sink more money into a F2P, especially as it'd be a side game to GW2 and Torchlight 2 and watch for a Steam sale on Riders of Rohan.

BTW, if you're still subbed to LOTRO, make sure you create every character you want to have before it expires, so you get the traits unlocked without having to spend TP and fast travel for them.
Title: Re: Old Republic
Post by: Thrugg on November 08, 2012, 04:39:07 PM
Yup yup, that was what convinced me to pay for a month rather than just buying some points for a little less.  Trait unlocks and bags 4 and 5 for free are worth way more points than you can buy with the same amount of cash. 

Which is a clever move on their part, present the player with more efficient options that cost just a little more, draws you in.  SWTOR making no effort in that area.
Title: Re: Old Republic
Post by: Beorach on November 15, 2012, 01:00:10 PM
That's a shame.  I'm finally getting a new machine this week and was figuring on trying TOR out on it, too (as it was sort of a bear on my 5yo one).  Considering TOR wasn't the friendliest MMO already, it's hard to see how it's going to survive...
Title: Re: Old Republic
Post by: Thrugg on November 15, 2012, 01:40:50 PM
Servers finally came up so I got to see what I was able to access...

Looks like they let me keep all the toons I had already made, which is better than I expected.  Even the ones that are races that are not allowed to new free players.

Also I seem to have kept 3 crew skills on my guys.  I think the general philosophy is they don't take anything away you had, they just won't let you have anything new unless you go back below the cap.

Still no mail access though which is really important to my personal enjoyment of MMOs.  I like to play my guys as a team.
Title: Re: Old Republic
Post by: Jedsia on November 15, 2012, 01:54:20 PM
i was updating just to check it out, but yeah, no mail is a deal breaker for me. There's no shared storage either then I'd gather which is why mail would be important. I was gonna check the site for any official lists of what is actually available to f2p, but the website is under scheduled maintenance.

Really? Who schedules website maintenance on a release day....that seems counter productive to drawing in new players.  :razz:

That is good news about the previously created characters, though unfortunately only one of mine got to where she could get any crew skills. the others I had created for future play and are only level 4-5 or so.
Title: Re: Old Republic
Post by: Lego on December 01, 2012, 12:57:23 PM
I think the absurd gimping of the "free" model is going to teach people, for free, that they don't like it, instead of making them pay for the knowledge.
Title: Re: Old Republic
Post by: Thrugg on December 01, 2012, 05:19:34 PM
They have announced plans to slightly soften the restrictions so far (2 extra char slots for f2p, also 2 extra hotkey bars in the UI which were also restricted for reasons I struggle to understand).

The thing that annoys me the most is no forum access;  I realise they would rather avoid a free for all but really, the novelty of that dies down pretty fast.  F2P people can post on the LOTRO forums and they don't make any kind of nuisance of themselves. 
What happens when they can't be heard at all is that the subscribed players create this kind of Fox Newsian bubble around themselves where they can only listen to eachother and so they keep reinforcing the same incorrect presumptions about what F2P players are about (ie they want everything for free, they want to ruin the game, none of them can play) and nobody is able to put the other case forward.

Ultimately the aim of F2P can't be to make it so unpleasant that it "forces" people to subscribe.  If that was a viable strategy they could have just left it the way it was.  It has to be enough fun to hook you and then make you think about spending money you hadn't meant to spend.

Also, didn't there used to be someone called lego who posted here once upon a time?  Maybe this new guy knows him.
Title: Re: Old Republic
Post by: Pixelated on December 01, 2012, 05:58:36 PM
Also, didn't there used to be someone called lego who posted here once upon a time?  Maybe this new guy knows him.

there was such a guy. Now he just drops in every 6 months or so to make a post or two and then disappear again. It's very sad.

Though his absence has resulted in a demonstrable decrease in the forum's Duran Duran exposure, so I guess it's not all bad. :P
Title: Re: Old Republic
Post by: Sssith on December 01, 2012, 06:43:14 PM
Moving on the floor now babe you're a bird of paradise
Cherry ice cream smile I suppose it's very nice
With a step to your left and a flick to the right you catch that mirror way out west
You know you're something special and you look like you're the best

Her name is Rio and she dances on the sand
Just like that river twisting through a dusty land
And when she shines she really shows you all she can
Oh Rio, Rio dance across the Rio Grande

I've seen you on the beach and I've seen you on TV
Two of a billion stars it means so much to me
Like a birthday or a pretty view
But then I'm sure that you know it's just for you

Her name is Rio and she dances on the sand
Just like that river twisting through a dusty land
And when she shines she really shows you all she can
Oh Rio, Rio dance across the Rio Grande

Hey now woo look at that did she nearly run you down
At the end of the drive the lawmen arrive
You make me feel alive, alive alive
I'll take my chance cause luck is on my side or something
I know what you're thinking I tell you something I know what you're thinking

Her name is Rio and she dances on the sand
Just like that river twists across a dusty land
And when she shines she really shows you all she can
Oh Rio, Rio dance across the Rio Grand
Her name is Rio she don't need to understand
And I might find her if I'm looking like I can
Oh Rio, Rio hear them shout across the land
From mountains in the north down to the Rio Grande
Do do do do do do do do do do do do do do do do do do do do do do
Title: Re: Old Republic
Post by: Tarr on December 01, 2012, 07:17:59 PM
Great song. Haters gonna hate.
Title: Re: Old Republic
Post by: Pixelated on December 02, 2012, 05:02:03 AM
Now I have that song stuck in my head.

Damn you, Sssith! Damn you to hell!

Title: Re: Old Republic
Post by: Lego on December 02, 2012, 01:39:03 PM
BWHAHAHAHaHA!!! Sssith has won todays internets.

Also, I lurv you guys :)
Title: Re: Old Republic
Post by: Thrugg on December 27, 2012, 12:05:33 PM

So with the lack of serious financial demands placed on me by recent Steam sales, I thought I would give this another shot as not a free-to-play but as a pay-once and see if that was any better, as it certainly is in LOTRO.

So far, pleasantly surprised.  I did some research and decided that with a $10 purchase of their cartel coins (which gets you about 1000, maybe 1050?) that bumps you up permanently to the intermediate status they give to former subscribers, which unlocks mail and bank access, gives you a second crew skill and some auction house slots, and a few other bells and whistles that don't matter to me so much.  And then with the 1000 coins I bought the unlock of the 3rd crew skill for my entire account, which means most of my bigger issues are taken care of.

Still have to wait till higher levels for travel access (level 15 for Sprint and level 25 for speeders) but I was lucky to have already leveled all my toons to 15 when their model was full game trial but capped at 15, and ten levels of running before being able to drive won't kill me.
The other serious drawback, that will probably become a bigger deal as I level my guys higher, is the 30% less exp for everything.  Right now I am supplementing by doing every quest and by killing unnecessary bad guys instead of walking by them, but eventually I can see I will fall behind the curve.  Have to hand it to them, that is a smarter way to motivate subbing, it just gets a teeny bit harder to play every day, instead of just giving you a huge headache up front.

Anyway, putting some serious hours into this right now.
Title: Re: Old Republic
Post by: Pixelated on December 27, 2012, 12:14:36 PM
Wait, if you're not a sub you get 30% less XP than if you are?
Title: Re: Old Republic
Post by: Thrugg on December 27, 2012, 12:32:21 PM
Yep.  No rested exp either (log out in a cantina and you will get double exp for a while next time you log back in).  Of course you can buy exp boosters and possibly also buy a permanent penalty removal. 

Since in MMOs they make level differential a key factor in combat (to "move you along/keep you where you belong") you start to feel it gradually as you fall behind.  But you can make up for it with extra work, by grinding mobs you wouldn't normally have to kill. 

It's not unusual, LOTRO does it in a slightly different way, you can earn extra points by doing deeds like Kill 240 Trolls, which you would never want to do normally, but its essentially washing dishes to pay for your free supper.

Note also that 30% less exp doesn't equate to 30% lower level since the curve is exponential (well, quadratic really).  You would end up about 15% behind a sub in level for doing the same work, and with a cap of only level 50, that is still level 43.  So just a bit of extra grinding to keep up.
Title: Re: Old Republic
Post by: Thrugg on January 08, 2013, 03:40:35 PM
Well just as quickly I am done with this again. 

I mentioned earlier that they had imposed tight character-per-server restrictions for non-subs but that by having played in the Beta (or if I had previously been a sub) they had grandfathered my larger team in. 
Well last night they applied a patch that imposed the limit firmly (ie deactivated all my toons and let me choose two to re-activate) and offered to let me re-activate the others for $5 a pop.  That's not going to happen so that is it for my short SWTOR career.

I am a little aggravated they did this right after I spent $10 on the game (because had they not done it it would have been well worth it) but not aggravated enough to throw good money after bad.
Title: Re: Old Republic
Post by: Jedsia on January 08, 2013, 03:56:15 PM
Wow yeah, thats a little underhanded...

Wait, I'm confused now...according to this

f2p gets 2 slots and preferred gets 6. Isn't preferred status for anyone who has spent money on the game, which you did?

Or did you have more than 6 characters? I'm reading your post though as them only allowing you two slots.
Title: Re: Old Republic
Post by: Thrugg on January 08, 2013, 04:11:19 PM
It is possible I rage-exited before actually going through the activations and seeing how many it let me do.  But 6 still isn't all of them, and choosing which 6 of your 8 children to save is only academically easier than choosing which 2 :)
Title: Re: Old Republic
Post by: Pixelated on January 08, 2013, 04:13:25 PM
You can save six...

... or you can let all eight die.

Welcome to Star Wars. Light Side or Dark?

Title: Re: Old Republic
Post by: Tarr on January 08, 2013, 04:37:47 PM
You can save six...

... or you can let all eight die.

Welcome to Star Wars. Light Side or Dark?


Title: Re: Old Republic
Post by: Thrugg on January 08, 2013, 04:41:37 PM
Frozen in carbonite, not dead, for some theoretically possible time when EAWare change policy and I could play them all together again.
Whereas if I leveled 6 and left the other 2 behind they are as good as deleted.
Title: Re: Old Republic
Post by: Darkness on January 09, 2013, 07:58:58 AM
Frozen in carbonite, not dead,

"assuming they survived the freezing process." ;)
Title: Re: Old Republic
Post by: Thrugg on January 09, 2013, 10:10:25 AM
Parts of them likely won't.  The way I play my MMOs-as-team-sport, at any given time the ones that aren't being played are having their mailboxes filled up by the ones that are, and because they gave me no warning this change was about to happen, whichever toons I don't activate are going to have a bunch of mail they are probably going to lose?  Who knows how TOR handles expired mail.

It's silly but that kind of thing keeps me awake at night.  Like almost to the point of maybe I should subscribe for a month just to clear their mailboxes.  If I liked the parent company (a lot) more I actually might :lol:
Title: Re: Old Republic
Post by: Hicpotboy on January 12, 2013, 04:47:20 PM
I started playing this, first time after playing around with the beta.  The story is supposed to be a continuation of KOTOR 1 and 2, so now I'm poking around and seeing what I can do.  I'm not a fan of the F2P restrictions, especially for the Crew Skills.

I can buy the smallest amount of points, get preferred status, and then spend those points on a crew skill expansion.  The question is: Does that crew skill expansion apply to my whole account or only a single character?  ~$5 per character for a crew skill sounds like a bit much.
Title: Re: Old Republic
Post by: Thrugg on January 12, 2013, 08:45:19 PM
Most unlocks can be purchased in two flavours - a one-character unlock and an account-wide unlock.  Typically the account-wide costs about 2.2-2.4 times as much as a single toon one, which I guess is clever.

I did exactly what you are suggesting, but I had to spend $10 to get the ~900 points needed for an account-wide crew skill unlock.  But since you get an extra 4 toons per server, limited mail, bank and GTN access (as well as a second crewskill so the one you buy gives you the max of 3) it seemed like the best value option.

Then they made me all sad by enforcing the restrictions I had previously been grandfathered out of, but ah well.

By the way, if you do decide to go that way, buying an account-wide unlock is very unintuitive in their interface.  You basically have to act as if you are buying a single toon unlock, and then at pretty much the last moment they say "oh did you want to buy this for the whole account?" and you can choose that option.  Kind of scary when you only have just enough points.

Also if you do try this, make sure you log in as Preferred status after paying for the points, and check you have two crew skills etc, before you buy and use the unlock from the market.  Some people have reported problems when trying to do it all in one big transaction.
Title: Re: Old Republic
Post by: Hicpotboy on January 13, 2013, 03:59:20 PM
Yeah, it really is quite unintuitive.  I bought the $10 point pack, and that was enough to buy the account-wide unlocks; I don't like having to buy it piecemeal for all my characters.

The worst part about the market is that you can't even SEE account pricing unless you have enough points to buy the character unlock.  That makes it incredibly hard to figure out how much to buy.
Title: Re: Old Republic
Post by: Beorach on January 14, 2013, 02:56:19 PM
Why they have to announce they're doing it instead of just doing it is beyond me but anyhoo...
Title: Re: Old Republic
Post by: Thrugg on March 04, 2013, 08:22:12 AM
I figured I should update that I am playing this again quite heavily.  They finally added a way to unlock more characters per server; it is intended to be a paid-for service but as with most of those in SWTOR it is sold in the form of a tradeable token, which means it can be bought on the auction house which means I can get them for in-game credits that I am good at making.

Goal now is to unlock everything else that I can reasonably unlock.
Title: Re: Old Republic
Post by: maxbeedo on August 12, 2015, 08:50:30 PM
Been sick the last several days, couldn't sleep so started watching random things on youtube, eventually watched most of the female romances from this.  Kinda shallow at times, but surprisingly not that bad overall for most of them, plus the voice talent is amazing.  Jaesa is one crazy bitch, but most of the others are quite adorable (Kira, Elara, Nadia, Vette, Mako, Ashara, etc.).