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The Scrying Chamber => Bioware Games => Topic started by: Ambar on January 11, 2010, 05:59:54 PM

Title: Dragon Age *Spoilers*
Post by: Ambar on January 11, 2010, 05:59:54 PM
I've finally got a character I like.  Since I've now made it to Lothring 5 or 6 times, but never any further, I was just wondering if I should be going to Redcliff or the Magi-tower first.

Btw, fireball at level 5 is...overpowered :P
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 11, 2010, 06:11:02 PM
Mage Tower first. There's opportunities there to get a ton of free permanent stat boosts, so it's always a good idea to get those early (plus, the "best" way to finish Redcliffe requires having already done the tower). :) I myself tend to go the Forest next after the tower because there's some fabulous loot to be had there (3 excellent sets or pieces of armor).

The level scaling is set up as follows:
Mage Circle: min level 6
Redcliffe: min level 6
Brecilian Forest: min level 7
Orzammar: min level 10
Denerim: min level 10

As a general rule you should be at least level 7 before leaving Lothering anyway.

If you have the Stone Prisoner DLC, it's worth going to get Shale before doing any of these areas, though.

And yes, fireball is pwnlicious. Try Tempest sometime. It's especially win! Actually, most mage spells are ... impressive. I'm currently in love with Walking Bomb.
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 11, 2010, 06:13:27 PM
Thanks!  No dlc yet, however.

*edit*

Forgot to mention, the plan is to travel with Alister, Morrigan and Wynne.  I'm a mage focusing on damage.  Should work I think.
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 13, 2010, 04:45:24 PM
The Fade is freaking insane.  Even reading a guide it's such a PITA.  Then again, I'm not a big fan of back-tracking.
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on January 13, 2010, 06:37:17 PM
Yeah, I wasn't a fan of the backtracking either, but make sure you explore every room, since those permanent stat boosts are pretty nice.
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on January 14, 2010, 04:03:21 PM
I really enjoyed the fade section, at first it through my off a bit but once I figured out what I needed to do it was fine.

I didn't like the roads under orzimmar they were pretty boring, except broodmother that was pretty much win.
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 14, 2010, 06:23:22 PM
Still in the fade.  A couple more things to do before I start rescuing my crew. (only know this because of the guide).  Not a big fan of all the form switch, backtracking etc.  Besides, I miss the banter between Alister and Morrigan and Wynne.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 14, 2010, 06:57:50 PM
Yeah, the Fade is my least favorite part. I just grin and bear it. I've gotten to where I can get through it pretty fast now, so that's a good thing.

I love the Brecilian Forest stuff and the Deep Roads stuff... the Broodmother bit was awe-inspiring in a very Lovecraftian sort of way.
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on January 15, 2010, 07:26:57 PM
The Deep Roads are cool, although the fact that there are no random encounters there is kinda weird, and there's a lot of random little icons on the map that seem like they would point to something cool but they're just for show (even Shale's quest icon is far away from the actual Golem pictured on the map).

Tonight I will most likely attempt to summon Arl Foreshadow just to see what he's up to.

Saving Redcliffe is by far my favorite quest, but it always seems like the amount of loot I get from the Brecilian Forest far outdoes the length of time needed to complete that quest (i.e. it's pretty short but I always end up having to destroy useless items to make room for the loot when I usually don't on the other quests, regardless of when I do it).

Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on January 18, 2010, 07:12:24 AM
Didn't play much this week-end, I just did the various quests in Lothering. I hadn't expected to pick up so many party members already. Probably going to stick with Alistair, Leliana, Morrigan and myself for now though. So Sven and JeanPierre, my dog, are not seeing any use for now.

Any place you'd recommend starting with? I'll aim at unlocking the arcane warrior specialization, as leaving Lothering just put me level 7.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 18, 2010, 07:23:10 AM
If you want to get the AW spec unlocked, you need to go to the Brecilian Forest first. If you do any other areas first, you could find yourself level 10 or more before you ever get it unlocked.

Otherwise, I normally suggest doing the Circle Tower first... mostly for metagame reasons that I won't detail here. EDIT: Oh, this is the spoiler thread. Okay, the reasons: Wynne (healer companion) and lots of free permanent stat points to be had, plus it makes possible the most "good" way to finish another area later.
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on January 18, 2010, 03:29:24 PM
Don't you have to agree to help the desire demon in the conna encounter to receive AW spec? I'm pretty sure thats what I read as ive yet to unlock my AW spec on my first play through before i said screw the desire demon and screw conna killed them both.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 18, 2010, 03:35:02 PM
Don't you have to agree to help the desire demon in the conna encounter to receive AW spec? I'm pretty sure thats what I read as ive yet to unlock my AW spec on my first play through before i said screw the desire demon and screw conna killed them both.

No, that's Blood Mage.

AW is unlocked in the Brecilian Forest.
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 18, 2010, 04:54:14 PM
Got thru the fade...finally.  Got a lot of stats which is the only reason I'd go back on another toon.

Is there a place to store gear or is a mod needed for that?  I've checked the camp and didn't see one.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 18, 2010, 05:34:09 PM
You need either Warden's Keep DLC, which has a permanent storage chest, or a mod. I use this one: http://social.bioware.com/project/463/ (I like this one because it was made by a Bioware dev, and is totally bug-free).
Title: Re: Dragon Age *Spoilers*
Post by: narsica on January 18, 2010, 07:04:21 PM
I actually didn't mind the Fade. Yeah, it was lots of running around, back and forth, but it's pretty painless. If creatures started respawning it would be a lot more of a headache.

Luch, are there any other mods you use?
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 18, 2010, 07:19:24 PM
Luch, are there any other mods you use?

Heh.... yeah. Quite a few. :P

In no particular order, here's a few...
Shadow Warden's Armor (http://www.dragonagenexus.com/downloads/file.php?id=215)
Personal Annoyance Remover (http://www.dragonagenexus.com/downloads/file.php?id=98)
Detailed Tooltips (http://www.dragonagenexus.com/downloads/file.php?id=248)
No Follower Autolevel (http://www.dragonagenexus.com/downloads/file.php?id=4)
No Helmet Hack (http://www.dragonagenexus.com/downloads/file.php?id=202)
Dialogue Tweaks (http://www.dragonagenexus.com/downloads/file.php?id=336)
More Hairstyles (http://www.dragonagenexus.com/downloads/file.php?id=392)
Pineappletree's Vibrant Colors (http://www.dragonagenexus.com/downloads/file.php?id=153)
Natural Bodies (http://www.dragonagenexus.com/downloads/file.php?id=221) with Realistic Look (http://www.dragonagenexus.com/downloads/file.php?id=285)
Better Sex Cutscenes (http://www.dragonagenexus.com/downloads/file.php?id=548)
Sacred Ashes CGI Faces (http://www.dragonagenexus.com/downloads/file.php?id=463) (for Leliana and Sten)
Sly Zevran (http://www.dragonagenexus.com/downloads/file.php?id=580)
Dalish Leather Revised (http://www.dragonagenexus.com/downloads/file.php?id=188)
Less Barking Dog (http://www.dragonagenexus.com/downloads/file.php?id=130)
Blood Templar Armor (http://www.dragonagenexus.com/downloads/file.php?id=563)
Quick Shapeshifting (http://www.dragonagenexus.com/downloads/file.php?id=84)
Improved Chain Lightning (http://www.dragonagenexus.com/downloads/file.php?id=557)

Plus a fair bit of my own unreleased mod stuff, such as an archery fix, lots of item/dialog/texture changes...

And some stuff I can't recall or that I can't find links for offhand, such an Arcane Warrior spell fix, or the "Items Received" mod (which pops up the name of any item you receive instead of the generic "Item Received" message).
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on January 19, 2010, 04:01:59 PM
Heh, got the platinum PS3 trophy for this game (for getting all achievements), my first for any game.

Sometimes I wish the descriptions on certain skills were more accurate.  I never really bothered to use Arrow of Slaying much until now, because all it says is that it does "an automatic critical hit", which Critical Shot already does.  Obviously there's a difference between me "criticaling" for 60-ish damage with Critical Shot, and 375+ with Arrow of Slaying.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 19, 2010, 04:36:31 PM
That's why I love the Detailed Tooltips mod. Tells you exactly, numerically, what every skill does. ;)
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 19, 2010, 06:30:41 PM
Thanks for the tip on the storage chest.  Got the mod installed and verified the chest is in camp.  Wife broke her leg yesterday so my play time has been cut quite a bit for awhile.  I'm sure I'll have more questions later!
Title: Re: Dragon Age *Spoilers*
Post by: ShatteredFriend on January 19, 2010, 10:55:35 PM
You should break your leg in response to get that play time back =D

I decided to remake my Arcane Warrior since the first time around I didn't know the first skill you get was a buff and played through the game without it on, wondering why the invincible class was dying so often.

Also, I had no idea there was so much modding support for the game. Have to look into some of them.
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on January 20, 2010, 02:13:22 AM
Most of it is just sex scene and naked npcs, onto of overpower items  luch's list is pretty much the best of the best.
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on January 20, 2010, 10:21:40 PM
I think I managed to get what is probably the "least bad" ending possible.  The game likes to mess with you a bit at the end with all the "oh, you thought you were doing the right thing, but look how shitty things turned out" results from your choices, but I think I got the future-problems down to a minimum (this being my 4th playthrough, female human noble rogue archer).

Other than becoming King/Queen, there aren't many in-game changes to the story when playing a human noble.  The explanation and appearance of your brother later on is pretty stupid and unsatisfying, and the dialogue with Howe changes very little compared to any other character. 
Title: Re: Dragon Age *Spoilers*
Post by: narsica on January 21, 2010, 07:48:21 AM
I actually really like the human noble origin story - it gave a much more personal twist to plotline. Of course, I haven't come close to finishing the game yet, so judgment is reserved.
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on January 22, 2010, 04:11:25 PM
Meh, not entirely happy with how I did some things, I want to go for some mod... so I am restarting :lol:. Yes, pulling a Lego here :lol:
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 31, 2010, 02:06:41 PM
As I understand it, the typical gem is vendor trash? (quartz, malachite etc.)
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on January 31, 2010, 03:00:26 PM
Correct, same with Private documents and blank paper.
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on January 31, 2010, 04:05:53 PM
The only gem you need to keep are Garnets (need 10x for one of the "Favors for Interested Parties").  Some mid-range ones like Sapphires can be given at camp to your dwarven army, supposedly for experience pts but I've never noticed any difference no matter how much is given, so sell those too.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 31, 2010, 04:49:20 PM
The only gem you need to keep are Garnets (need 10x for one of the "Favors for Interested Parties").  Some mid-range ones like Sapphires can be given at camp to your dwarven army, supposedly for experience pts but I've never noticed any difference no matter how much is given, so sell those too.

You not only get XP, but giving supplies to the armies increases their equipment and stats at the end game.
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on January 31, 2010, 05:18:41 PM
Then I'm guessing I have to do something to find the allies that want the gems?  I know I can donate runes after doing the mage tower thingy (where you get Wynne), so it stands to reason each of my "allies" are going to want something.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on January 31, 2010, 05:50:31 PM
Mages => Runes
Elves => Herbs (elfroot, mushrooms, etc)
Knights => Money
Dwarves => Gems

Have never used the other 3 possible armies so no idea what they want...
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on February 01, 2010, 06:22:09 AM
I downloaded the mod that unlocks all the specs.  Yes it's cheating, but I don't think it's right that you have to play the game without them.  Therefore, started a DW human warrior.  It has been by far my easiest time getting to Lotherin.  Not once has anyone been "injured".  The guy is a machine.  :)
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 01, 2010, 07:14:13 AM
Yeah, dual wield is great. DW rogues are even more insanely powerful. Mine owned the game from beginning to end. Right now I'm playing a Dalish rogue archer/ranger... not nearly so much pwn there, but lots of fun.
Title: Re: Dragon Age *Spoilers*
Post by: narsica on February 01, 2010, 08:23:42 AM
I got bored with my Arcane Warrior, and started a dex-based dual-wielding dwarven rogue, goal is to make it through the entire game without dying. Managed the Origin story easily, Ostagar had a couple of tricky spots. Picked up Shale, and now into the mage tower. It's an evil party, with Morrigan, Shale, and Dog. I never used Dog in previous games, so I'm interested to see how well he stands up. So far he seems to be tougher than both Alistair and Sten, maybe doesn't do as much damage but doesn't go down easy.

I can see healing being a problem, until I get Morrigan a second specialization in Spirit Healer, so I'm buying up and crafting all the health poultices I can as I go. Strangely, it seems like the Dwarven Noble origin gets way more cash than the other ones (and I didn't even take the bribe opportunity). Maybe that's just because I sold everything I picked up, knowing I wasn't going to be taking into Ostagar.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 01, 2010, 09:19:58 AM
Dog is actually quite powerful, particularly once you get his overwhelm talent - makes him a one-dog-mage-killing-machine.

Odd that you'd go dex-based as a dual-wield rogue, though. Cunning is the way to go for that - more damage, more hitting, better lock/trap ability, better persuasion, more/better everything. You need enough Dex to wield the best daggers, but after that it's pretty much wasted in comparison to cunning. Dex does gives you a bit of defense, but that shouldn't matter all that much as you should not really be getting targeted all that often, at least once you get the third rank of stealth...
Title: Re: Dragon Age *Spoilers*
Post by: narsica on February 01, 2010, 09:38:16 AM
Home sick today, so that means I'll probably get a mess of time to play. In between running to the bathroom to puke my guts out, that is. :S

From here (http://social.bioware.com/forum/1/topic/66/index/223777) you're right that cunning does more damage, but dex-based has higher attack and defense. He's loosely based on this thread (http://social.bioware.com/forum/1/topic/66/index/534307). Went straight for momentum and duelling, just now working my way up the stealth tree. I'll probably start dumping points into cunning in a little bit, but right now my main concern is attack/defense.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 01, 2010, 10:00:56 AM
*shrug* I played a DW rogue all the way through, cunning-based, and it was unstoppable.

Attack was largely irrelevant since I was pretty much backstabbing everything constantly, and keeping things stunned. My ending hit rate was still 91%
Defense was completely irrelevant since I was stealthed and untargeted more often than not, and when not stealthed... well, that's what a tank is for. And Shale was my tank of choice, being insanely good at it with the Stoneheart line.

As you can see here... I had no issues with hitting. It doesn't show damage received, but I assure you it wasn't much. ;) (the 11 injuries shown are a strange oddity - she actually only went down twice that I recall, but I remember the number jumping by 9 all at once one time, so no idea wtf that was about)

(http://luchaire.gamersoasis.net/DAO/Stephanie/endgame.jpg) (http://luchaire.gamersoasis.net/DAO/Stephanie/endgame.jpg)

Plus, since you do have to pump Dex to .... I forget offhand, but at least high 20s... to wield high end daggers, that's plenty enough. Any more is pointless.

But to each his own. ;)
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on February 01, 2010, 04:31:41 PM
I can see healing being a problem, until I get Morrigan a second specialization in Spirit Healer,

I downloaded the no auto follower spec mod and haven't looked backmI think the game should have come this way for much more party viable options.

My current play through is a DW rogue also but I speced Morrigan into Arcane Warrior and using Sten with 2 handers aswell as lilly as a ranger and not sure if ill give morrigan spirit healer or just pick up wynne in place of lilly but im kind of licking the party ive got now.

Lucky I read this threat because I was going to pump alot of my points into dex as DW rogue i smahsed all my early points into so I could use Shadow Armour  etc so i guess ill just go into cunning now.
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on February 01, 2010, 05:35:18 PM
Minor spoiler.

With inventory space always being an issue, when you get to Ostagar buy the bag from the merchant for a mere 57 silver.  Head out to the wilds and when you return but before you talk with Duncan, stop by the merchant again.  He'll have another bag.  Might as well steal Ser Jory and Davleth's equipment too, they won't need it.  :P
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 01, 2010, 06:15:07 PM
Or just open your save file in the toolset and manually give yourself as much inventory space as you want and forget that those "backpacks" even exist in game. :P
Title: Re: Dragon Age *Spoilers*
Post by: Ambar on February 02, 2010, 02:56:25 PM
Or just open your save file in the toolset and manually give yourself as much inventory space as you want and forget that those "backpacks" even exist in game. :P

LOL

I found that intimidating the Revered Mother in Lothring raises Morrigan's approval   :dance:
Title: Re: Dragon Age *Spoilers*
Post by: narsica on February 02, 2010, 04:01:41 PM
Being an ass to pretty much anyone raises Morrigan's approval.

The best is if you save Irving in the Circle tower, and then backstab him by telling Greagoir that the mages can't be trusted. +12!
Title: Re: Dragon Age *Spoilers*
Post by: narsica on February 16, 2010, 08:03:11 AM
So my duelist/assassin has just been screaming through the game. Funnily enough, I'm pretty sure he's even easier to play than my Arcane Warrior. He's split 50/50 in dex and cunning, but I'm going to go cunning for the rest of the game. He's hard to hit, and hits back hard. Last night he took a revenant on toe-to-toe (no backstabbing) and beat him into the ground. Being a dwarven noble, I have more gold than I know what to do with... it's almost unfair.

Just need to finish up with the Alienage, and then on to Landsmeet.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 16, 2010, 08:04:13 AM
Yep, that matches my experience with a DW duelist/assassin. Simply tore the game up.
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on February 16, 2010, 09:04:30 AM
I haven't posted here in a while, as I am progressing oh so slowly ;)

So My Arcane Warrior/whatever (I think I went for Spirit healer, but didn't even bother putting points there) is fun, and quite tricky to play. The tricky is not so much surviving : he's just a walking bunker; The trick is more maintaining aggro while a ridiculously powerul Morrigan turns the room into an absolute no man's land.

And well, I remember you telling you had not experienced with those Luch, well, Glyphs are a fantastic tool for that!

Yesterday, I just did the cartel part in Orzammar. Many room, with a chokepoint at the door. Average fight was :

-cast Glyph on repulsion on the door
-open door
-my character casts Earthquake in the room while Wynne casts grease while Morrigan casts Inferno while Leliana casts Shattering arrow

Once Inferno is cast, Morrigan casts Entropic Cloud.

Wait for things to die without getting hit a single time.

If some mobs manage to resist both Earthquake and the glyph of repulsion, I can knock them back with stone fist, use the NON RESISTIBLE glyph of repulsion + glyph of paralysis combo, trap it in a crushing prison, petrify it, Leliana can stun them with shattering arrow, I can freeze them with cone of cold, or just split their head myself with the Ageless sword (who needs a shield?) with combat magic and telekinetic weapon.

If there is a very strong target in the room, Morrigan can death hex it for the completely ridiculously powerful entropic cloud + death hex = entropic death combo. Wynne and Leliana pick up leftovers with the electricity bolt, arrow of slaying/critical arrow and swarm.

This is just complete, total slaughter.


So Luchaire, I remember you saying you hadn't played much with glyphs. Well, I love them :)

As I said, glyph of repulsion is an awesome defensive tool. When there is a choke point, you make it hell to pass. When fights start where you are surrounded, just have everyone stand in the glyph to see melee enemies trying to reach them just fly back.

Glyph of paralysis, I occasionally use to lock an enemy into place, but I find it resisted a bit too often. No, it is much more useful as a combo with glyph of repulsion : gasting it over a glyph of repulsion makes them detonate and paralyze all targets in an (admittedly a tad small) 5-yard radius. The fun touch : as far as I know, it's not resistible :)

Glyph of Warding gives a nice defense boost too, i occasionally use it when surrounded in combination with repulsion, but I usually have better to do with my mana. Glyph of neutralization is a bit expensive to use, and so far I never ever met big enough pack of mages for it to be interesting (I didn't have it yet when dealing with the blood mages packs in the Circle tower, but well, still having quite a few things left to do in the game, for all I know it may come in handy later).
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on February 18, 2010, 07:05:44 AM
ADDENDUM.

OK, I was all uber happy with my caster harem yesterday (yeah, my char is a male and his team is Morrigan, Leliana, Wynne).

Then, yesterday, I reached Anvil of Void (urgh, deep roads are way too long, even if some really great events occur). Where you are forced to use Oghren. (Luckily, I keep my characters in camp equipped precisely for this kind of surprises). With the no NPC auto level mod, I make it a pure str-based two hander berserker (that is, the 36 dex required for two handed mastery, and then all str, with a little bit of willpower which, restrospectively, probably wasn't needed).

His damage output borders on the completely insane.

Basically, the time it takes for inferno to kill a pack of mobs is the same time it tkes Oghren to kill the pack of mobs killing them one after another :lol:

And a berserker with momentum, haste and telekinetic weapon is truly a fearsome sight to behold.

Plus, bonus, much easier to configure with tactics than casters.


Dwarf berserker was the second char I was planning to play, but I may go for it before even finishing my first char, this seemed way too fun!
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 18, 2010, 07:06:49 AM
Berserkers are all fun and games until you run into a Revenant. :P
Title: Re: Dragon Age *Spoilers*
Post by: narsica on February 18, 2010, 07:18:49 AM
I think a Berserker is going to be my next playthrough. Yeah, it's lacking in survivability but dammit it just looks like so much fun!
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on February 18, 2010, 07:38:20 AM
Berserkers are all fun and games until you run into a Revenant. :P

Ah? Not sure I can see beforehand what makes them bad against revenants... I would have thought they were much more annoying for mages, as they have really high resists (no way to get them in paralysing glysph, petrify or or stumble them with earthquake, and are immune to cold which switches down one of my main ways to get aggro/control with my arcane warrior).

The very first one I fought was the circle of Magi one, and I went for the "Benny Hill" method. Morrigan got aggro in about two seconds, and kept running in circles while the rest of the team slowly wore it down. Now, basically, the way I deal with them is just having everyone on auto attack so they don't pick up aggro (well, Leliana can get away with critical shot and shattering shot when on cooldown, but Morrigan seems to just yell "HIT ME" with every hex she casts), and I just outlast it with my arcane warrior (by a very comfortable margin too, Wynne can more or less regen as fast as she needs to heal).

When it gets low and i want to accelerate the fight, Morrigan casts Death Hex (all hits ion it become critical) which is automatic aggro, I cast force field on her, and finish quickly with a big damage burst.


Berserker would obviously be less endurant than arcane warrior (though the 36 dex requirement for all the dual weapon skills give decent armor already), but i'd have assumed the killing speed would more than make up for it.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 18, 2010, 07:48:36 AM
Honestly, I don't know. That was just a tossed-out silly remark. :P

My mages tend to own revenants, though - Lightning spells take them down fast, especially when combined with goodies like Vulnerability Hex. I heart Tempest.

My DW rogue also owned them, but then... DW rogues own everything.

But my warriors always had trouble - revenants just do too much melee damage too fast. I sorta figured that problem would be compounded on a non-shield-using melee type. But I haven't actually tried it that I recall. I had Oghren in my party as a full out berserker the last play-through, but I can't remember running into any revenants after I got him, since I did Orzammar last and then moved on to the Landsmeet. If there was one, it wasn't a memorable experience (but again - that was with my main as a DW rogue).
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on February 20, 2010, 08:42:41 AM
Sword and Shield Warriors with Shield Wall/Mastery active will always beat Revenants, because they will focus on knocking you down which you're immune to.  I would sit there and kill a Revenant by myself as it attempted to knock me down 15 times in a row.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 20, 2010, 09:52:18 AM
Huh. I never had that experience. Probably because I never got a sword/shield warrior leveled enough to have shield wall & mastery before I stopped playing them. Up to that point, revenants were always a nuisance.

I am surprised by your comment about their continual knockdown attempts, and wondering if your game is bugged or modded wrong somehow? Enemies have cooldowns on their skills just like players do. Plus the AI isn't supposed to attempt "special moves" 100% of the time. Even on Nightmare difficulty (higher difficulty = more frequent ability use), there's considerably less than 100% chance. Hm.

EDIT: They have 3 talents that can knock down - Pull, Mass Pull, and Double Strike (and I'm not even sure that last one can). There is no specific "knockdown" talent; it's just a side effect of the others, all of which still do great damage whether you're knocked down or not. So, yeah. I'm stumped. You must have a flaky mod. Or a buggy game.
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on February 22, 2010, 08:14:01 AM
Revenants have a few different animations for attacks (sword, shield), which both do damage normally, but against 3 of my warriors for some reason the "shield" attack becomes a Knockdown-Only attack like Shield Bash (no damage), which they will do constantly until you're knocked down at least once (against other characters they would do this and then switch back to everything else), but against Shield Wall/Mastery they get stumped I guess and do it constantly, either that or being immune to knockdown is checked first and makes me immune to the damage as well.  If it was a normal attack I wouldn't be getting "IMMUNE!" on myself.

Again, PS3 version, so no mods.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on February 22, 2010, 09:37:16 AM
Ah, could be a console thing then. I know there are a number of changes to console versions (mostly designed to make the game easier), but not sure what they might have done there.
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on March 17, 2010, 03:54:19 PM
Expansion is out, and I can't really afford it but im going to get it today!

Question is do I finish a play through the original before moving into the expansion or do I just start an "expansion" character since I know the main story?
Title: Re: Dragon Age *Spoilers*
Post by: narsica on March 17, 2010, 05:00:39 PM
Finish the original, then export your character and use the same character in the expansion.
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on March 23, 2010, 02:50:37 AM
Finish the original, then export your character and use the same character in the expansion.


But my character sacrificed himself at the end :cry:
Title: Re: Dragon Age *Spoilers*
Post by: narsica on March 23, 2010, 07:08:25 AM
Then he was an idiot for not taking up Morrigan's offer. :P
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on March 23, 2010, 07:37:08 AM
My warden didn't take Morrigan's offer either... but, being involved with Alistair, that meant HE took the bullet. :P

I can't think of a single occasion that any good warden would take her diabolical-who-knows-what-the-future-will-bring-with-this-demon-child "offer" so I'll never have a good ending with Al as king and my warden as queen.
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on March 23, 2010, 12:21:26 PM
I slept with her on my first play through and the ending credit's just listed that she vanished and you never see her again.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on March 23, 2010, 12:28:41 PM
Yeah... until Dragon Age 2: The Rise of the Demon Child. :lol:
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on March 23, 2010, 04:23:43 PM
You mean this one?

(http://ps3media.ign.com/ps3/image/article/107/1077027/tba-dragon-age-2011-20100311065618381.jpg)

Quote
US, March 11, 2010 - BioWare has teased a new released date for what we can only assume is the next complete Dragon Age sequel. A pamphlet found inside all retail copies of Dragon Age: Origins -- Awakening, posted below, set the release for Feburary 1, 2011.

This matches up with Electronic Arts' fiscal 2011 lineup of titles, which said a new Dragon Age game is shipping in the company's 4th quarter beginning on January 1, 2011 and ending on March 31

http://au.ps3.ign.com/articles/107/1077027p1.html (http://au.ps3.ign.com/articles/107/1077027p1.html)
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on March 23, 2010, 05:01:30 PM
Probably.

It's going to a be a trilogy just like Mass Effect.
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on March 24, 2010, 04:18:39 PM
Then he was an idiot for not taking up Morrigan's offer. :P

Anything not to have to put up with Oghren ever again.
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on April 05, 2010, 12:28:57 PM
Awakening sucks.




And I could tell that from the very first 2 seconds in the game.
As I mentioned earlier, my warden chose to sacrifice himself.

I import the save in Awakening, imagining that it will just load my choices and give me the Orlesian warden character since my charactr is dead.

Noooo, introduction scene, and 'lo and behold, here comes the freshest looking zombie you've ever seen.

COME ON, REALLY???

What a huuuuuuuuge letdown :(

So it means it supposedly imports my choices... but how can he import my choices since my choice was to have my warden die? I imagine it automatically defaults the the other warden death (in my case, Loghrain).

Meh :(



Off to a bad enough start that it cut my will to play that campaign for now. I will play it in the end, but probably not with this char, and not before a while.
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 05, 2010, 01:53:46 PM
Awakening sucks.

That's all I've heard/read everywhere. I am *so* glad I didn't fork out the $$ for it. :lol:
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on April 05, 2010, 02:21:37 PM
I've heard the opposite, everyone says its more of the same and that if you loved the original you'll love the expansion.

Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 05, 2010, 02:33:18 PM
Your "everyone" and my "everyone" need to meet. :lol:

I've heard:
- Companion interaction sucks compared to the first.
- No romance option(s).
- Buggy as hell.
- Feels rushed out the door.
- No sense of connection at all to main campaign.
- Breaks mods.
- Doesn't work with DLC stuff.
- ...

Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on April 05, 2010, 02:51:36 PM
I've heard:
- Companion interaction sucks compared to the first.
- No romance option(s).
True AFAIK.

Quote
- Buggy as hell.
- Feels rushed out the door.

Uh? That on the other hand I haven't heard.



Quote
- No sense of connection at all to main campaign.
I'll tell you when I have recovered from the disappointment of this first contact enough to play the game. What I heard is that it was mostly "more of the same", as in, you liked DA:O, chance is you'll like Awakening.

Quote
- Breaks mods.
- Doesn't work with DLC stuff.
Now, since I know this is a huge part of the game for you, that's not true AFAIK. Most mods still work perfectly. A very few do not (like the no automatic levelling) but if I am not mistaken, the companions do not auto level anyways (not 100% sure, but I think I read that). But most items, bodies, spell modifications (shapeshifting) etc. mods work perfectly.

As for DLC, one of the very first mods released for the expansion was... restoring the DLC items to Awakening :lol:
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 05, 2010, 03:04:47 PM
Hm. I dunno. Across the several gaming forums I live on, all I've read is the word "Disappointing" over and over. :lookaround:

And the mod thing - well, several of those gaming forums are mod-devoted, and the issues have been many. *shrug*
Title: Re: Dragon Age *Spoilers*
Post by: narsica on April 05, 2010, 03:15:52 PM
I've heard mixed reviews. I've stayed away from the Awakening forums on the BioBoards because I don't want the story spoiled, but still some things filter across sections.

I'll still buy it, but when the price comes down to what an Xpac should be.
Title: Re: Dragon Age *Spoilers*
Post by: Mad Godji on April 05, 2010, 03:17:07 PM
Hm. I dunno. Across the several gaming forums I live on, all I've read is the word "Disappointing" over and over. :lookaround:

And the mod thing - well, several of those gaming forums are mod-devoted, and the issues have been many. *shrug*

It's not by all means extensive, but for example, and to give you an idea of what works and what doesn't :

http://social.bioware.com/forum/1/topic/127/index/1757487/1
Title: Re: Dragon Age *Spoilers*
Post by: Corpsie on April 05, 2010, 03:18:21 PM
Strange,

Only bad things ive read were

- Feels rushed
- Not all the original DLC worked
- Story wasn't really tied in to the original

But most people stated that its more of the same and if you love DA: O then you'd love this, much like  M_G said :)

Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 05, 2010, 03:44:10 PM
Hm. I dunno. Across the several gaming forums I live on, all I've read is the word "Disappointing" over and over. :lookaround:

And the mod thing - well, several of those gaming forums are mod-devoted, and the issues have been many. *shrug*

It's not by all means extensive, but for example, and to give you an idea of what works and what doesn't :

http://social.bioware.com/forum/1/topic/127/index/1757487/1

Heh, yeah... The Bioboards are full of amateur modders/mod-users. The real ones are on other forums. ;)
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 05, 2010, 03:48:13 PM
Let's see... from that list:

Working: 17/34
Sort of working: 7/34
Not working: 10/34

50% average. And that's just 34 mods out of the well-over-1000 so far.

And of the "working" list, most of those are generic (texture replacer types) which of course work. The not working list includes essential or otherwise "involved" mods - like helm removal, extra dog slot, advanced tactics, and so on.

Title: Re: Dragon Age *Spoilers*
Post by: narsica on April 05, 2010, 07:19:58 PM
Heh, yeah... The Bioboards are full of amateur modders/mod-users. The real ones are on other forums. ;)

Oooh, Luch's such a snob. Looking down his nose at us "amatuer mod-users".  :razz:
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 05, 2010, 07:40:48 PM
Well if you want the good mods, you gotta leave the nursery. ;)
Title: Re: Dragon Age *Spoilers*
Post by: narsica on April 06, 2010, 06:56:37 AM
Oh, thou great mod-maker, point this lowly one in the direction of thy greatness!
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 06, 2010, 07:13:58 AM
Start here. (http://www.dragonagenexus.com/)

Have a look at the Top 100 mod lists, for starters...
Title: Re: Dragon Age *Spoilers*
Post by: narsica on April 06, 2010, 11:54:27 PM
Start here. (http://www.dragonagenexus.com/)

Have a look at the Top 100 mod lists, for starters...

I have half a dozen of the mods in the top quarter of the list installed already. I have to say that I've heard of many of those mods in the community, so it's not as super-secret as I thought you were making it out to be.

Though I did notice a certain snobby moderator at the top of that list
Title: Re: Dragon Age *Spoilers*
Post by: Pixelated on April 07, 2010, 07:09:36 AM
Wasn't trying to be supersecret. :P

That's where the mods are, or where they usually start.

As for where the modders hang out - it's not the Bioboards. :P

And yes, I'm #1. What can I say - sex sells. :P :P :P I have mods in the top lists for DAO, Fallout 3, Oblivion... :lookaround:
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on April 12, 2010, 11:21:31 PM
Been playing Awakening most of today, here are my thoughts:

*Apparently I picked the right character to use (human noble rogue Archer) as the very first skill I got, Accuracy, is ridiculously good (basically tripled my damage output).  +Damage +Attack +RangedCrit% equal to my dexterity mod?  For a character with modified 76 dex?  Yes please.
*Allies are decent, or at least they have enough random conversations along the road to keep it interesting.
*Another trip to the fade means more permanent stat boosts.
*I sort of broke one of the quests, as I somehow got into a mine before recruiting the mage that's supposed to trigger unlocking the door to get into the mine to find her sister (the door was actually "there" twice in the same space, once as a key-required "door", again as an unlockable "silverite mine" which I unlocked and went in), so I'm guessing I missed a bunch of important dialogue
*You can buy an item which will let you redistribute skills/stat points/specializations if you want
*STORAGE CHEST NOM NOM NOM
*I lost my character's bow, helm and ring from the DLC not being converted (this being on the PS3, no mod to fix that)
*Leveling is pretty quick, about once an hour on average so far (now level 32)
*Some broken camera angles on cutscenes, with the camera in the middle of a person, etc.
Title: Re: Dragon Age *Spoilers*
Post by: narsica on April 13, 2010, 06:49:30 AM
(this being on the PS3, no mod to fix that)

*points and laughs*

I was about to post that there are mods that fix the stuff you complained about, but yeah.... :lol:
Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on April 13, 2010, 03:33:56 PM
Ending is kind of quick and sudden, with not a lot of buildup really, but the ending is thorough in taking into account what choices were available so it is fairly satisfying. 

Finished the game at level 34, around 560 HP, 133 defense (unbuffed), 189 attack, average damage of 116 (critical for 170ish about 60% of the time).  Had like 700 sovereigns, didn't buy any of the "uber" equipment I saw, probably could have spent a lot on the armor runes though as 4-5 of my characters had armors with 3 empty runeslots because I hardly found any.  The Queen of the Blackmarsh looks AWESOME, but it wasn't a very hard fight.  The random High Dragon that shows up out of nowhere later on was kinda cool, but dropped nothing.
Title: Re: Dragon Age *Spoilers*
Post by: Agodeshalf on July 21, 2010, 02:42:42 PM
I got Awakening just because I enjoyed DA:0.  I can definitely confirm that:

1) The interaction with NPC sucks.  You can't easily interact with them and unlike in Origins, where in camp you could initiate dialog, in Awakening, it's basically triggered cut scenes when/if some event has happened.

2) No romantic interactions at all

3) The tie in to Origins was pretty much non-existent.

4) The story line was so-so, and it seemed to me rushed.

I don't have any of the mods so mods working or not wasn't an issue.   Probably not worth the money, but was a way to continue playing with my mage.  Now it's back to my elf rogue.


Title: Re: Dragon Age *Spoilers*
Post by: maxbeedo on September 08, 2010, 10:43:17 AM
Anyone playing Witch Hunt?  I kinda want to know if it's worth the $7.  (Or Leliana's Song for that matter)
Title: Re: Dragon Age *Spoilers*
Post by: narsica on September 09, 2010, 06:59:30 AM
I've bought it, but haven't played it. And I'm avoiding the threads on the Bioboards to avoid spoilers. Don't have Leliana's song, so can't comment on that.